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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Miguel Carvalhais: Towards a model for artificial aesthetics. In: Generative Art 2010.   == DOI ==  == Abstract == This paper proposes …“</title>
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				<updated>2014-12-24T19:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == Miguel Carvalhais: &lt;a href=&quot;/index.php?title=Towards_a_model_for_artificial_aesthetics&quot; title=&quot;Towards a model for artificial aesthetics&quot;&gt;Towards a model for artificial aesthetics&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Generative_Art_2010&quot; title=&quot;Generative Art 2010&quot;&gt;Generative Art 2010&lt;/a&gt;.   == DOI ==  == Abstract == This paper proposes …“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
Miguel Carvalhais: [[Towards a model for artificial aesthetics]]. In: [[Generative Art 2010]]. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
This paper proposes the development of an analytical model, and associated&lt;br /&gt;
terminology, for computational aesthetic artifacts. Faced with the growing presence&lt;br /&gt;
and the widespread usage of computational media, studying how they quantitatively&lt;br /&gt;
transform previous media by remediation and the qualitative transformations induced&lt;br /&gt;
by their procedural and computational properties, we try to grasp the creative&lt;br /&gt;
potential and the uniqueness of computational media and to develop a framework for&lt;br /&gt;
their practice.&lt;br /&gt;
&lt;br /&gt;
As a starting point we resort to Espen Aarseth’s typology for cybertexts, studying its&lt;br /&gt;
adequacy for the analysis of ergodic visual and audiovisual systems and adapting it&lt;br /&gt;
with new variables and associated possible values. The model is then tested in a set&lt;br /&gt;
of samples representative of diverse approaches to procedural art, design and other&lt;br /&gt;
contemporary clusters of activity. A control analysis is developed to assert the&lt;br /&gt;
usability and usefulness of the model, its capability for objective classification and&lt;br /&gt;
our own analysis.&lt;br /&gt;
&lt;br /&gt;
We demonstrate the partial adequacy of Aarseth’s model for the study of artifacts&lt;br /&gt;
beyond text-based systems and expand it to better suit the objects in study. The&lt;br /&gt;
resulting model produces a good description of the pieces, clustering them logically,&lt;br /&gt;
reflecting stylistic and procedural affinities between systems that, if studied from their&lt;br /&gt;
physical or sensorial properties or from their surface structures alone, would&lt;br /&gt;
probably not be found to be very similar. The similarities revealed by the model are&lt;br /&gt;
structural and procedural, attesting the importance of computational characteristics&lt;br /&gt;
for the aesthetic enjoyment of the pieces. We also verify our initial conjectures about&lt;br /&gt;
the importance of procedurality, not only in the development and implementation&lt;br /&gt;
stages of the works but also as conceptual grounding and aesthetic focus in artistic&lt;br /&gt;
creation and appreciation, as an aesthetic pleasure in itself.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[1] Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Baltimore,&lt;br /&gt;
Maryland: The Johns Hopkins University Press, 1997.&lt;br /&gt;
&lt;br /&gt;
[2] Barratt, Krome. Logic and Design: in Art, Science &amp;amp; Mathematics. Guilford,&lt;br /&gt;
Connecticut: Design Books, 1980. 1989.&lt;br /&gt;
&lt;br /&gt;
[3] Whitelaw, Mitchell. “Synesthesia and Cross-Modality in Contemporary&lt;br /&gt;
Audiovisuals.” Senses &amp;amp; Society 3. 3 (2008): 259-276.&lt;br /&gt;
&lt;br /&gt;
[4] Strickland, Stephanie. “Quantum Poetics: Six Thoughts.” Media Poetry: An&lt;br /&gt;
International Anthology. Ed. Eduardo Kac. Bristol: Intellect, 2007. 25-44.&lt;br /&gt;
[5] Wolfram, Stephen. A New Kind of Science. Champaign, Illinois: Wolfram Media,&lt;br /&gt;
2002.&lt;br /&gt;
&lt;br /&gt;
[6] Rucker, Rudy. The Lifebox, the Seashell, and the Soul: What Gnarly&lt;br /&gt;
Computation Taught Me About Ultimate Reality, the Meaning of Life, and How to Be&lt;br /&gt;
Happy. New York: Thunder&amp;#039;s Mouth Press, 2005.&lt;br /&gt;
&lt;br /&gt;
[7] Nenadić, Oleg, and Michael Greenacre. “Correspondence Analysis in R, with&lt;br /&gt;
Two- and Three-dimensional Graphics: The ca Package.” Journal of Statistical&lt;br /&gt;
Software 20. 3 (2007).&lt;br /&gt;
&lt;br /&gt;
[8] Schubiger, Caroline. “Interaction Design: Definition and Tasks.” Total&lt;br /&gt;
Interaction: Theory and Practice of a New Paradigm for the Design Disciplines. Ed.&lt;br /&gt;
Gerhard M. Buurman. Basel: Birkhäuser, 2005. 341-351.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/on/cic/GA2010/2010_27.pdf&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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