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		<title>Paint by numbers: abstract image representations - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „  == Reference == Haeberli, P.: Paint by numbers: abstract image representations. In: Proc. ACM SIGGRAPH, vol. 4, pp. 207–214 (1990)  == DOI == http://doi.ac…“</title>
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				<updated>2014-11-09T09:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „  == Reference == Haeberli, P.: Paint by numbers: abstract image representations. In: Proc. ACM SIGGRAPH, vol. 4, pp. 207–214 (1990)  == DOI == http://doi.ac…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
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== Reference ==&lt;br /&gt;
Haeberli, P.: Paint by numbers: abstract image representations. In: Proc. ACM SIGGRAPH, vol. 4, pp. 207–214 (1990)&lt;br /&gt;
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== DOI ==&lt;br /&gt;
http://doi.acm.org/10.1145/97879.97902 &lt;br /&gt;
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== Abstract ==&lt;br /&gt;
Computer graphics research has concentrated on creating photo-realistic images of synthetic objects. These images communicate surface shading and curvature, as well as the depth relationships of objects in a scene. These renderings are traditionally represented by a rectangular array of pixels that tile the image plane.As an alternative to photo-realism, it is possible to create abstract images using an ordered collection of brush strokes. These abstract images filter and refine visual information before it is presented to the viewer. By controlling the color, shape, size, and orientation of individual brush strokes, impressionistic paintings of computer generated or photographic images can easily be created.&lt;br /&gt;
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== Extended Abstract ==&lt;br /&gt;
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== Bibtex == &lt;br /&gt;
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== Used References ==&lt;br /&gt;
Callen 82: Anthea Callen, &amp;quot;Techniques of the Impressionists&amp;quot;, 1982.&lt;br /&gt;
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Heckbert 87: Paul S. Heckbert, Ray tracing JELL-OTM Brand Gelatin, Proceedings of the 14th annual conference on Computer graphics and interactive techniques, p.73-74, August 1987  http://doi.acm.org/10.1145/37401.37411&lt;br /&gt;
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Kass 87: Michael Kass , Andrew Witkin, Analyzing oriented patterns, Computer Vision, Graphics, and Image Processing, v.37 n.3, p.362-385, March 1987  http://dx.doi.org/10.1016/0734-189X(87)90043-0&lt;br /&gt;
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Lewis 84: John-Peter Lewis, Texture synthesis for digital painting, ACM SIGGRAPH Computer Graphics, v.18 n.3, p.245-252, July 1984  http://doi.acm.org/10.1145/964965.808605&lt;br /&gt;
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Phillips 88: Dick Phillips, &amp;quot;Siggraph &amp;#039;88 Panels Proceedings&amp;quot;, 1988.&lt;br /&gt;
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Porter 88: Tom Porter and Sue Goodman, &amp;quot;Designer Primer&amp;quot;, Charlse Scribner&amp;#039;s Sons, 1988.&lt;br /&gt;
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Preparata 85: Franco P. Preparata , Michael I. Shamos, Computational geometry: an introduction, Springer-Verlag New York, Inc., New York, NY, 1985&lt;br /&gt;
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Reeves 85: William T. Reeves , Ricki Blau, Approximate and probabilistic algorithms for shading and rendering structured particle systems, ACM SIGGRAPH Computer Graphics, v.19 n.3, p.313-322, Jul. 1985  http://doi.acm.org/10.1145/325165.325250&lt;br /&gt;
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Smith 79: Alvy Ray Smith, &amp;quot;Table Paint&amp;quot;, SIGGRAPH tutorial notes for &amp;quot;Two Dimensional Computer Animation, 1981.&lt;br /&gt;
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Smith 87: Ray Smith, &amp;quot;The Artists Handbook&amp;quot;, Alfred A. Knopf, 1987.&lt;br /&gt;
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Strassman 86: Steve Strassmann, Hairy brushes, Proceedings of the 13th annual conference on Computer graphics and interactive techniques, p.225-232, August 1986  http://doi.acm.org/10.1145/15922.15911 &lt;br /&gt;
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== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://classes.soe.ucsc.edu/cmps160/Spring05/p207-haeberli.pdf&lt;br /&gt;
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[[intern file]]&lt;br /&gt;
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=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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