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		<title>Evolutionary Art with Cartesian Genetic Programming - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „  == Reference == Ashmore L., Miller J. F. Evolutionary Art with Cartesian Genetic Programming. Unpublished (2004)   == DOI ==  == Abstract == Techniques from …“</title>
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				<updated>2014-11-20T13:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „  == Reference == Ashmore L., Miller J. F. Evolutionary Art with Cartesian Genetic Programming. Unpublished (2004)   == DOI ==  == Abstract == Techniques from …“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
Ashmore L., Miller J. F. Evolutionary Art with Cartesian Genetic Programming. Unpublished (2004) &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Techniques from the field of Evolutionary Computation are used to&lt;br /&gt;
evolve a wide variety of aesthetically pleasing images using Cartesian Genetic&lt;br /&gt;
Programming (CGP). The challenges that arise from employing a fitness func-&lt;br /&gt;
tion based on aesthetics, and the benefits that CGP can provide, are investigated&lt;br /&gt;
and discussed. A significant piece of software was developed that places a fo-&lt;br /&gt;
cus on providing the user with efficient control over the evolutionary process.&lt;br /&gt;
Several ‘non-user’ fitness functions that assess the phenotypes and genotypes&lt;br /&gt;
of the chromosomes were also employed with varying success. To improve&lt;br /&gt;
these results, methods of maintaining diversity within the population that take&lt;br /&gt;
advantage of the neutrality of CGP are implemented and tested.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
1. Koza, J. R. : Genetic Programming, MIT Press, London, (1993)&lt;br /&gt;
&lt;br /&gt;
2. Machado, P. and Cardoso, A. : NEvAr --- The Assessment of an Evolutionary Art Tool. In:&lt;br /&gt;
Wiggins, G. (Ed.). Proceedings of the AISB00 Symposium on Creative &amp;amp; Cultural Aspects&lt;br /&gt;
and Applications of AI &amp;amp; Cognitive Science, Birmingham, UK, 2000&lt;br /&gt;
&lt;br /&gt;
3. Miller, J. F. Thomson, P. : Cartesian Genetic Programming, Proceedings of the 3 European&lt;br /&gt;
Conference on Genetic Programming, Edinburgh, Springer, Berlin (2000) 121-132&lt;br /&gt;
&lt;br /&gt;
4. Rooke, S. : Eons of Genetically Evolved Algorithmic Images. In: Bentley P. J. and Corne&lt;br /&gt;
D. (eds.): Creative Evolutionary systems, Morgan Kaufmann, San Francisco (2002)&lt;br /&gt;
&lt;br /&gt;
5. Sims, K. : Artificial Evolution for Computer Graphics. Computer Graphics, Vol. 25, (1991)&lt;br /&gt;
319-328&lt;br /&gt;
&lt;br /&gt;
6. Yu, T. and Miller, J. F. : Neutrality and the evolvability of Boolean function landscape.&lt;br /&gt;
Proceedings of the Fourth European Conference on Genetic Programming, Springer-Verlag,&lt;br /&gt;
Berlin (2001) 204-217&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
https://sites.google.com/site/julianfrancismiller/research-papers/evoart2004-ashmore.pdf?attredirects=0&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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