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		<title>Theory of Complexity - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Kevin McGuire: Theory of Complexity. In: Generative Art 2007.   == DOI ==  == Abstract == Dice throwing and similar techniques are valu…“</title>
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				<updated>2014-12-25T14:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == Kevin McGuire: &lt;a href=&quot;/index.php?title=Theory_of_Complexity&quot; title=&quot;Theory of Complexity&quot;&gt;Theory of Complexity&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Generative_Art_2007&quot; title=&quot;Generative Art 2007&quot;&gt;Generative Art 2007&lt;/a&gt;.   == DOI ==  == Abstract == Dice throwing and similar techniques are valu…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
Kevin McGuire: [[Theory of Complexity]]. In: [[Generative Art 2007]]. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
Dice throwing and similar techniques are valuable tools for moving the creative&lt;br /&gt;
process out of a rut or for suggesting previously overlooked directions. Random&lt;br /&gt;
number generators are often used in generative processes to produce variety.&lt;br /&gt;
Yet randomness and complexity have different meanings to different communities.&lt;br /&gt;
Sometimes the term “random” is used to mean “of high complexity”, sometimes “of&lt;br /&gt;
unrecognisable structure”. To discuss “unrecognisable” in a concrete manner we&lt;br /&gt;
must discuss human perception and cognition, subjects which aren’t well understood.&lt;br /&gt;
Meanwhile, highly complex artifacts can emerge from simple rules, adding to the&lt;br /&gt;
confusion. Informal experiential notions of randomness and complexity differ in&lt;br /&gt;
important ways from formal definitions derived from Information Science. These&lt;br /&gt;
approaches are contrasted in an attempt to arrive at a shared model of complexity.&lt;br /&gt;
While randomness can be used as a creative trigger, its use in generative processes&lt;br /&gt;
can impede the progress towards a desired solution. Therefore it is important to&lt;br /&gt;
understand what a random number generator is providing. Since generative&lt;br /&gt;
processes encode considerable structure and complexity into artifacts, we show that&lt;br /&gt;
surprising variety can emerge without the need of random number generators.&lt;br /&gt;
Complexity, surprise and variety are all possible without randomness.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[1] Oblique Strategies. http://www.rtqe.net/ObliqueStrategies/&lt;br /&gt;
&lt;br /&gt;
[2] Wikipedia. http://en.wikipedia.org/wiki/Chance_music&lt;br /&gt;
&lt;br /&gt;
[3] University of Vienna. http://sunsite.univie.ac.at/Mozart/dice/&lt;br /&gt;
&lt;br /&gt;
[4] NAC/CAN. http://www.nac-cna.ca/en/nacnews/viewnews.cfm?ID=1113&lt;br /&gt;
&lt;br /&gt;
[5] Cage, John. &amp;quot;Indeterminacy&amp;quot;, in his Silence: Lectures and Writings, 35–40.&lt;br /&gt;
Middletown, Conn. Wesleyan University Press, 1961.&lt;br /&gt;
&lt;br /&gt;
[6] Resnikoff, HL. Illusion of Reality. Springer-Verlag New York, Inc. New York, NY,&lt;br /&gt;
USA, 1989. ISBN 0-3879-6398-7&lt;br /&gt;
&lt;br /&gt;
[7] Mandelbrot, B. B.. The Fractal Geometry of Nature. W. H. Freeman and&lt;br /&gt;
Company, 1982. ISBN 0-7167-1186-9&lt;br /&gt;
&lt;br /&gt;
[8] Li, Ming and Vitányi, Paul. An Introduction to Kolmogorov Complexity and Its&lt;br /&gt;
Applications, Springer,1997.&lt;br /&gt;
&lt;br /&gt;
[9] Merrian-Webster. http://www.webster.com/dictionary&lt;br /&gt;
&lt;br /&gt;
[10] Goldberg, DE. Genetic Algorithms in Search, Optimization and Machine&lt;br /&gt;
Learning, Addison-Wesley Longman Publishing Co., Inc. Boston, MA, USA, 1989.&lt;br /&gt;
&lt;br /&gt;
[11] Soddu, Celestino. “Generative Design. A swimmer in a natural sea frame”, 9th&lt;br /&gt;
Generative Art Conference, Milan, 2006.&lt;br /&gt;
&lt;br /&gt;
[12] Soddu, Celestino. Remarks made during presentation of [Soddu] as&lt;br /&gt;
remembered by the author, 9th Generative Art Conference, Milan, 2006.&lt;br /&gt;
&lt;br /&gt;
[13] Prusinkiewicz, Przemyslaw, and Aristid Lindenmayer. The Algorithmic Beauty of&lt;br /&gt;
Plants. New York: Springer-Verlag, 1990.&lt;br /&gt;
&lt;br /&gt;
[14] McGuire, Kevin. “Controlling Chaos: a Simple Deterministic Program for Drawing&lt;br /&gt;
Complex Organic Shapes”, 3rd International Conference on Generative Art, Milan,&lt;br /&gt;
2000.&lt;br /&gt;
&lt;br /&gt;
[15] McGuire, Kevin. “ArpEgg: a Rewriting Grammar for Complex Arpeggios”, 9th&lt;br /&gt;
Generative Art Conference, Milan, 2006.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/on/cic/papersGA2007/15.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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