<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
		<id>http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=Searching_for_Surprise</id>
		<title>Searching for Surprise - Versionsgeschichte</title>
		<link rel="self" type="application/atom+xml" href="http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=Searching_for_Surprise"/>
		<link rel="alternate" type="text/html" href="http://de.evo-art.org/index.php?title=Searching_for_Surprise&amp;action=history"/>
		<updated>2026-05-02T00:19:59Z</updated>
		<subtitle>Versionsgeschichte dieser Seite in de_evolutionary_art_org</subtitle>
		<generator>MediaWiki 1.27.4</generator>

	<entry>
		<id>http://de.evo-art.org/index.php?title=Searching_for_Surprise&amp;diff=33181&amp;oldid=prev</id>
		<title>Gubachelier: Die Seite wurde neu angelegt: „  == Reference == Georgios N. Yannakakis and Antonios Liapis: Searching for Surprise. In: Computational Creativity 2016 ICCC 2016, 25-32  == DOI ==  ==…“</title>
		<link rel="alternate" type="text/html" href="http://de.evo-art.org/index.php?title=Searching_for_Surprise&amp;diff=33181&amp;oldid=prev"/>
				<updated>2016-12-30T20:33:24Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „  == Reference == Georgios N. Yannakakis and Antonios Liapis: &lt;a href=&quot;/index.php?title=Searching_for_Surprise&quot; title=&quot;Searching for Surprise&quot;&gt;Searching for Surprise&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Computational_Creativity_2016_ICCC_2016&quot; title=&quot;Computational Creativity 2016 ICCC 2016&quot;&gt;Computational Creativity 2016 ICCC 2016&lt;/a&gt;, 25-32  == DOI ==  ==…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
Georgios N. Yannakakis and Antonios Liapis: [[Searching for Surprise]]. In: [[Computational Creativity 2016 ICCC 2016]], 25-32&lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Inspired by the notion of surprise for unconventional discovery&lt;br /&gt;
in computational creativity, we introduce a general&lt;br /&gt;
search algorithm we name surprise search. Surprise search is&lt;br /&gt;
grounded in the divergent search paradigm and is fabricated&lt;br /&gt;
within the principles of metaheuristic (evolutionary) search.&lt;br /&gt;
The algorithm mimics the self-surprise cognitive process of&lt;br /&gt;
creativity and equips computational creators with the ability&lt;br /&gt;
to search for outcomes that deviate from the algorithm’s expected&lt;br /&gt;
behavior. The predictive model of expected outcomes&lt;br /&gt;
is based on historical trails of where the search has been and&lt;br /&gt;
some local information about the search space. We showcase&lt;br /&gt;
the basic steps of the algorithm via a problem solving (maze&lt;br /&gt;
navigation) and a generative art task. What distinguishes surprise&lt;br /&gt;
search from other forms of divergent search, such as the&lt;br /&gt;
search for novelty, is its ability to diverge not from earlier and&lt;br /&gt;
seen outcomes but rather from predicted and unseen points in&lt;br /&gt;
the creative domain considered.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
 @inproceedings{&lt;br /&gt;
  author = {Georgios N. Yannakakis and Antonios Liapis},&lt;br /&gt;
  title = {Searching for Surprise},&lt;br /&gt;
  booktitle = {Proceedings of the Seventh International Conference on Computational Creativity},&lt;br /&gt;
  series = {ICCC2016},&lt;br /&gt;
  year = {2016},&lt;br /&gt;
  month = {Jun-July},&lt;br /&gt;
  location = {Paris, France},&lt;br /&gt;
  pages = {25-32},&lt;br /&gt;
