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		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „  == Reference == Hornby, G.S.: Generative Representations for Evolutionary Design Automation. PhD thesis, Boston, MA (2003).  == DOI ==  == Abstract == In thi…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
Hornby, G.S.: Generative Representations for Evolutionary Design Automation. PhD thesis, Boston, MA (2003).&lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In this thesis the class of generative representations is de�ned and it is shown that this&lt;br /&gt;
class of representations improves the scalability of evolutionary design systems by automat-&lt;br /&gt;
ically learning inductive bias of the design problem thereby capturing design dependencies&lt;br /&gt;
and better enabling search of large design spaces. First, properties of representations are&lt;br /&gt;
identi�ed as: combination, control-�ow, and abstraction. Using these properties, representa-&lt;br /&gt;
tions are classi�ed as non-generative, or generative. Whereas non-generative representations&lt;br /&gt;
use elements of encoded artifacts at most once in translation from encoding to actual ar-&lt;br /&gt;
tifact, generative representations have the ability to reuse parts of the data structure for&lt;br /&gt;
encoding artifacts through control-�ow (using iteration) and/or abstraction (using labeled&lt;br /&gt;
procedures). Unlike non-generative representations, which do not scale with design com-&lt;br /&gt;
plexity because they cannot capture design dependencies in their structure, it is argued that&lt;br /&gt;
evolution with generative representations can better scale with design complexity because&lt;br /&gt;
of their ability to hierarchically create assemblies of modules for reuse, thereby enabling&lt;br /&gt;
better search of large design spaces. Second, GENRE, an evolutionary design system us-&lt;br /&gt;
ing a generative representation, is described. Using this system, a non-generative and a&lt;br /&gt;
generative representation are compared on four classes of designs: three-dimensional static&lt;br /&gt;
structures constructed from voxels; neural networks; actuated robots controlled by oscilla-&lt;br /&gt;
tor networks; and neural network controlled robots. Results from evolving designs in these&lt;br /&gt;
substrates show that the evolutionary design system is capable of �nding solutions of higher&lt;br /&gt;
�tness with the generative representation than with the non-generative representation. This&lt;br /&gt;
improved performance is shown to be a result of the generative representation&amp;#039;s ability to&lt;br /&gt;
ixcapture intrinsic properties of the search space and its ability to reuse parts of the encod-&lt;br /&gt;
ing in constructing designs. By capturing design dependencies in its structure, variation&lt;br /&gt;
operators are more likely to be successful with a generative representation than with a non-&lt;br /&gt;
generative representation. Second, reuse of data elements in encoded designs improves the&lt;br /&gt;
ability of an evolutionary algorithm to search large design spaces.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
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== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://idesign.ucsc.edu/papers/hornby_phd.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;br /&gt;
 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.363.8827&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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