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		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „  == Reference == Saunders, R.: Curious Design Agents and Artificial Creativity. Ph.D. thesis, University of Sydney, Sydney, Australia (2001).   == DOI ==  == …“&lt;/p&gt;
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== Reference ==&lt;br /&gt;
Saunders, R.: Curious Design Agents and Artificial Creativity. Ph.D. thesis, University of Sydney, Sydney, Australia (2001). &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Creative products are generally recognised as satisfying two requirements: firstly they&lt;br /&gt;
are useful, and secondly they are novel. Much effort in AI and design computing has&lt;br /&gt;
been put into developing systems that can recognise the usefulness of the products&lt;br /&gt;
that they generate. In contrast, the work presented in this thesis has concentrated on&lt;br /&gt;
developing computational systems that are able to recognise the novelty of their work.&lt;br /&gt;
The research has shown that when computational systems are given the ability to&lt;br /&gt;
recognise both the novelty and the usefulness of their products they gain a level of&lt;br /&gt;
autonomy that opens up new possibilities for the study of creative behaviour in single&lt;br /&gt;
agents and the emergence of social creativity in multi-agent systems.&lt;br /&gt;
The work presented in this thesis has developed a model of curiosity in design as&lt;br /&gt;
the selection of design actions with the goal of generating novel artefacts. Agents that&lt;br /&gt;
embody this model of curiosity are called “curious design agents”. The behaviour of&lt;br /&gt;
curious design agents is demonstrated with a range of applications to visual and non-&lt;br /&gt;
visual design domains. Visual domains include rectilinear drawings, Spirograph&lt;br /&gt;
patterns, and “genetic artworks” similar to the work of Karl Sims. Non-visual&lt;br /&gt;
domains include an illustrative abstract design space useful for visualising the&lt;br /&gt;
behaviour of curious agents and the design of doorways to accommodate the passage&lt;br /&gt;
of large crowds. The design methods used in the different domains show that the&lt;br /&gt;
model of curiosity is applicable to models of designing by direct manipulation,&lt;br /&gt;
parametric configuration or by using a separate design tool that embodies the&lt;br /&gt;
generative aspects of the design process.&lt;br /&gt;
In addition, an approach to developing multi-agent systems with autonomous&lt;br /&gt;
notions of creativity called artificial creativity is presented. The opportunities for&lt;br /&gt;
studying social creativity in design are illustrated with an artificial creativity system&lt;br /&gt;
used to study the emergence of social notions of whom and what are creative in a&lt;br /&gt;
society of curious design agents. Developing similar artificial creativity systems&lt;br /&gt;
promises to be a useful synthetic approach to the study of socially situated, creative&lt;br /&gt;
design.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
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== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://web.arch.usyd.edu.au/~rob/publications/thesis/thesis/thesis.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;br /&gt;
http://web.arch.usyd.edu.au/~rob/publications/thesis/&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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