  url = {http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Searching-for-Surprise.pdf http://de.evo-art.org/index.php?title=Searching_for_Surprise },&lt;br /&gt;
  publisher = {Sony CSL Paris},&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
Adami, C.; Ofria, C.; and Collier, T. C. 2000. Evolution&lt;br /&gt;
of biological complexity. Proceedings of the National&lt;br /&gt;
Academy of Sciences 97(9).&lt;br /&gt;
&lt;br /&gt;
Angeline, P. J., and Pollack, J. B. 1994. Competitive environments&lt;br /&gt;
evolve better solutions for complex tasks. In Proceedings&lt;br /&gt;
of the International Conference on Genetic Algorithms.&lt;br /&gt;
&lt;br /&gt;
Boden, M. 1995. Creativity and unpredictability. Constructions&lt;br /&gt;
of the Mind: Artificial Intelligence and the Humanities.&lt;br /&gt;
Stanford Electronic Humanities Review 4(2).&lt;br /&gt;
&lt;br /&gt;
Boden, M. A. 2004. The Creative Mind: Myths and Mechanisms.&lt;br /&gt;
Routledge.&lt;br /&gt;
&lt;br /&gt;
Channon, A. 2001. Passing the alife test: Activity statistics&lt;br /&gt;
classify evolution in geb as unbounded. In Advances in&lt;br /&gt;
Artificial Life. Springer.&lt;br /&gt;
&lt;br /&gt;
Compton, K., and Mateas, M. 2015. Casual creators. In Proceedings&lt;br /&gt;
of the International Conference on Computational&lt;br /&gt;
Creativity.&lt;br /&gt;
&lt;br /&gt;
Donchin, E. 1981. Surprise! surprise? Psychophysiology&lt;br /&gt;
18(5):493–513.&lt;br /&gt;
&lt;br /&gt;
Ekman, P. 1992. An argument for basic emotions. Cognition&lt;br /&gt;
&amp;amp; emotion 6(3-4).&lt;br /&gt;
&lt;br /&gt;
Goldberg, D. E., and Holland, J. H. 1988. Genetic algorithms&lt;br /&gt;
and machine learning. Machine learning 3(2).&lt;br /&gt;
&lt;br /&gt;
Grace, K., and Maher, M. L. 2015. Specific curiosity as a&lt;br /&gt;
cause and consequence of transformational creativity. Proceedings&lt;br /&gt;
of the International Conference on Computational&lt;br /&gt;
Creativity June.&lt;br /&gt;
&lt;br /&gt;
Grace, K.; Maher, M. L.; Fisher, D.; and Brady, K. 2014.&lt;br /&gt;
Modeling expectation for evaluating surprise in design creativity.&lt;br /&gt;
In Design Computing and Cognition.&lt;br /&gt;
&lt;br /&gt;
Gravina, D.; Liapis, A.; and Yannakakis, G. N. 2016. Surprise&lt;br /&gt;
search: Beyond objectives and novelty. In Proceedings&lt;br /&gt;
of the Genetic and Evolutionary Computation Conference.&lt;br /&gt;
ACM.&lt;br /&gt;
&lt;br /&gt;
Horvitz, E. J.; Apacible, J.; Sarin, R.; and Liao, L. 2005.&lt;br /&gt;
Prediction, expectation, and surprise: Methods, designs, and&lt;br /&gt;
study of a deployed traffic forecasting service. In Proceedings&lt;br /&gt;
of the 2005 Conference on Uncertainty and Artificial&lt;br /&gt;
Intelligence. AUAI Press.&lt;br /&gt;
&lt;br /&gt;
Itti, L., and Baldi, P. F. 2005. Bayesian surprise attracts human&lt;br /&gt;
attention. In Advances in neural information processing&lt;br /&gt;
systems, 547–554.&lt;br /&gt;
&lt;br /&gt;
Kaplan, F., and Hafner, V. V. 2006. Information-theoretic&lt;br /&gt;
framework for unsupervised activity classification. Advanced&lt;br /&gt;
Robotics 20(10).&lt;br /&gt;
&lt;br /&gt;
Kulkarni, D., and Simon, H. A. 1988. The processes of&lt;br /&gt;
scientific discovery: The strategy of experimentation. Cognitive&lt;br /&gt;
science 12(2):139–175.&lt;br /&gt;
&lt;br /&gt;
Lehman, J., and Stanley, K. O. 2010. Revising the evolutionary&lt;br /&gt;
computation abstraction: Minimal criteria novelty&lt;br /&gt;
search. In Proceedings of the Genetic and Evolutionary&lt;br /&gt;
