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		<title>Paint by relaxation - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „  == Reference == Hertzmann, A. (2001). Paint by relaxation. In: Proc. Computer Graphics Intl. (CGI), 47–54.  == DOI == http://dx.doi.org/10.1109/CGI.2001.93…“</title>
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		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „  == Reference == Hertzmann, A. (2001). Paint by relaxation. In: Proc. Computer Graphics Intl. (CGI), 47–54.  == DOI == http://dx.doi.org/10.1109/CGI.2001.93…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
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== Reference ==&lt;br /&gt;
Hertzmann, A. (2001). Paint by relaxation. In: Proc. Computer Graphics Intl. (CGI), 47–54.&lt;br /&gt;
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== DOI ==&lt;br /&gt;
http://dx.doi.org/10.1109/CGI.2001.934657&lt;br /&gt;
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== Abstract ==&lt;br /&gt;
We use relaxation to produce painted imagery from images and video. An energy function is first specified; we then search for a painting with minimal energy. The appeal of this strategy is that, ideally, we need only specify what we want, not how to directly compute it. Because the energy function is very difficult to optimize, we use a relaxation algorithm combined with search heuristics. This formulation allows us to specify painting style by varying the relative weights of energy terms. The basic energy function yields an economical style that conveys an image with few strokes. This style produces greater temporal coherence for video than previous techniques. The system allows as fine user control as desired: the user may interactively change the painting style, specify variations of style over an image, and/or add specific strokes to the painting&lt;br /&gt;
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== Extended Abstract ==&lt;br /&gt;
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== Bibtex == &lt;br /&gt;
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&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://mrl.nyu.edu/publications/painterly-relaxation/relax-cgi2001.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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