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		<title>Interactive Evolutionary Design in a Hierarchical Way - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == K.H. Chan, John Frazer, Ming Xi Tang: Interactive Evolutionary Design in a Hierarchical Way. In: Generative Art 2001.   == DOI ==  == A…“</title>
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				<updated>2014-12-27T16:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == K.H. Chan, John Frazer, Ming Xi Tang: &lt;a href=&quot;/index.php?title=Interactive_Evolutionary_Design_in_a_Hierarchical_Way&quot; title=&quot;Interactive Evolutionary Design in a Hierarchical Way&quot;&gt;Interactive Evolutionary Design in a Hierarchical Way&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Generative_Art_2001&quot; title=&quot;Generative Art 2001&quot;&gt;Generative Art 2001&lt;/a&gt;.   == DOI ==  == A…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
K.H. Chan, John Frazer, Ming Xi Tang: [[Interactive Evolutionary Design in a Hierarchical Way]]. In: [[Generative Art 2001]]. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
This paper introduces a computational system framework for enhancing design in an&lt;br /&gt;
evolutionary manner. The framework provides a structure for supporting design activities at&lt;br /&gt;
the conceptual design stage at different levels of representation and manipulation. With this&lt;br /&gt;
framework, designers can interactively manipulate design data and develop a solution in a&lt;br /&gt;
hierarchical manner. Furthermore this system framework provides explorative and adaptive&lt;br /&gt;
ability through its inter-links with a number of computational evolutionary and generative&lt;br /&gt;
modules. In this paper, this system framework and its application in the design of wine&lt;br /&gt;
glasses are presented.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[1] Bentley, P.J.(ed.) (1999). Evolutionary Design by Computers, Morgan Kaufmann, San Francisco.&lt;br /&gt;
&lt;br /&gt;
[2] Braha, D. and Maimon, O. (1998). A mathematical theory of design: foundations, algorithms, and&lt;br /&gt;
applications, Kluwer, Boston.[3] Chan, K.H., Frazer, J., and Tang, M.X. (2000). Handling the Evolution and Hierarchy Nature of&lt;br /&gt;
Designing in Computer-Based Design Support Systems, Proceedings of the Third International&lt;br /&gt;
Conference Computer-Aided Industrial Design and Conceptual Design (CAID &amp;amp; CD &amp;#039;2000), pp. 447-&lt;br /&gt;
454.&lt;br /&gt;
&lt;br /&gt;
[4] Eiben, A.E. (1996). Evolutionary exploration of search spaces, in Ras, Z. and Michalewicz, M.&lt;br /&gt;
(eds.), proceedings of Foundations of Intelligent Systems: 9th international symposium, ISMIS &amp;#039;96,&lt;br /&gt;
Springer, New York, pp.178-188.&lt;br /&gt;
&lt;br /&gt;
[5] Fogel, D.B. (1995). Evolutionary Computation: Toward a New Philosophy of Machine&lt;br /&gt;
Intelligence, IEEE press, New York.&lt;br /&gt;
&lt;br /&gt;
[6] Gero, J.S., Kazakov, V.A. and Schnier, T. (1997). Genetic Engineering and Design Problems in&lt;br /&gt;
Dasgupta, D. and Michalewicz, Z. (eds.), Evolutionary algorithms in engineering applications,&lt;br /&gt;
Springer, Berlin, pp.47-69.&lt;br /&gt;
&lt;br /&gt;
[7] Graf, J. (1995). Interactive Evolutionary Algorithms in Design, International Conference on&lt;br /&gt;
