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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Alan Dorin (2005). Enriching Aesthetics with Artificial Life. In A. Adamatzky &amp; M. Komosinski (Eds.), Artificial life models in softwar…“</title>
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		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == &lt;a href=&quot;/index.php?title=Alan_Dorin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Alan Dorin (Seite nicht vorhanden)&quot;&gt;Alan Dorin&lt;/a&gt; (2005). &lt;a href=&quot;/index.php?title=Enriching_Aesthetics_with_Artificial_Life&quot; title=&quot;Enriching Aesthetics with Artificial Life&quot;&gt;Enriching Aesthetics with Artificial Life&lt;/a&gt;. In A. Adamatzky &amp;amp; M. Komosinski (Eds.), Artificial life models in softwar…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
[[Alan Dorin]] (2005). [[Enriching Aesthetics with Artificial Life]]. In A. Adamatzky &amp;amp; M. Komosinski (Eds.), Artificial life models in software (pp. 415-431). London: Springer-Verlag. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Artificial Life is studied largely as a means of furthering our understanding of&lt;br /&gt;
biology and of complex adaptive systems in general. Whilst it has demonstrated&lt;br /&gt;
potential in a number of fields, in particular as a means of solving engineering&lt;br /&gt;
problems, Artificial Life techniques have also been applied by some in the art&lt;br /&gt;
community. The field promises to continue to enrich artistic practice and our approach&lt;br /&gt;
to contemporary aesthetics, even as its initial flash of popularity wanes. It is this&lt;br /&gt;
continued application to aesthetics which the present paper begins to address.&lt;br /&gt;
The techniques of art based in Artificial Life form a subset of generative art. This&lt;br /&gt;
is an artistic practice which adopts an aesthetic of process. By this it is meant that&lt;br /&gt;
although the final outcome of a work may depend for its appeal on the aesthetics of an&lt;br /&gt;
image, sound, sculpture or other form, the process which generates it is also significant.&lt;br /&gt;
The generative artist is responsible for setting up initial conditions and a process to act&lt;br /&gt;
upon them. The work which unfolds is the result of this series of changes. This is&lt;br /&gt;
analogous to a biological phenotype (usually an organism and its behaviour) being the&lt;br /&gt;
result of the physical and chemical interactions which govern its development from a&lt;br /&gt;
genotype (its genetic material as stored in DNA). Hence, there are conceptual&lt;br /&gt;
connections between generative art and Artificial Life as well as practical ones.&lt;br /&gt;
Generative/process-based art is no longer treated as a fresh field for aesthetic&lt;br /&gt;
exploration. Fascination with its possibilities seemed to fade sometime after its heyday&lt;br /&gt;
in the late 1960’s. This of course was the time of the Cybernetic Serendipity exhibition&lt;br /&gt;
in London, Jack Burnham’s text Beyond Modern Sculpture and much other activity&lt;br /&gt;
linking art and computer technology in innovative ways. Recently artists involved in&lt;br /&gt;
Artificial Life have re-trodden some of the ground cleared by their predecessors in&lt;br /&gt;
cybernetic art, and have cleared some new space for themselves. Now that Artificial&lt;br /&gt;
Life is also unfashionable, perhaps a serious assessment of its past and future&lt;br /&gt;
contributions can be made whilst side-stepping the hype which initially accompanied&lt;br /&gt;
the field.&lt;br /&gt;
&lt;br /&gt;
The first section below begins by discussing the sense of wonder people often&lt;br /&gt;
feel whilst contemplating nature or simple physical systems. This is then related to the&lt;br /&gt;
tradition of the sublime in aesthetics. The paper then discusses means of employing&lt;br /&gt;
Artificial Life techniques to explore the computational sublime such that a&lt;br /&gt;
computational system emulating the physical world’s capability to generate complexity&lt;br /&gt;
and novelty might be devised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
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&lt;br /&gt;
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“Stepping stones in the mist”, in First Iteration: Proceedings of the first international conference on&lt;br /&gt;
generative systems in the electronic arts, CEMA, Dorin &amp;amp; McCormack (eds.) Melbourne, Australia&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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Australia, pp12-13&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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365&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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Conference, Kelemen &amp;amp; Sosik (eds), ECAL, Springer, LNAI 2159, pp.133-142&lt;br /&gt;
&lt;br /&gt;
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Melbourne, Australia, pp. 67-81&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.csse.monash.edu.au/~aland/PAPERS/enrichAestheticsWWW.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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