Computation Conference.&lt;br /&gt;
&lt;br /&gt;
Lehman, J., and Stanley, K. O. 2011a. Abandoning objectives:&lt;br /&gt;
Evolution through the search for novelty alone. Evolutionary&lt;br /&gt;
computation 19(2).&lt;br /&gt;
&lt;br /&gt;
Lehman, J., and Stanley, K. O. 2011b. Evolving a diversity&lt;br /&gt;
of virtual creatures through novelty search and local competition.&lt;br /&gt;
In Proceedings of the Genetic and Evolutionary&lt;br /&gt;
Computation Conference.&lt;br /&gt;
&lt;br /&gt;
Lehman, J., and Stanley, K. O. 2012. Beyond openendedness:&lt;br /&gt;
Quantifying impressiveness. In Proceedings of&lt;br /&gt;
the International Conference on Artificial Life.&lt;br /&gt;
&lt;br /&gt;
Lehman, J.; Stanley, K. O.; and Miikkulainen, R. 2013.&lt;br /&gt;
Effective diversity maintenance in deceptive domains. In&lt;br /&gt;
Proceedings of the Genetic and Evolutionary Computation&lt;br /&gt;
Conference.&lt;br /&gt;
&lt;br /&gt;
Liapis, A.; Mart´ınez, H. P.; Togelius, J.; and Yannakakis,&lt;br /&gt;
G. N. 2013. Transforming exploratory creativity with De-&lt;br /&gt;
LeNoX. In Proceedings of the International Conference on&lt;br /&gt;
Computational Creativity.&lt;br /&gt;
&lt;br /&gt;
Liapis, A.; Yannakakis, G. N.; and Togelius, J. 2015. Constrained&lt;br /&gt;
novelty search: A study on game content generation.&lt;br /&gt;
Evolutionary Computation 23(1):101–129.&lt;br /&gt;
&lt;br /&gt;
Lorini, E., and Castelfranchi, C. 2007. The cognitive structure&lt;br /&gt;
of surprise: looking for basic principles. Topoi 26(1).&lt;br /&gt;
&lt;br /&gt;
Macedo, L., and Cardoso, A. 2001. Modeling forms of&lt;br /&gt;
surprise in an artificial agent. In Proceedings of the nnual&lt;br /&gt;
Conference of the Cognitive Science Society.&lt;br /&gt;
&lt;br /&gt;
Macedo, L., and Cardoso, A. 2002. Assessing creativity:&lt;br /&gt;
the importance of unexpected novelty. Structure 1(C2):C3.&lt;br /&gt;
Macedo, L.; Cardoso, A.; Reisenzein, R.; Lorini, E.; and&lt;br /&gt;
Castelfranchi, C. 2009. Artificial surprise. Handbook of research&lt;br /&gt;
on synthetic emotions and sociable robotics: New applications&lt;br /&gt;
in affective computing and artificial intelligence&lt;br /&gt;
267–291.&lt;br /&gt;
&lt;br /&gt;
Maher, M. L.; Brady, K.; and Fisher, D. H. 2013. Computational&lt;br /&gt;
models of surprise in evaluating creative design. In&lt;br /&gt;
Proceedings of the fourth international conference on computational&lt;br /&gt;
creativity.&lt;br /&gt;
&lt;br /&gt;
Maher, M. L.; Fisher, D. H.; et al. 2012. Using AI to evaluate&lt;br /&gt;
creative designs. In 2nd international conference on design&lt;br /&gt;
creativity, Glasgow, UK, 45–54.&lt;br /&gt;
&lt;br /&gt;
Maher, M. L. 2010. Evaluating creativity in humans, computers,&lt;br /&gt;
and collectively intelligent systems. In Proceedings&lt;br /&gt;
of the 1st DESIRE Network Conference on Creativity and&lt;br /&gt;
Innovation in Design.&lt;br /&gt;
&lt;br /&gt;
Merrick, K. E., and Maher, M. L. 2009. Motivated reinforcement&lt;br /&gt;
learning: curious characters for multiuser games.&lt;br /&gt;
Springer Science &amp;amp; Business Media.&lt;br /&gt;
&lt;br /&gt;
Meyer, W.-U.; Reisenzein, R.; and Sch¨utzwohl, A. 1997.&lt;br /&gt;
Toward a process analysis of emotions: The case of surprise.&lt;br /&gt;
Motivation and Emotion 21(3).&lt;br /&gt;
&lt;br /&gt;
Michalski, R. S.; Carbonell, J. G.; and Mitchell, T. M.&lt;br /&gt;
2013. Machine learning: An artificial intelligence approach.&lt;br /&gt;
Springer Science &amp;amp; Business Media.&lt;br /&gt;