Artificial Neural Networks and Genetic Algorithms ICANNGA &amp;#039;95, April, pp.227-230.&lt;br /&gt;
&lt;br /&gt;
[8] Jain, S. and Gea, H.C. (1998). Two-Dimensional Packing Problems Using Genetic Algorithms,&lt;br /&gt;
Engineering with Computers, 14, pp.206-213.&lt;br /&gt;
&lt;br /&gt;
[9] Khuri, S., Schutz, M. and Heitkotter, J. (1995). Evolutionary Heuristics for the Bin Packing&lt;br /&gt;
Problem, International Conference on Artificial Neural Networks and Genetic Algorithms,&lt;br /&gt;
ICANNGA &amp;#039;95, April, pp.286-288.&lt;br /&gt;
&lt;br /&gt;
[10] Lawson, B (1990). How designers think, 2nd ed., Butterworth Architecture, London.&lt;br /&gt;
&lt;br /&gt;
[11] Michalewicz, Z., Xiao, J. and Trojanowski, K. (1996). Evolutionary computation: one project,&lt;br /&gt;
many directions, in Ras, Z. and Michalewicz, M (eds.), proceedings of Foundations of Intelligent&lt;br /&gt;
Systems: 9th international symposium, ISMIS &amp;#039;96, Springer, New York, pp.189-201.&lt;br /&gt;
&lt;br /&gt;
[12] Poon, J. and Maher, M.L. (1996). Emergent Behaviour in Co-Evolutionary Design, in Gero, J.S.&lt;br /&gt;
and Sudweeks, F. (eds.), Artificial Intelligence in Design &amp;#039;96, Kluwer Academic, Netherlands, pp.703-&lt;br /&gt;
722.&lt;br /&gt;
&lt;br /&gt;
[13] Raton, B. (1999). Fusion of neural networks, fuzzy sets, and genetic algorithms: industrial&lt;br /&gt;
applications, CRC press.[14] Rosenman, M.A. (1996). The Generation of Form Using an Evolutionary Approach, in Gero, J.S.&lt;br /&gt;
and Sudweeks, F. (eds.), Artificial Intelligence in Design &amp;#039;96, Kluwer Academic, Netherlands, pp.643-&lt;br /&gt;
662.&lt;br /&gt;
&lt;br /&gt;
[15] Rosenman, M. and Gero, J. (1999). Evolving Designs by Generating Useful Complex Gene&lt;br /&gt;
Structures, in Bentley, P.J. (ed.), Evolutionary Design by Computers, Morgan Kaufmann, San&lt;br /&gt;
Francisco, pp.345-364.&lt;br /&gt;
&lt;br /&gt;
[16] Rowbottom, A. (1999). Evolutionary Art and Form, in Bentley, P.J. (ed.), Evolutionary Design&lt;br /&gt;
by Computers, Morgan Kaufmann, San Francisco, pp.261-277.&lt;br /&gt;
&lt;br /&gt;
[17] Sims, K. (1991). Artificial Evolution for Computer Graphics, Computer Graphics Proceedings,&lt;br /&gt;
pp.319-328.&lt;br /&gt;
&lt;br /&gt;
[18] Sims, K. (1994). Evolving Virtual Creatures, Computer Graphics Proceedings, pp.15-22.&lt;br /&gt;
&lt;br /&gt;
[19] Soddu, C. (2000). Argenia, Naturality in Industrial Design, Proceedings of the Third&lt;br /&gt;
International Conference Computer-Aided Industrial Design and Conceptual Design (CAID &amp;amp; CD&lt;br /&gt;
&amp;#039;2000), pp. 1-9.&lt;br /&gt;
&lt;br /&gt;
[20] Todd, S. and Latham, W. (1999). The Mutation and Growth of Art by Computers, in Bentley,&lt;br /&gt;
P.J. (ed.), Evolutionary Design by Computers, Morgan Kaufmann, San Francisco, pp.221-250.&lt;br /&gt;
&lt;br /&gt;
[21] Tomiyama, T. (1995). &amp;quot;A Design Process Model that Unifies General Design Theory and&lt;br /&gt;
Empirical Findings&amp;quot;, Proceedings of the 1995 Design Engineering Technical Conferences, 2, pp.329-&lt;br /&gt;
340.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/on/cic/ga2001_PDF/frazer.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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