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		<id>http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=New_Frameworks_of_Interactive_Evolutionary_Computation</id>
		<title>New Frameworks of Interactive Evolutionary Computation - Versionsgeschichte</title>
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		<updated>2026-04-13T18:09:00Z</updated>
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		<id>http://de.evo-art.org/index.php?title=New_Frameworks_of_Interactive_Evolutionary_Computation&amp;diff=3490&amp;oldid=prev</id>
		<title>Gbachelier: /* Used References */</title>
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				<updated>2015-01-17T20:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Used References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 17. Januar 2015, 20:42 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot; &gt;Zeile 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Used References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Used References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

	<entry>
		<id>http://de.evo-art.org/index.php?title=New_Frameworks_of_Interactive_Evolutionary_Computation&amp;diff=3444&amp;oldid=prev</id>
		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Hideyuki Takagi: New Frameworks of Interactive Evolutionary Computation. The 5th International Conference on Computational Intelligence…“</title>
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				<updated>2015-01-17T11:13:48Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == &lt;a href=&quot;/index.php?title=Hideyuki_Takagi&quot; title=&quot;Hideyuki Takagi&quot;&gt;Hideyuki Takagi&lt;/a&gt;: &lt;a href=&quot;/index.php?title=New_Frameworks_of_Interactive_Evolutionary_Computation&quot; title=&quot;New Frameworks of Interactive Evolutionary Computation&quot;&gt;New Frameworks of Interactive Evolutionary Computation&lt;/a&gt;. The 5th International Conference on Computational Intelligence…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
[[Hideyuki Takagi]]: [[New Frameworks of Interactive Evolutionary Computation]]. The 5th International Conference on Computational Intelligence &amp;amp; Applications (IWCIA2009), Higashi-Hiroshima, Japan, p.2 (Novemver 10-12, 2009). &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
First, we discuss one research direction of computational&lt;br /&gt;
intelligence (CI) in the 21st Century. Key techniques of CI in&lt;br /&gt;
the last Century were neural networks, fuzzy systems, and&lt;br /&gt;
evolutionary computation (EC), and they have been used&lt;br /&gt;
practically and widely. What comes next? My view is that&lt;br /&gt;
human factors become important in/for CI at the beginning of&lt;br /&gt;
this century. Imagine consumer robots which market is&lt;br /&gt;
expanding in Japan now; cute, interesting, funny, or&lt;br /&gt;
emotional behavior are much important for them, while&lt;br /&gt;
accuracy and efficiency are the keys for industrial robots.&lt;br /&gt;
Such emotional behaviors cannot be designed and controlled&lt;br /&gt;
without human evaluation. I am calling this direction as&lt;br /&gt;
Humanized Computational Intelligence.&lt;br /&gt;
&lt;br /&gt;
Second, we state that interactive EC (IEC) is one of&lt;br /&gt;
approaches to realize the Humanized Computational&lt;br /&gt;
Intelligence. Then, we explain what IEC is and how to use it.&lt;br /&gt;
The IEC is the EC which evolutionary process is controlled&lt;br /&gt;
by human directly. In other words, the fitness function of the&lt;br /&gt;
IEC is human itself. Conventional system optimization&lt;br /&gt;
requests a numerical target to make a cost function. However,&lt;br /&gt;
there are many tasks which performances cannot be measured&lt;br /&gt;
objectively but can be evaluated based on human auditory,&lt;br /&gt;
vision, or other sensory. The IEC is a good design tool for&lt;br /&gt;
these tasks.&lt;br /&gt;
&lt;br /&gt;
We view a wide variety of IEC applications. It includes:&lt;br /&gt;
graphic arts and animation, music, editorial design, 3-D CG&lt;br /&gt;
lighting, industrial design, facial image generation, speech&lt;br /&gt;
processing and synthesis, hearing aid fitting, virtual reality,&lt;br /&gt;
media database retrieval, data mining, image processing,&lt;br /&gt;
control and robotics, food industry, geophysics, education,&lt;br /&gt;
entertainment, social system, environmental engineering,&lt;br /&gt;
MEMS design, and therapy.&lt;br /&gt;
&lt;br /&gt;
Third, we turn into to the main topic of this talk: some&lt;br /&gt;
new IEC frameworks. Most of the mentioned IEC&lt;br /&gt;
applications use conventional interactive genetic algorithms&lt;br /&gt;
(IGA) or interactive genetic programming. Here, we&lt;br /&gt;
introduce other IEC: interactive Particle Swarm Optimization&lt;br /&gt;
(PSO), tournament IGA and simulated breeding, and&lt;br /&gt;
interactive differential evolution (DE).&lt;br /&gt;
&lt;br /&gt;
Interactive PSO is an IEC where PSO is used as an EC&lt;br /&gt;
part. The complexity of IEC landscape is so simple that IEC&lt;br /&gt;
users can find satisfactory solutions with a few population&lt;br /&gt;
size and a few searching generations. PSO shows better&lt;br /&gt;
performance than GA for simple tasks in general. However,&lt;br /&gt;
interactive PSO vs. IGA does not show this tendency. We&lt;br /&gt;
analyzed them and found that it was due to the too much&lt;br /&gt;
sensitivity of interactive PSO to quantization noise in fitness.&lt;br /&gt;
We propose its solutions and show their better performance&lt;br /&gt;
for less complex tasks than conventional IGA as expected&lt;br /&gt;
from PSO vs. GA.&lt;br /&gt;
&lt;br /&gt;
Tournament IEC requests an IEC user to compare pair&lt;br /&gt;
individuals, which reduces IEC user fatigue, while&lt;br /&gt;
conventional IEC requests him/her to compare all individuals&lt;br /&gt;
and evaluate them to make offspring. Simulated breeding&lt;br /&gt;
requests his/her to compare all individuals and choose better&lt;br /&gt;
parents. Although choosing and evaluating look similar, one&lt;br /&gt;
click for the former and thinking evaluation level relatively&lt;br /&gt;
and inputting the evaluation level for the latter are quite&lt;br /&gt;
different from the user fatigue point of view. Drawback of&lt;br /&gt;
both tournament IEC and simulated breeding are slow&lt;br /&gt;
conversion due to lack of evaluation information.&lt;br /&gt;
Paired comparison-based interactive DE has both&lt;br /&gt;
features of pair comparisons like a tournament IEC and full&lt;br /&gt;
evaluation like a conventional IEC. Thanks to them, it causes&lt;br /&gt;
less user fatigue and converges faster. At this moment, this&lt;br /&gt;
method looks the best IEC framework.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://ir.lib.hiroshima-u.ac.jp/files/public/28434/20141016164413563263/Lecture2-Takagi.pdf one page keynote&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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