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		<id>http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=Embodied_creativity</id>
		<title>Embodied creativity - Versionsgeschichte</title>
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		<updated>2026-04-15T03:03:24Z</updated>
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		<id>http://de.evo-art.org/index.php?title=Embodied_creativity&amp;diff=32245&amp;oldid=prev</id>
		<title>Gubachelier am 14. November 2015 um 22:05 Uhr</title>
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				<updated>2015-11-14T22:05:13Z</updated>
		
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				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 14. November 2015, 22:05 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Zeile 22:&lt;/td&gt;
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		<author><name>Gubachelier</name></author>	</entry>

	<entry>
		<id>http://de.evo-art.org/index.php?title=Embodied_creativity&amp;diff=4374&amp;oldid=prev</id>
		<title>Gbachelier: Die Seite wurde neu angelegt: „ == Reference == McLean, Alex: Embodied creativity. In: Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach.   == DOI …“</title>
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				<updated>2015-02-02T14:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „ == Reference == McLean, Alex: &lt;a href=&quot;/index.php?title=Embodied_creativity&quot; title=&quot;Embodied creativity&quot;&gt;Embodied creativity&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Dagstuhl_Seminar_09291_2009:_Computational_Creativity:_An_Interdisciplinary_Approach&quot; title=&quot;Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach&quot;&gt;Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach&lt;/a&gt;.   == DOI …“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Reference ==&lt;br /&gt;
McLean, Alex: [[Embodied creativity]]. In: [[Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach]]. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
By taking the view of embodied cognition summarised here, we may define embodied creative search, where sensory-motor faculties are used to navigate a geometric space, in direct metaphor to a search through a physical space. In this view, creative computation requires concepts to be represented in a manner at least sympathetic with the way humans perceive, act and introspect. &lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
 @InProceedings{mclean:DSP:2009:2217,&lt;br /&gt;
  author =	{Alex McLean},&lt;br /&gt;
  title =	{Embodied creativity},&lt;br /&gt;
  booktitle =	{Computational Creativity: An Interdisciplinary Approach},&lt;br /&gt;
  year = 	{2009},&lt;br /&gt;
  editor =	{Margaret Boden and Mark D&amp;#039;Inverno and Jon McCormack},&lt;br /&gt;
  number =	{09291},&lt;br /&gt;
  series =	{Dagstuhl Seminar Proceedings},&lt;br /&gt;
  ISSN = 	{1862-4405},&lt;br /&gt;
  publisher =	{Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany},&lt;br /&gt;
  address =	{Dagstuhl, Germany},&lt;br /&gt;
  URL =		{http://drops.dagstuhl.de/opus/volltexte/2009/2217},&lt;br /&gt;
  annote =	{Keywords: Creativity, embodied cognition, conceptual space}&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
Barsalou, L. W. (2009). Simulation, situated conceptualization, and prediction. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1521):1281–1289.&lt;br /&gt;
&lt;br /&gt;
Boden, M. (1990). The Creative Mind. Abacus.&lt;br /&gt;
&lt;br /&gt;
Forth, J., McLean, A., and Wiggins, G. (2008). Musical creativity on the conceptual level. In&lt;br /&gt;
IJWCC 2008.&lt;br /&gt;
&lt;br /&gt;
G ̈ardenfors, P. (2000). Conceptual Spaces: The Geometry of Thought. The MIT Press.McLean, A. and Wiggins, G. (2009). Words, movement and timbre. In Proceedings of NIME.&lt;br /&gt;
&lt;br /&gt;
Murphy, G. L. (2002). The Big Book of Concepts (Bradford Books). The MIT Press.&lt;br /&gt;
&lt;br /&gt;
Wiggins, G. A. (2006a). A preliminary framework for description, analysis and comparison of creative systems. Journal of Knowledge Based Systems.&lt;br /&gt;
&lt;br /&gt;
Wiggins, G. A. (2006b). Searching for computational creativity. New Generation Computing, 24(3):209–222.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://drops.dagstuhl.de/opus/volltexte/2009/2217/pdf/09291.McLeanAlex.Paper.2217.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;br /&gt;
http://drops.dagstuhl.de/opus/frontdoor.php?source_opus=2217&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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