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		<title>Synthesis of sound effects for generative animation - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Tatsuo Unemi: Synthesis of sound effects for generative animation. In: Generative Art 2012, 364-376.   == DOI ==  == Abstract == As everyone kn…“</title>
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				<updated>2014-12-08T12:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == Tatsuo Unemi: Synthesis of sound effects for generative animation. In: Generative Art 2012, 364-376.   == DOI ==  == Abstract == As everyone kn…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
Tatsuo Unemi: Synthesis of sound effects for generative animation. In: Generative Art 2012, 364-376. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
As everyone knows, the sound effect and background music of motion&lt;br /&gt;
picture is effective to emphasize what the author wanted to express.&lt;br /&gt;
However, in case of fully automated generative animation, it is difficult&lt;br /&gt;
to introduce such a method for design of accompanying sounds&lt;br /&gt;
because the generator has no intention behind the process. This paper&lt;br /&gt;
introduces a method to synthesize waveforms of sounds for an&lt;br /&gt;
automated evolutionary animation [1, 2] by computer. To emphasize the&lt;br /&gt;
emotional effects for viewers, it was designed as to fit the psychological&lt;br /&gt;
effect of sounds with visuals under some intuitive correspondences&lt;br /&gt;
between these two different modalities, such as a brighter image is&lt;br /&gt;
associated with a higher pitch, a more complex texture inspires a&lt;br /&gt;
noisier or more solid tone, and so on. The other mappings between&lt;br /&gt;
statistical features of image and parameters of sound synthesis and&lt;br /&gt;
modulation are also effective to produce richer audio outputs. In&lt;br /&gt;
addition, the two types of restriction on pitches for the scale and on&lt;br /&gt;
timing for the rhythm were also examined for automatic music&lt;br /&gt;
composition. There are many potential applications and extensions&lt;br /&gt;
from this research, including evolutionary production of sound effects,&lt;br /&gt;
as future works.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
1. Tatsuo Unemi: SBArt4 as Automatic Art and Live Performance Tool, in C. Soddu&lt;br /&gt;
ed. Proceedings of the 14th Generative Art Conference, pp. 436–447, December&lt;br /&gt;
4–7, Rome, Italy, 2011.&lt;br /&gt;
&lt;br /&gt;
2. Tatsuo Unemi: SBArt4 for an Automatic Evolutionary Art, Proceedings of the IEEE&lt;br /&gt;
World Congress on Computational Intelligence (WCCI 2012 – IEEE CEC 2012),&lt;br /&gt;
pp. 2014–2021, June 10–15, Brisbane, QLD, Australia, 2012.&lt;br /&gt;
&lt;br /&gt;
3. Scott D. Lipscomb and Roger A. Kendall: Perceptual Judgement of the&lt;br /&gt;
Relationship between Musical and Visual Components in Film, Psycho-&lt;br /&gt;
musicology, No. 13, pp. 60–98, 1994.&lt;br /&gt;
&lt;br /&gt;
4. William Moss, Hengchin Yeh, Jeong-Mo Hong, Ming C. Lin and Dinesh Manocha:&lt;br /&gt;
Sounding Liquids: Automatic Sound Synthesis from Fluid Simulation, ACM&lt;br /&gt;
Transactions on Graphics, Vol. 28, No. 4, Article 110, December 2009.&lt;br /&gt;
&lt;br /&gt;
5. Yoshinori Dobashi, Tsuyoshi Yamamoto and Tomoyuki Nishita: Synthesizing&lt;br /&gt;
Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation,&lt;br /&gt;
Eurographics, Vol. 23, No. 3, 2004.&lt;br /&gt;
&lt;br /&gt;
6. Roger B. Dannenberg, Barbara Bernstein, Garth Zeglin and Tom Neuendorffer:&lt;br /&gt;
Sound Synthesis from Video, Wearable Lights, and ‘The Watercourse Way,’&lt;br /&gt;
Proceedings: The Ninth Biennieal Symposium on Arts and Technology, New&lt;br /&gt;
London, CT: Ammerman Center for Arts and Technology, pp. 38–44, 2003.&lt;br /&gt;
&lt;br /&gt;
7. Tatsuo Unemi: SBArt4 Daily Evolved Animation on WebGL,&lt;br /&gt;
http://www.intlab.soka.ac.jp/~unemi/sbart/4/DailyWebGL&lt;br /&gt;
&lt;br /&gt;
8. –– : une0ytb – YouTube, http://www.youtube.com/user/une0ytb&lt;br /&gt;
&lt;br /&gt;
9. –– : SBArt4 Home Page, http://www.intlab.soka.ac.jp/~unemi/sbart/4/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/GA2012/tatsuo.pdf &lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;br /&gt;
Installation: A fully automated evolutionary art. http://www.generativeart.com/GA2012/z-tatsuo.pdf&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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