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		<title>SBArt4 as Automatic Art and Live Performance Tool - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Tatsuo Unemi: SBArt4 as Automatic Art and Live Performance Tool. In: Generative Art 2011, 436-447.   == DOI ==  == Abstract == SBArt4 is or…“</title>
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				<updated>2014-12-08T17:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == Tatsuo Unemi: SBArt4 as Automatic Art and Live Performance Tool. In: &lt;a href=&quot;/index.php?title=Generative_Art_2011&quot; title=&quot;Generative Art 2011&quot;&gt;Generative Art 2011&lt;/a&gt;, 436-447.   == DOI ==  == Abstract == SBArt4 is or…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
Tatsuo Unemi: SBArt4 as Automatic Art and Live Performance Tool. In: [[Generative Art 2011]], 436-447. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
SBArt4 is originally a breeding tool to produce abstract images and&lt;br /&gt;
animations [1]. This paper describes a newly implemented functionality&lt;br /&gt;
of automated evolution using some types of computational aesthetic&lt;br /&gt;
measures as fitness criteria. Measures include information complexity,&lt;br /&gt;
global contrast factor, histogram of color distribution, and so on. In&lt;br /&gt;
addition to these measures for a still image, a method to evaluate the&lt;br /&gt;
motion was introduced. They are useful to discard boring pieces but do&lt;br /&gt;
not always fit with human user’s preference.&lt;br /&gt;
&lt;br /&gt;
I introduced graphical user interface to allow the user to adjust the&lt;br /&gt;
balance among different measures, and provided methods to let&lt;br /&gt;
individuals migrate between a field for breeding and a population for&lt;br /&gt;
evolution. It realized a wide range of intermediate production style&lt;br /&gt;
between pure breeding and fully automated evolution.&lt;br /&gt;
&lt;br /&gt;
Utilizing parallel processing, efficient algorithms, and synchronized&lt;br /&gt;
sound effects, a new generative style of both live performance and fully&lt;br /&gt;
automatic art became possible to be realized.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[1] T. Unemi, SBART 2.4: an IEC Tool for Creating 2D Images, Movies, and Collage,&lt;br /&gt;
Leonardo, Vol. 35, No. 2, pp. 171, 189-191, MIT Press, 2002.&lt;br /&gt;
&lt;br /&gt;
[2] H. Takagi, Interactive Evolutionary Computation: Fusion of the Capabilities of EC&lt;br /&gt;
Optimization and Human Evaluation, Proceedings of the IEEE, Vol. 89, No. 9, pp.&lt;br /&gt;
1275-1296, 2001.&lt;br /&gt;
&lt;br /&gt;
[3] T. Unemi, SBArt4 - Breeding Abstract Animations in Real time, Proceedings of the&lt;br /&gt;
Conference on Evolutionary Computation 2010, pp. 4004-4009, Barcelona, Spain,&lt;br /&gt;
2010.&lt;br /&gt;
&lt;br /&gt;
[4] L. Neumann, M. Sbert, B. Gooch and W. Purgathofer (Eds.):. Computational&lt;br /&gt;
Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in&lt;br /&gt;
Graphics, Visualization and Imaging, May 2005.&lt;br /&gt;
&lt;br /&gt;
[5] K. Sims: Artificial Evolution for Computer Graphics, Computer Graphics, Vol. 25,&lt;br /&gt;
pp. 319-328, 1991.&lt;br /&gt;
&lt;br /&gt;
[6] P. Machado and A. Cardoso: All the Truth about NEvAr, Applied Intelligence, Vol.&lt;br /&gt;
16, pp. 101-118, 2002.&lt;br /&gt;
&lt;br /&gt;
[7] J. Rigau and M. Feixas and M. Sbert: Informational Aesthetics Measures, IEEE&lt;br /&gt;
Computer Graphics and Applications, Vol. 28, No. 2, pp. 24-34, 2008.&lt;br /&gt;
&lt;br /&gt;
[8] E. den Heijer and A. E. Eiden: Using Aesthetic Measures to Evolve Art,&lt;br /&gt;
Proceedings of the Conference on Evolutionary Computation 2010, pp. 4533-&lt;br /&gt;
4540, Barcelona, Spain, 2010.&lt;br /&gt;
&lt;br /&gt;
[9] K. Matkovic and L. Neumann and A. Neumann and T. Psik and W. Purgathofer:&lt;br /&gt;
Global Contrast Factor - a New Approach to Image Contrast, Computational&lt;br /&gt;
Aesthetics 2005, pp. 159-168, 2005.&lt;br /&gt;
&lt;br /&gt;
[10] J.-M. Jolion: Images and Benford&amp;#039;s Law, Journal of Mathematical Imaging and&lt;br /&gt;
Vision, Vol. 14, No. 1, pp. 73-81, 2001.&lt;br /&gt;
&lt;br /&gt;
[11] G. K. Zipf: Human behavior and the principle of least effort - an introduction to&lt;br /&gt;
human ecology, Hafner Pub. Co., New York, 1949.&lt;br /&gt;
&lt;br /&gt;
[12] H. Satoh and I. Ono and S. Kobayashi: A New Generation Alternation Model of&lt;br /&gt;
Genetic Algorithms and Its Assessment, Journal of Japanese Society for Artificial&lt;br /&gt;
Intelligence, Vol. 12, No. 5, pp. 734-744, 1997 (in Japanese).&lt;br /&gt;
&lt;br /&gt;
[13] T. Unemi: A Design of Multi-Field User Interface for Simulated Breeding, in&lt;br /&gt;
Proceedings of the third Asian Fuzzy Systems Symposium, Masan, Korea, pp.&lt;br /&gt;
489-494, 1998.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/GA2011/tatsuo.pdf &lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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