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		<title>Self-design and ontogenetic evolution - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Pablo Miranda Carranza: Self-design and ontogenetic evolution. In: Generative Art 2001.   == DOI ==  == Abstract == The context and lon…“</title>
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				<updated>2014-12-27T16:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == Pablo Miranda Carranza: &lt;a href=&quot;/index.php?title=Self-design_and_ontogenetic_evolution&quot; title=&quot;Self-design and ontogenetic evolution&quot;&gt;Self-design and ontogenetic evolution&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Generative_Art_2001&quot; title=&quot;Generative Art 2001&quot;&gt;Generative Art 2001&lt;/a&gt;.   == DOI ==  == Abstract == The context and lon…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
Pablo Miranda Carranza: [[Self-design and ontogenetic evolution]]. In: [[Generative Art 2001]]. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
The context and long term goal of the project is to develop design environments in which the&lt;br /&gt;
computer becomes an active and creative partner in the design process. To try to set-up a&lt;br /&gt;
system that would enhance the design process by suggesting possibilities, has been preferred&lt;br /&gt;
to an approach that emphasises optimisation and problem-solving.&lt;br /&gt;
&lt;br /&gt;
The work develops around the general concept of morphogenesis, the process of development&lt;br /&gt;
of a system&amp;#039;s form or structure. Besides the obvious example of embryological growth,&lt;br /&gt;
biological evolution, learning, and societal development can also be considered as&lt;br /&gt;
morphogenetic processes.&lt;br /&gt;
&lt;br /&gt;
The aim is to set a foundation from where latter work can develop in the study of how form&lt;br /&gt;
unravels, and the implications and possibilities of the utilisation of such processes in design.&lt;br /&gt;
Some basic principles are established, regarding the idea of Ontogenesis, the study of the&lt;br /&gt;
development of organisms, and Epigenesis, the mode Ontogenesis operates.&lt;br /&gt;
&lt;br /&gt;
Drawing on D’Arcy Thompson’s ideas and inspired on the models and approaches developed&lt;br /&gt;
in the recent field of Artificial Life, this work explores the possibilities of using a model based&lt;br /&gt;
in bone accretion to develop structural systems. The mechanisms by which bone is able to&lt;br /&gt;
adapt are relatively known and simple, and at the same time they address a sensible problem,&lt;br /&gt;
such as it is the case of the static performance of a structure. This may seem contradictory&lt;br /&gt;
with what was mentioned above regarding problem solving. The problem is anyway&lt;br /&gt;
approached not with the intention of finding optimal solutions, but challenging and creative&lt;br /&gt;
ones. It is not answers the computer should provide, but questions about the problematic of&lt;br /&gt;
the design. It is in this context of “problem-worrying” (as opposed to problem solving) that&lt;br /&gt;
the work has been carried.&lt;br /&gt;
&lt;br /&gt;
Only through the mutual interrogation and conversation between designer and computer a&lt;br /&gt;
fruitful working process can unfold. Remarkably, some of the conclusion from the study of&lt;br /&gt;
Ontogenetic processes can be extrapolated to the design process as a whole, and concepts such&lt;br /&gt;
as Chreode or Homeorhesis can be understood as referring to the development of a design&lt;br /&gt;
work. These concepts are not very different from Gordon Pask’s ideas on the “sprouts”,&lt;br /&gt;
through which he explained not only design processes, but also conversations and interactions&lt;br /&gt;
in general [1].&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[1] Negroponte, Nicholas. Soft Architecture Machines, MIT Press, 1975.&lt;br /&gt;
&lt;br /&gt;
[2] Thompson, D’arcy Wentworth. On Growth and Form,Cambridge University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
[3] Hofstadter, Douglas R. Gödel, Escher, Bach, Basic Books Inc, 1979.&lt;br /&gt;
&lt;br /&gt;
[4] Piaget, Jean. Le Structuralisme, Presses Universitaires de France 1974.&lt;br /&gt;
&lt;br /&gt;
[5] Gilbert, S. F. A Conceptual History of Modern Embryology ,Plenum Press, NY.&lt;br /&gt;
&lt;br /&gt;
[6] Bonet, Jordi. L’últim Gaudí, Enciclopèdia Catalana, 2000.&lt;br /&gt;
&lt;br /&gt;
[7] Drew, Philip, Frei Otto, Form and Structure, Crosby Lockwood Staples, London, 1976.&lt;br /&gt;
&lt;br /&gt;
[8] Swinton, Jonathan http://homepage.ntlworld.com/j.swinton1/jonathan/turing.htm&lt;br /&gt;
&lt;br /&gt;
[9] Kauffman Stuart A. The Nature of Autonomous Agents and the worlds they mutually&lt;br /&gt;
create, 1996. Available at http://www.santafe.edu/sfi/People/kauffman/Investigations.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/on/cic/ga2001_PDF/miranda.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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