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		<title>Creative Ecosystems in Computational Creativity 2007 - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Jon McCormack: Creative Ecosystems, in A. Cardoso and G.A. Wiggins (eds), Proceedings of the 4th International Joint Workshop on Comput…“</title>
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				<updated>2015-01-12T20:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == &lt;a href=&quot;/index.php?title=Jon_McCormack&quot; title=&quot;Jon McCormack&quot;&gt;Jon McCormack&lt;/a&gt;: &lt;a href=&quot;/index.php?title=Creative_Ecosystems&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Creative Ecosystems (Seite nicht vorhanden)&quot;&gt;Creative Ecosystems&lt;/a&gt;, in A. Cardoso and G.A. Wiggins (eds), Proceedings of the 4th International Joint Workshop on Comput…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
[[Jon McCormack]]: [[Creative Ecosystems]], in A. Cardoso and G.A. Wiggins (eds), Proceedings of the 4th International Joint Workshop on Computational Creativity, 17-19 June 2007, Goldsmiths, University of London 2007, pp. 129-136. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
This paper addresses problems in computational creative&lt;br /&gt;
discovery, either autonomous or in synergetic tandem with&lt;br /&gt;
humans. A computer program generates output as a com-&lt;br /&gt;
bination of base primitives whose interpretation must lie&lt;br /&gt;
outside the program itself. Concepts of combinatoric and&lt;br /&gt;
creative emergence are analysed in relation to creative out-&lt;br /&gt;
puts being novel and appropriate combinations of base&lt;br /&gt;
primitives, with the conclusion that the choice of the gen-&lt;br /&gt;
erative process that builds and combines the primitives is&lt;br /&gt;
of high importance. The generalised concept of an artifi-&lt;br /&gt;
cial ecosystem, which adapts concepts and processes from&lt;br /&gt;
a biological ecosystem at a metaphoric level, is an appro-&lt;br /&gt;
priate generative system for creative discovery. The fun-&lt;br /&gt;
damental properties of artificial ecosystems are discussed&lt;br /&gt;
and examples given in two different creative problem do-&lt;br /&gt;
mains. Systems are implemented as pure simulation, and&lt;br /&gt;
where the ecosystem concept is expanded to include real&lt;br /&gt;
environments and people as ecosystem components, offer&lt;br /&gt;
an alternative to the ‘software tool’ approach of conven-&lt;br /&gt;
tional creative software.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
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search. Technical report, Concord, MA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.csse.monash.edu.au/~jonmc/research/Papers/EcoCreativity.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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