&lt;br /&gt;
Ortony, A., and Partridge, D. 1987. Surprisingness and&lt;br /&gt;
expectation failure: what’s the difference? In Proceedings&lt;br /&gt;
of the 10th international joint conference on Artificial&lt;br /&gt;
intelligence-Volume 1, 106–108. Morgan Kaufmann Publishers&lt;br /&gt;
Inc.&lt;br /&gt;
&lt;br /&gt;
Oudeyer, P.-Y.; Kaplan, F.; and Hafner, V. V. 2007. Intrinsic&lt;br /&gt;
motivation systems for autonomous mental development.&lt;br /&gt;
IEEE Transactions on Evolutionary Computation 11(2).&lt;br /&gt;
&lt;br /&gt;
Pease, A., and Colton, S. 2011. Computational creativity&lt;br /&gt;
theory: Inspirations behind the face and the idea models.&lt;br /&gt;
In Proceedings of the Second International Conference on&lt;br /&gt;
Computational Creativity.&lt;br /&gt;
&lt;br /&gt;
Reisenzein, R. 2000. The subjective experience of surprise.&lt;br /&gt;
The message within: The role of subjective experience in&lt;br /&gt;
social cognition and behavior 262–279.&lt;br /&gt;
&lt;br /&gt;
Ritchie, G. 2007. Some empirical criteria for attributing creativity&lt;br /&gt;
to a computer program. Minds and Machines 17(1).&lt;br /&gt;
&lt;br /&gt;
Saunders, R., and Gero, J. S. 2004. Curious agents and&lt;br /&gt;
situated design evaluations. AI EDAM: Artificial Intelligence&lt;br /&gt;
for Engineering Design, Analysis and Manufacturing&lt;br /&gt;
18(02):153–161.&lt;br /&gt;
&lt;br /&gt;
Schmidhuber, J. 2010. Formal theory of creativity, fun,&lt;br /&gt;
and intrinsic motivation (1990–2010). IEEE Transactions&lt;br /&gt;
on Autonomous Mental Development 2(3).&lt;br /&gt;
&lt;br /&gt;
Secretan, J.; Beato, N.; D’Ambrosio, D. B.; Rodriguez, A.;&lt;br /&gt;
Campbell, A.; Folsom-Kovarik, J. T.; and Stanley, K. O.&lt;br /&gt;
2011. Picbreeder: A case study in collaborative evolutionary&lt;br /&gt;
exploration of design space. Evolutionary Computation&lt;br /&gt;
19(3):373–403.&lt;br /&gt;
&lt;br /&gt;
Stanley, K. O., and Miikkulainen, R. 2002. Evolving neural&lt;br /&gt;
networks through augmenting topologies. Evolutionary&lt;br /&gt;
Computation 10(2).&lt;br /&gt;
&lt;br /&gt;
Stanley, K. O. 2006. Exploiting regularity without development.&lt;br /&gt;
In Proceedings of the 2006 AAAI Fall Symposium on&lt;br /&gt;
Developmental Systems.&lt;br /&gt;
&lt;br /&gt;
Vinhas, A.; Assuncao, F.; Correia, J.; Machado, P.; and&lt;br /&gt;
Ek´art, A. 2016. Fitness and novelty in evolutionary art. In&lt;br /&gt;
Proceedings of Evolutionary and Biologically Inspired Music,&lt;br /&gt;
Sound, Art and Design (EvoMusArt). Springer.&lt;br /&gt;
&lt;br /&gt;
Wessing, S.; Preuss, M.; and Rudolph, G. 2013. Niching by&lt;br /&gt;
multiobjectivization with neighbor information: Trade-offs&lt;br /&gt;
and benefits. In Proceedings of the Evolutionary Computation&lt;br /&gt;
Congress.&lt;br /&gt;
&lt;br /&gt;
Whitley, L. D. 1991. Fundamental principles of deception&lt;br /&gt;
in genetic search. In Foundations of Genetic Algorithms.&lt;br /&gt;
Morgan Kaufmann.&lt;br /&gt;
&lt;br /&gt;
Wiggins, G. A. 2006. A preliminary framework for&lt;br /&gt;
description, analysis and comparison of creative systems.&lt;br /&gt;
Knowledge-Based Systems 19(7).&lt;br /&gt;
&lt;br /&gt;
Yaeger, L. 1994. Poly world: Life in a new context. Proc.&lt;br /&gt;
Artificial Life 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.computationalcreativity.net/iccc2016/wp-content/uploads/2016/01/Searching-for-Surprise.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gubachelier</name></author>	</entry>

	</feed>