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		<id>http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=Generic_Evolutionary_Design</id>
		<title>Generic Evolutionary Design - Versionsgeschichte</title>
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		<id>http://de.evo-art.org/index.php?title=Generic_Evolutionary_Design&amp;diff=3707&amp;oldid=prev</id>
		<title>Gbachelier am 22. Januar 2015 um 16:14 Uhr</title>
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				<updated>2015-01-22T16:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 22. Januar 2015, 16:14 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Zeile 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reference ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reference ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P. J. Bentley and J. P. Wakefield: Generic Evolutionary Design. Soft Computing in Engineering Design and Manufacturing, pp. 289-298, Springer-Verlag, 23-27 June 1998.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P. J. Bentley and J. P. Wakefield: Generic Evolutionary Design. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In: &lt;/ins&gt;Soft Computing in Engineering Design and Manufacturing, pp. 289-298, Springer-Verlag, 23-27 June 1998.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== DOI ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== DOI ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

	<entry>
		<id>http://de.evo-art.org/index.php?title=Generic_Evolutionary_Design&amp;diff=1573&amp;oldid=prev</id>
		<title>Gbachelier: Die Seite wurde neu angelegt: „    == Reference == P. J. Bentley and J. P. Wakefield: Generic Evolutionary Design. Soft Computing in Engineering Design and Manufacturing, pp. 289-298, Spring…“</title>
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				<updated>2014-11-22T13:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „    == Reference == P. J. Bentley and J. P. Wakefield: Generic Evolutionary Design. Soft Computing in Engineering Design and Manufacturing, pp. 289-298, Spring…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;  &lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
P. J. Bentley and J. P. Wakefield: Generic Evolutionary Design. Soft Computing in Engineering Design and Manufacturing, pp. 289-298, Springer-Verlag, 23-27 June 1998.&lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Generic evolutionary design means the creation of a range of different designs by evolution. This paper&lt;br /&gt;
introduces generic evolutionary design by a computer, describing a system capable of the evolution of a wide&lt;br /&gt;
range of solid object designs from scratch, using a genetic algorithm.&lt;br /&gt;
The paper reviews relevant literature, and outlines a number of advances necessitated by the development of the&lt;br /&gt;
system, including: a new generic representation of solid objects, a new multiobjective fitness ranking method,&lt;br /&gt;
and variable-length chromosomes. A library of modular evaluation software is also described, which allows a&lt;br /&gt;
user to define new design problems quickly and easily by picking combinations of modules to guide the evolution&lt;br /&gt;
of designs.&lt;br /&gt;
&lt;br /&gt;
Finally, the feasibility of generic evolutionary design by a computer is demonstrated by presenting the successful&lt;br /&gt;
evolution of both conventional and unconventional designs for a range of different solid-object design tasks, e.g.&lt;br /&gt;
tables, heatsinks, prisms, boat hulls, aerodynamic cars.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[1] Bentley, P. J., 1996, Generic Evolutionary Design of Solid Objects using a Genetic Algorithm. Ph.D.&lt;br /&gt;
Thesis, University of Huddersfield, Huddersfield, UK.&lt;br /&gt;
&lt;br /&gt;
[2] Bentley, P. J. &amp;amp; Wakefield, J. P., 1996a, The Evolution of Solid Object Designs using Genetic Algorithms.&lt;br /&gt;
Modern Heuristic Search Methods, John Wiley &amp;amp; Sons Inc., Ch 12, 197-211.&lt;br /&gt;
&lt;br /&gt;
[3] Bentley, P. J. &amp;amp; Wakefield, J. P., 1996b, Generic Representation of Solid Geometry for Genetic Search.&lt;br /&gt;
Microcomputers in Civil Engineering 11:3, 153-161.&lt;br /&gt;
&lt;br /&gt;
[4] Bentley, P. J. &amp;amp; Wakefield, J. P., 1996c, Hierarchical Crossover in Genetic Algorithms. Proceedings of the&lt;br /&gt;
1st On-line Workshop on Soft Computing (WSC1), Nagoya University, Japan, 37-42.&lt;br /&gt;
&lt;br /&gt;
[5] Culley, S. J. and Wallace, A. P., 1994, Optimum Design of Assemblies with Standard Components. Proc. of&lt;br /&gt;
Adaptive Computing in Engineering Design and Control - ’94, Plymouth, 163-168.&lt;br /&gt;
&lt;br /&gt;
[6] Dawkins, R. 1986, The Blind Watchmaker, Longman Scientific &amp;amp; Technical Pub.&lt;br /&gt;
&lt;br /&gt;
[7] Dyer, M. Flower, M. and Hodges, J., 1986, ’EDISON’: an engineering design invention system operating&lt;br /&gt;
naively. Artificial Intelligence 1, 36-44.&lt;br /&gt;
&lt;br /&gt;
[8] Goldberg, D. E., 1989, Genetic Algorithms in Search, Optimization &amp;amp; Machine Learning, Addison-Wesley.&lt;br /&gt;
&lt;br /&gt;
[9] Holland, J. H., 1992, Genetic Algorithms. Scientific American, 66-72.&lt;br /&gt;
&lt;br /&gt;
[10] Parmee, I C &amp;amp; Denham, M J, 1994, The Integration of Adaptive Search Techniques with Current&lt;br /&gt;
Engineering Design Practice. Proc. of Adaptive Computing in Engineering Design and Control -’94,&lt;br /&gt;
Plymouth, 1-13.&lt;br /&gt;
&lt;br /&gt;
[11] Pham, D. T. &amp;amp; Yang, Y., 1993, A genetic algorithm based preliminary design system. Journal of&lt;br /&gt;
Automobile Engineers v207:D2, 127-133.&lt;br /&gt;
&lt;br /&gt;
[12] Rosenman, M. A., 1996, A Growth Model for Form Generation Using a Hierarchical Evolutionary&lt;br /&gt;
Approach. Microcomputers in Civil Engineering 11:3, 163-174.&lt;br /&gt;
&lt;br /&gt;
[13] Todd, S. &amp;amp; Latham, W., 1992, Evolutionary Art and Computers, Academic Press.&lt;br /&gt;
&lt;br /&gt;
[14] Tong, S.S., 1992, Integration of symbolic and numerical methods for optimizing complex engineering&lt;br /&gt;
systems. IFIP Transactions (Computer Science and Technology) vA-2, 3-20.&lt;br /&gt;
&lt;br /&gt;
[15] Williams, B. C., 1990, Visualising potential interactions: constructing novel devices fro&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://eprints.hud.ac.uk/4053/1/PB_%26_JPW_1997_Generic_Evolutionary_Design.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;br /&gt;
http://eprints.hud.ac.uk/4053/&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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