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		<title>Visual Liquidizer or Virtual Merge - Versionsgeschichte</title>
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		<title>Gbachelier: Die Seite wurde neu angelegt: „== Reference == Tatsuo Unemi and Daniel Bisig: Visual Liquidizer or Virtual Merge #1 (Installation). In: Generative Art 2014.   == DOI ==  == Abstr…“</title>
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				<updated>2015-01-24T21:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „== Reference == &lt;a href=&quot;/index.php?title=Tatsuo_Unemi&quot; title=&quot;Tatsuo Unemi&quot;&gt;Tatsuo Unemi&lt;/a&gt; and Daniel Bisig: &lt;a href=&quot;/index.php?title=Visual_Liquidizer_or_Virtual_Merge#1_.28Installation.29&quot; title=&quot;Visual Liquidizer or Virtual Merge&quot;&gt;Visual Liquidizer or Virtual Merge #1 (Installation)&lt;/a&gt;. In: &lt;a href=&quot;/index.php?title=Generative_Art_2014&quot; title=&quot;Generative Art 2014&quot;&gt;Generative Art 2014&lt;/a&gt;.   == DOI ==  == Abstr…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Reference ==&lt;br /&gt;
[[Tatsuo Unemi]] and Daniel Bisig: [[Visual Liquidizer or Virtual Merge #1 (Installation)]]. In: [[Generative Art 2014]]. &lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
This article describes a detail of the authors’ artwork entitled Visual Liquidizer or&lt;br /&gt;
Virtual Merge, an interactive audio-visual installation inspired by an imaginary drug in&lt;br /&gt;
a science fiction entitled Wetware by Rudy Rucker. This drug temporarily liquidizes&lt;br /&gt;
the taker&amp;#039;s body, which causes a type of tripping experience by mixing bodies of a&lt;br /&gt;
couple of lovers. To provide the virtual experience of such kind to visitors, we&lt;br /&gt;
designed a system that displays dynamic deformed figure of visitors using two types&lt;br /&gt;
of swarm simulations for the image processing on the camera image and rendering&lt;br /&gt;
on the display screen. Sounds are also generated to provide more impressive&lt;br /&gt;
experience for visitors.&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
[1] Rudy Rucker, “Wetware”, Avon Books, New York, US, 1988.&lt;br /&gt;
&lt;br /&gt;
[2] T. Unemi, SBART 2.4: an IEC Tool for Creating 2D Images, Movies, and Collage,&lt;br /&gt;
Leonardo, Vol. 35, No. 2, pp. 171, 189-191, MIT Press, 2002.&lt;br /&gt;
&lt;br /&gt;
[3] Tatsuo Unemi and Daniel Bisig, “Flocking Orchestra - to play a type of generative&lt;br /&gt;
music by interaction between human and flocking agents.” in C. Soddu ed.&lt;br /&gt;
Proceedings of the eighth Generative Art Conference, Milan, Italy, December 15-&lt;br /&gt;
17, pp. 19-21, 2005.&lt;br /&gt;
&lt;br /&gt;
[4] Daniel Bisig and Tatsuo Unemi: MediaFlies - An Interactive Flocking Based Tool&lt;br /&gt;
for the Remixing of Media, Proceedings of the 19th International FLAIRS&lt;br /&gt;
Conference, Melbourne, FL, USA, 2006.&lt;br /&gt;
&lt;br /&gt;
[5] Tatsuo Unemi and Daniel Bisig: Flocking Messengers. in C. Soddu ed.&lt;br /&gt;
Proceedings of the 9th Generative Art Conference, Milan, Italy, pp. 272-280,&lt;br /&gt;
2006.&lt;br /&gt;
&lt;br /&gt;
[6] Tatsuo Unemi and Daniel Bisig, “Identity SA - an interactive swarm-based&lt;br /&gt;
animation with a deformed reflection.” in C. Soddu ed. Proceedings of the 10th&lt;br /&gt;
Generative Art Conference, Milan, Italy, pp. 269-279, 2007.&lt;br /&gt;
&lt;br /&gt;
[7] Daniel Bisig and Tatsuo Unemi, &amp;quot;Cycles - Blending Natural and Artificial&lt;br /&gt;
Properties in a Generative Artwork.&amp;quot; in C. Soddu ed. Proceedings of the 13th&lt;br /&gt;
Generative Art Conference, Milan, Italy, pp. 140-154, 2010.&lt;br /&gt;
&lt;br /&gt;
[8] Chris Langton ed., &amp;quot;Artificial Life.&amp;quot; Addison-Wesley, 1989.&lt;br /&gt;
&lt;br /&gt;
[9] Tatsuo Unemi and Daniel Bisig, “Visual Deformation by Swarm – a Technique for&lt;br /&gt;
Virtual Liquidizer of Objects.” in C. Soddu ed. Proceedings of the 17th Generative&lt;br /&gt;
Art Conference, Rome, Italy, 2014.&lt;br /&gt;
&lt;br /&gt;
[10] Microsoft, &amp;quot;Skeletal Tracking,&amp;quot; Natural User Interface, Microsoft Developer&lt;br /&gt;
Network, http://msdn.microsoft.com/en-us/library/hh973074.aspx#ID4ENB&lt;br /&gt;
&lt;br /&gt;
[11] OpenKinect, http://openkinect.org , 2011-2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
http://www.generativeart.com/GA2014_proceedings.pdf#page=384&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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