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		<title>Gentropy: evolving 2D textures - Versionsgeschichte</title>
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		<updated>2026-05-09T23:58:50Z</updated>
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	<entry>
		<id>http://de.evo-art.org/index.php?title=Gentropy:_evolving_2D_textures&amp;diff=4096&amp;oldid=prev</id>
		<title>Gbachelier am 29. Januar 2015 um 23:51 Uhr</title>
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				<updated>2015-01-29T23:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 29. Januar 2015, 23:51 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reference ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reference ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wiens, A.L., &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ross, B.&lt;/del&gt;J.: Gentropy: evolving 2D textures. Computers and Graphics Journal 26, 75–88 (2002)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wiens, A.L., &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Brian &lt;/ins&gt;J. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ross]]&lt;/ins&gt;: Gentropy: evolving 2D textures. Computers and Graphics Journal 26, 75–88 (2002)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== DOI ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== DOI ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

	<entry>
		<id>http://de.evo-art.org/index.php?title=Gentropy:_evolving_2D_textures&amp;diff=1520&amp;oldid=prev</id>
		<title>Gbachelier: Die Seite wurde neu angelegt: „ == Reference == Wiens, A.L., Ross, B.J.: Gentropy: evolving 2D textures. Computers and Graphics Journal 26, 75–88 (2002)  == DOI == http://dx.doi.org/10.101…“</title>
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				<updated>2014-11-19T21:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „ == Reference == Wiens, A.L., Ross, B.J.: Gentropy: evolving 2D textures. Computers and Graphics Journal 26, 75–88 (2002)  == DOI == http://dx.doi.org/10.101…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Reference ==&lt;br /&gt;
Wiens, A.L., Ross, B.J.: Gentropy: evolving 2D textures. Computers and Graphics Journal 26, 75–88 (2002)&lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
http://dx.doi.org/10.1016/S0097-8493(01)00159-5&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Gentropy is a genetic programming system that evolves two-dimensional procedural textures. It synthesizes textures by combining mathematical and image manipulation functions into formulas. A formula can be reevaluated with arbitrary texture-space coordinates, to generate a new portion of the texture in texture space. Most evolutionary art programs are interactive, and require the user to repeatedly choose the best images from a displayed generation. Gentropy uses an unsupervised approach, where one or more target texture image is supplied to the system, and represent the desired texture features, such as colour, shape and smoothness (contrast). Then, Gentropy evolves textures independent of any further user involvement. The evolved texture will not be identical to the target texture, but rather, will exhibit characteristics similar to it. When more than one texture is supplied as a target, multi-objective feature analysis is performed. These feature tests may be combined and given different priorities during evaluation. It is therefore possible to use several target images, each with its own fitness function measuring particular visual characteristics. Gentropy also permits the use of multiple subpopulations, each of which may use its own texture evaluation criteria and target texture.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
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&lt;br /&gt;
[7] Sims K. Interactive evolution of equations for procedural&lt;br /&gt;
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[8] Abadia JL. Gaia: generating new images using genetic algorithms, 1997. /http://www.iua.upf.es/Bjlabadia/gaia/S (April 11 2001).&lt;br /&gt;
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[9] Rowbottom A. Evolutionary art and form. In: Peter&lt;br /&gt;
Bentley, editor. Evolutionary design by computers. San&lt;br /&gt;
Francisco: Morgan Kaufmann, 1999.&lt;br /&gt;
&lt;br /&gt;
[10] Ibrahim AE. Genshade: an evolutionary approach to&lt;br /&gt;
automatic and interactive procedural texture generation.&lt;br /&gt;
Doctoral thesis, College of Architecture, A&amp;amp;M University,&lt;br /&gt;
Texas, 1998.&lt;br /&gt;
&lt;br /&gt;
[11] Whitley D. Proceedings of the Genetic Evolution, Com-&lt;br /&gt;
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[12] Elias H. Cloud cover, 2000. /http://freespace.virgin.net/hugo.elias/models/m clouds.htmS (April 11 2001).&lt;br /&gt;
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[13] Koza J. Genetic programming III: Darwinian invention&lt;br /&gt;
and problem solving. San Francisco: Morgan Kaufmann,&lt;br /&gt;
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[14] Smith JR. Integrated spatial and feature image systems:&lt;br /&gt;
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[15] Smith JR, Chang S-F. Visual SEEk: a fully automated&lt;br /&gt;
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[16] Stollnitz E, Derose T, Salesin D. Wavelets for computer&lt;br /&gt;
graphics: theory and applications. San Francisco: Morgan&lt;br /&gt;
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[17] Luke S. Patched lil-gp kernel. Computer Software,&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.cosc.brocku.ca/~bross/research/Gentropy_evolving_2D_textures.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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