<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
		<id>http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=Interactive_evolution_of_images</id>
		<title>Interactive evolution of images - Versionsgeschichte</title>
		<link rel="self" type="application/atom+xml" href="http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=Interactive_evolution_of_images"/>
		<link rel="alternate" type="text/html" href="http://de.evo-art.org/index.php?title=Interactive_evolution_of_images&amp;action=history"/>
		<updated>2026-05-06T13:28:27Z</updated>
		<subtitle>Versionsgeschichte dieser Seite in de_evolutionary_art_org</subtitle>
		<generator>MediaWiki 1.27.4</generator>

	<entry>
		<id>http://de.evo-art.org/index.php?title=Interactive_evolution_of_images&amp;diff=1069&amp;oldid=prev</id>
		<title>Gbachelier: Die Seite wurde neu angelegt: „   == Reference == Graf, J., Banzhaf, W.: Interactive evolution of images. In: McDonnell, J., et al. (eds.) Genetic Programming IV: Proceedings of the Fourth A…“</title>
		<link rel="alternate" type="text/html" href="http://de.evo-art.org/index.php?title=Interactive_evolution_of_images&amp;diff=1069&amp;oldid=prev"/>
				<updated>2014-11-08T20:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „   == Reference == Graf, J., Banzhaf, W.: Interactive evolution of images. In: McDonnell, J., et al. (eds.) Genetic Programming IV: Proceedings of the Fourth A…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt; &lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
Graf, J., Banzhaf, W.: Interactive evolution of images. In: McDonnell, J., et al. (eds.) Genetic Programming IV: Proceedings of the Fourth Annual Conference on Evolutionary Programming, pp. 53–65. MIT Press (1995).&lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Systems of selection and variation by recombination and/or mutation can&lt;br /&gt;
be used to evolve images for computer graphics and animation. Interactive&lt;br /&gt;
evolution can be used to direct the development of favorite designs in&lt;br /&gt;
various application areas. Examples of the application of evolutionary&lt;br /&gt;
algorithms to two-dimensional (2-D) bitmap images and the methods for&lt;br /&gt;
three-dimensional (3-D) voxel images are indicated. We show that artificial&lt;br /&gt;
evolution can serve as a useful tool for achieving flexibility and complexity&lt;br /&gt;
in image design with only a moderate amount of user-input and detailed&lt;br /&gt;
knowledge.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
Arvo, J. (1991). Graphics Gems. California: Academic Press.&lt;br /&gt;
&lt;br /&gt;
Bäck, T. (1994, February). Evolutionary Algorithms in Theory and Practice.&lt;br /&gt;
Doctoral dissertation, University of Dortmund.&lt;br /&gt;
&lt;br /&gt;
Banzhaf, W. (1994). The genotype - phenotype mapping - a case study in&lt;br /&gt;
genetic programming. In Y. Davidor, H. P. Schwefel, and R. M a ̈ nner (Eds.),&lt;br /&gt;
Proc. PPSN-94 Jerusalem, Springer Berlin.&lt;br /&gt;
&lt;br /&gt;
Caldwell, C. and V. Johnston (1991). Tracking a criminal suspect through&lt;br /&gt;
face-space with a genetic algorithm.&lt;br /&gt;
&lt;br /&gt;
Cutler, E., D. Gilly, and T. O‘Reilly (1993, sep). The X Window System in a&lt;br /&gt;
Nutshell. The Definitive Guides to the X Window System. Sebastopol, CA:&lt;br /&gt;
O‘Reilly &amp;amp; Associates, Inc.&lt;br /&gt;
&lt;br /&gt;
Davis, L. (1991). Handbook of Genetic Algorithms. New York: Van Nostrand&lt;br /&gt;
Reinold.&lt;br /&gt;
&lt;br /&gt;
Dawkins, R. (1986). The Blind Watchmaker. Longman, Harlow.&lt;br /&gt;
&lt;br /&gt;
Fogel, D. (1993). On the philosophical differences between evolutionary&lt;br /&gt;
algorithms and genetic algorithms. In D. Fogel and W. Atmar (Eds.),&lt;br /&gt;
Proceedings of the Second Annual Conference on Evolutionary Programming,&lt;br /&gt;
Evol. Prog. Soc., La Jolla, CA, pp. 23–29.&lt;br /&gt;
&lt;br /&gt;
Fogel, L. J., A. J. Owens, and M. J. Walsh (1966). Artificial Intelligence through&lt;br /&gt;
Simulated Evolution. New York: Wiley.&lt;br /&gt;
&lt;br /&gt;
Foley, T. A. (1992). Computer Graphics Principles and Practice. Addison-&lt;br /&gt;
Wesley.&lt;br /&gt;
&lt;br /&gt;
Gaskin, T. (1992). DGXWS - PEXlib Programming Manual 3D Programming&lt;br /&gt;
in X. Sebastopol, CA: O‘Reilly &amp;amp; Associates.&lt;br /&gt;
&lt;br /&gt;
Glassner, A. (1990). Graphics Gems. California: Academic Press.&lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E. (1989). Genetic Algorithms in search, optimization and machine&lt;br /&gt;
learning. Addison-Wesley.&lt;br /&gt;
&lt;br /&gt;
Hill, A. and C. Taylor (1992, June). Model based image interpretation using&lt;br /&gt;
genetic algorithms. In Image and Vision Computing, vol.10, pp. 295–300.&lt;br /&gt;
&lt;br /&gt;
Hillis, W. D. (1990). Co-evolving parasites improve simulated evolution as&lt;br /&gt;
an optimization procedure. In Physica D42, pp. 228–234.&lt;br /&gt;
&lt;br /&gt;
Holland, J. (1975). Adaption in Natural and Artificial Systems. The University&lt;br /&gt;
of Michigan Press: Ann Arbor.&lt;br /&gt;
&lt;br /&gt;
Kirik, D. (1992). Graphics Gems III. California: Academic Press.&lt;br /&gt;
&lt;br /&gt;
Meygret, A., D. Levine, and G. Roth (1992). Robust primitive extraction in&lt;br /&gt;
a range image. In Conf. on Pattern Recognition, Vol. III, pp. 193–196.&lt;br /&gt;
&lt;br /&gt;
Rechenberg, I. (1973). Evolutionsstrategie: Optimierung technischer Systeme&lt;br /&gt;
nach Prinzipien der biologischen Evolution. Stuttgart: Frommann–Holzboog.&lt;br /&gt;
&lt;br /&gt;
Ruprecht, D. (1994, May). Geometrische Deformationen als Werkzeug in der&lt;br /&gt;
graphischen Datenverarbeitung. Doctoral dissertation, University of Dort-&lt;br /&gt;
mund.&lt;br /&gt;
&lt;br /&gt;
Schwefel, H.-P. (1981). Numerical Optimization of Computer Models. Chiche-&lt;br /&gt;
ster: Wiley.&lt;br /&gt;
&lt;br /&gt;
Sims, K. (1991, Jul). Artificial evolution for computer graphics. In Computer&lt;br /&gt;
Graphics, Vol.25, pp. 319–328.&lt;br /&gt;
&lt;br /&gt;
Smith, J. (1984, July). Plants, fractals, and formal languages. In Computer&lt;br /&gt;
Graphics, Vol.18, No.3, pp. 1–10.&lt;br /&gt;
&lt;br /&gt;
Todd, S. and W. Latham (1991). Mutator, a Subjective Human Interface for&lt;br /&gt;
Evolution of Computer Sculptures. IBM United Kingdom Scientific Center&lt;br /&gt;
Report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.cs.mun.ca/~banzhaf/papers/ep95gb.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

	</feed>