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		<title>Artificial Drawing + Unity - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Alejandro Lopez Rincon: Artificial Drawing + Unity. In: Generative Art 2014.   == DOI ==  == Abstract == Art therapy has been proven to…“</title>
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				<updated>2015-01-24T21:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == Alejandro Lopez Rincon: &lt;a href=&quot;/index.php?title=Artificial_Drawing_%2B_Unity&quot; title=&quot;Artificial Drawing + Unity&quot;&gt;Artificial Drawing + Unity&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Generative_Art_2014&quot; title=&quot;Generative Art 2014&quot;&gt;Generative Art 2014&lt;/a&gt;.   == DOI ==  == Abstract == Art therapy has been proven to…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
Alejandro Lopez Rincon: [[Artificial Drawing + Unity]]. In: [[Generative Art 2014]]. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Art therapy has been proven to improve the quality of life in cases at nursing homes and suffering from&lt;br /&gt;
dementia. It allows to improve the capacity of the senses and improves the independence of the patients [1].&lt;br /&gt;
Better still, in the absence of a cure in the foreseeable future for dementia patients, art therapy has been proven&lt;br /&gt;
to be a tool to evaluate and improve communication with the patients [2]. For example, in [3,4] the authors&lt;br /&gt;
made an application to use mandala drawings as a tool to measure the severity of psychological disorder. Art&lt;br /&gt;
therapy has been proven useful for patients suffering from Alzheimer disease. Improving the mood of both&lt;br /&gt;
patients and caregivers [5]. There are several associations working along the subject, in France ARTZ[6].&lt;br /&gt;
&lt;br /&gt;
Using the available web resources, such as WebGL and cloud resources we want to create a web-based service&lt;br /&gt;
capable of giving interactivity and functioning for art therapy. To achieve this goal we want to make an&lt;br /&gt;
interactive interface where the subject can &amp;quot;play&amp;quot; with a series of video sequences as an interactive movie. The&lt;br /&gt;
particles are moved by the subject at will. Similar interfaces exist for children with motor and mental&lt;br /&gt;
disadvantages as the ones sold by AZ toyz[7].&lt;br /&gt;
&lt;br /&gt;
This application was created from the idea of trying to imitate how human beings draw [8]. The basic idea is we&lt;br /&gt;
take a video sequence, separate the frames (into images) and then, convert each frame into particles that can be&lt;br /&gt;
manipulated. The particles are actually lines with an initial point, and ending point arranged to give the&lt;br /&gt;
impression of reproducing the original image. Similar work can be seen in the project ArtiE-Fract[9,10].&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
1 Hannemann, Beat Ted. &amp;quot;Creativity with Dementia Patients.&amp;quot; Gerontology 52.1 (2006): 59-65. Web.&lt;br /&gt;
&lt;br /&gt;
2 Beard, R. L. (2011). Art therapies and dementia care: A systematic review. Dementia,&lt;br /&gt;
1471301211421090.&lt;br /&gt;
&lt;br /&gt;
3 Kim, S. I., Betts, D. J., Kim, H. M., &amp;amp; Kang, H. S. (2009). Statistical models to estimate level of&lt;br /&gt;
psychological disorder based on a computer rating system: An application to dementia using structured mandala&lt;br /&gt;
drawings. The Arts in Psychotherapy, 36(4), 214-221.&lt;br /&gt;
&lt;br /&gt;
4 Kim, S. I., Kang, H. S., &amp;amp; Kim, Y. H. (2009). A computer system for art therapy assessment of elements&lt;br /&gt;
in structured mandala. The Arts in Psychotherapy, 36(1), 19-28.&lt;br /&gt;
&lt;br /&gt;
5 Chancellor, B., Duncan, A., &amp;amp; Chatterjee, A. (2014). Art Therapy for Alzheimer&amp;#039;s Disease and Other&lt;br /&gt;
