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		<title>Artificial evolution of algebraic surfaces - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „Bedwell, E.J., Ebert, D.S. (1999). Artificial evolution of algebraic surfaces. Proceedings Implicit Surfaces ’99.  == Reference ==  == DOI == http://citeseer…“</title>
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		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „Bedwell, E.J., Ebert, D.S. (1999). Artificial evolution of algebraic surfaces. Proceedings Implicit Surfaces ’99.  == Reference ==  == DOI == http://citeseer…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Bedwell, E.J., Ebert, D.S. (1999). Artificial evolution of algebraic surfaces. Proceedings Implicit Surfaces ’99. &lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.39.6168 &lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Procedural techniques are widely used in computer graphics to&lt;br /&gt;
generate models, textures, and animations. Proceduralism&lt;br /&gt;
provides a means to abstract a given task away from the user and&lt;br /&gt;
place the burden of complexity on the computer. Through the use&lt;br /&gt;
of these procedural methods, developers can provide parametric&lt;br /&gt;
interfaces to users so that a complex system can manipulated&lt;br /&gt;
through a relatively small number of simple controls. However,&lt;br /&gt;
these controls are often non-intuitive and require the user to have&lt;br /&gt;
some prior knowledge of the underlying techniques. This thesis&lt;br /&gt;
presents a system that combines implicit surfaces and genetic&lt;br /&gt;
algorithms in order to solve the problems inherent with parametric&lt;br /&gt;
control. By treating implicit surface representations as genotypes&lt;br /&gt;
with a genetic algorithm, complex geometry can be generated in a&lt;br /&gt;
semi-automated fashion. The only effort required of the user is to&lt;br /&gt;
select individual surfaces that most closely approximate their&lt;br /&gt;
target model. Furthermore, the user can bias the mating of two&lt;br /&gt;
individuals thereby making slight changes to a specific surface in&lt;br /&gt;
order to refine the model. Thus, the user is provided with a means&lt;br /&gt;
of procedurally generating highly complex geometry without&lt;br /&gt;
needing to have any prior understanding of the underlying&lt;br /&gt;
techniques.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[BLO97] J. Bloomental, The Geometry of Implicit Surfaces, in&lt;br /&gt;
J. Bloomenthal (ed.), Introduction to Implicit&lt;br /&gt;
Surfaces, Morgan-Kaufmann, 1997, pp. 3-51.&lt;br /&gt;
&lt;br /&gt;
[EBE98] Ebert, D., Bedwell, E., &amp;quot;Implicit Modeling with&lt;br /&gt;
Procedural Techniques,&amp;quot; Proceedings Implicit&lt;br /&gt;
Surfaces &amp;#039;98, June 1998, Seattle, Wa.&lt;br /&gt;
&lt;br /&gt;
[HOL75] J. Holland, Adaptation in Natural and Artificial&lt;br /&gt;
Systems, University of Michigan Press, Ann Arbor&lt;br /&gt;
Michigan, 1975&lt;br /&gt;
&lt;br /&gt;
[KOZ90] J. Koza, Genetic Programming: A Paradigm for&lt;br /&gt;
Genetically Breeding Populations of Computer&lt;br /&gt;
Programs to Solve Problems, Stanford University&lt;br /&gt;
Department of Computer Science Technical Report&lt;br /&gt;
STAN-CS-90-1314, June 1990&lt;br /&gt;
&lt;br /&gt;
[SIM91] K. Sims, Artificial Evolution for Computer Graphics,&lt;br /&gt;
Computer Graphics, Vol. 25, No. 4, 1991, pp. 319-&lt;br /&gt;
328 (Proceedings of SIGGRAPH 91)&lt;br /&gt;
&lt;br /&gt;
[TOD92] S. Todd, W. Latham, Evolutionary Art and&lt;br /&gt;
Computers, Academic Press, London, 1992&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.ece.purdue.edu/~ebertd/papers/bedwell_is99.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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