Dementias. Journal of Alzheimer&amp;#039;s Disease, 39(1), 1-11.&lt;br /&gt;
&lt;br /&gt;
6 &amp;quot;Bonne Rentrée à Toutes Et à Tous!&amp;quot; ARTZ. N.p., n.d. Web. 10 Oct. 2014. URL:&lt;br /&gt;
http://www.associationartz.org/&lt;br /&gt;
&lt;br /&gt;
7 &amp;quot;Hop&amp;#039;Toys - Solutions Pour Enfants Exceptionnels.&amp;quot; Hop&amp;#039;Toys - Solutions Pour Enfants Exceptionnels.&lt;br /&gt;
N.p., n.d. Web. 14 Oct. 2014. URL: http://www.hoptoys.fr/&lt;br /&gt;
&lt;br /&gt;
8&lt;br /&gt;
&lt;br /&gt;
9 Evelyne Lutton, Emmanuel Cayla, and Jonathan Chapuis. Artie-fract: The artist&amp;#039;s viewpoint.&lt;br /&gt;
In EvoMUSART2003, 1st European Workshop on Evolutionary Music and Art, Essex, April, 14-16 2003.&lt;br /&gt;
LNCS, Springer Verlag.&lt;br /&gt;
&lt;br /&gt;
10&lt;br /&gt;
Evelyne Lutton. Evolution of fractal shapes for artists and designers. IJAIT, International Journal of&lt;br /&gt;
Artificial Intelligence Tools, 15(4):651-672, 2006. Special Issue on AI in Music and Art.&lt;br /&gt;
&lt;br /&gt;
11 Gooch, B., &amp;amp; Gooch, A. (2001). Non-photorealistic rendering (Vol. 2). Wellesley: AK Peters.&lt;br /&gt;
&lt;br /&gt;
12 AlMeraj, Z., Wyvill, B., Isenberg, T., Gooch, A. A., &amp;amp; Guy, R. (2009). Automatically mimicking unique&lt;br /&gt;
hand-drawn pencil lines. Computers &amp;amp; Graphics, 33(4), 496-508.&lt;br /&gt;
&lt;br /&gt;
13 Hsu, S. C., &amp;amp; Lee, I. H. (1994, July). Drawing and animation using skeletal strokes. In Proceedings of&lt;br /&gt;
the 21st annual conference on Computer graphics and interactive techniques (pp. 109-118). ACM.&lt;br /&gt;
&lt;br /&gt;
14 &amp;quot;Van Gogh’s Starry Night Interactive by Petros Vrellis [openFrameworks, IPad].&amp;quot;&lt;br /&gt;
CreativeApplicationsNet. N.p., n.d. Web. 30 Nov. 2014.&lt;br /&gt;
&lt;br /&gt;
15 Evelyne Lutton, Hugo Gilbert, Waldo Cancino, Benjamin Bach, Pierre Parrend, and Pierre Collet.&lt;br /&gt;
Gridvis: Visualisation of island-based parallel genetic algorithms. In Evopar2014, EvoApplications track of&lt;br /&gt;
EvoStar, The leading European event on Bio-Inspired Computation, LNCS. Springer, April 2014. Best paper&lt;br /&gt;
award of Evopar2014, 23-25 April, Granada, Spain.&lt;br /&gt;
&lt;br /&gt;
16 E. Lutton, P. Collet, and J. Louchet. Easea comparisons on test functions: Galib versus eo. In EA01&lt;br /&gt;
Conference on Artificial Evolution, Le Creusot, France, October 2001.&lt;br /&gt;
&lt;br /&gt;
17 Enzo Bolis, Christian Zerbi, Pierre Collet, Jean Louchet, and Evelyne Lutton. A gp artificial ant for&lt;br /&gt;
image processing : preliminary experiments with easea. In LNCS 2038 Springer Verlag, Lecture Notes on&lt;br /&gt;
Computer Science, editor, EVOIASP2001, pages 246-255, 2001. Lake Como, Italy.&lt;br /&gt;
&lt;br /&gt;
18 Pierre Collet, Evelyne Lutton, Marc Schoenauer, and Jean Louchet. Take it EASEA. In M. Schoenauer,&lt;br /&gt;
K. Deb, G. Rudolf, X. Yao, E. Lutton, Merelo. J.J., and H.-P. Schwefel, editors, Parallel Problem Solving from&lt;br /&gt;
Nature - PPSN VI 6th International Conference, Paris, France, September 16-20 2000. Springer Verlag. LNCS&lt;br /&gt;
1917.&lt;br /&gt;
�&lt;br /&gt;
19 &amp;quot;Draw, Plot 2d Line In C# (csharp) - Bresenham&amp;#039;s Line Algorithm.&amp;quot; Dzone.com. N.p., n.d. Web. 30 Nov.&lt;br /&gt;
2014.&lt;br /&gt;
&lt;br /&gt;
20 Lutton, E., &amp;amp; Martinez, P. (1994, October). A genetic algorithm for the detection of 2D geometric&lt;br /&gt;
primitives in images. In Pattern Recognition, 1994. Vol. 1-Conference A: Computer Vision &amp;amp;amp; Image&lt;br /&gt;
Processing., Proceedings of the 12th IAPR International Conference on (Vol. 1, pp. 526-528). IEEE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/GA2014_proceedings.pdf#page=35&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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