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		<id>http://de.evo-art.org/index.php?action=history&amp;feed=atom&amp;title=Visualization_of_Four-Dimensional_Spacetimes</id>
		<title>Visualization of Four-Dimensional Spacetimes - Versionsgeschichte</title>
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		<id>http://de.evo-art.org/index.php?title=Visualization_of_Four-Dimensional_Spacetimes&amp;diff=2021&amp;oldid=prev</id>
		<title>Gbachelier am 4. Dezember 2014 um 17:40 Uhr</title>
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				<updated>2014-12-04T17:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Version vom 4. Dezember 2014, 17:40 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Daniel Weiskopf: Aesthetics and Relativity. ( Visualization of Four-Dimensional Spacetimes: )&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reference ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reference ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daniel Weiskopf: Visualization of Four-Dimensional Spacetimes. Dissertation, Fakultät Physik, Eberhard-Karls-Universität Tübingen. 2001. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Daniel Weiskopf: Visualization of Four-Dimensional Spacetimes. Dissertation, Fakultät Physik, Eberhard-Karls-Universität Tübingen. 2001. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; ̈ zu Tubingen&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== DOI ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== DOI ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

	<entry>
		<id>http://de.evo-art.org/index.php?title=Visualization_of_Four-Dimensional_Spacetimes&amp;diff=2020&amp;oldid=prev</id>
		<title>Gbachelier: Die Seite wurde neu angelegt: „Daniel Weiskopf: Aesthetics and Relativity. ( Visualization of Four-Dimensional Spacetimes: )    == Reference == Daniel Weiskopf: Visualization of Four-Dimensi…“</title>
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				<updated>2014-12-04T17:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „Daniel Weiskopf: Aesthetics and Relativity. ( Visualization of Four-Dimensional Spacetimes: )    == Reference == Daniel Weiskopf: Visualization of Four-Dimensi…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Daniel Weiskopf: Aesthetics and Relativity. ( Visualization of Four-Dimensional Spacetimes: )  &lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
Daniel Weiskopf: Visualization of Four-Dimensional Spacetimes. Dissertation, Fakultät Physik, Eberhard-Karls-Universität Tübingen. 2001. &lt;br /&gt;
 ̈ zu Tubingen&lt;br /&gt;
&lt;br /&gt;
== DOI ==&lt;br /&gt;
&lt;br /&gt;
== Abstract ==&lt;br /&gt;
In this thesis, new and improved methods for the visualization of four-dimensional&lt;br /&gt;
spacetimes are presented.&lt;br /&gt;
&lt;br /&gt;
The first part of this thesis deals with the flat spacetime of special relativity. A unified&lt;br /&gt;
physical basis for special relativistic visualization is established. Issues of illumination,&lt;br /&gt;
color vision, transformation of properties of light, and the kinematics of accelerating&lt;br /&gt;
bodies are discussed. In particular, a derivation of the transformation of radiance is&lt;br /&gt;
included.&lt;br /&gt;
&lt;br /&gt;
Rendering techniques for special relativistic visualization are presented. Previously&lt;br /&gt;
known techniques—special relativistic polygon rendering and special relativistic ray&lt;br /&gt;
tracing—are described in a unified framework. It is shown how relativistic effects on&lt;br /&gt;
illumination can be incorporated in these techniques and it is demonstrated that visual&lt;br /&gt;
perception is dominated by the searchlight and Doppler effects. Relativistic radios-&lt;br /&gt;
ity, texture-based relativistic rendering, and image-based relativistic rendering are pro-&lt;br /&gt;
posed as new rendering methods. Relativistic radiosity can visualize effects on illumi-&lt;br /&gt;
nation up to arbitrary accuracy for scenes made of diffuse materials. Radiosity is well&lt;br /&gt;
suited for interactive walk-throughs, but also for high-quality images. Texture-based&lt;br /&gt;
relativistic rendering utilizes the texture-mapping hardware to implement the relativis-&lt;br /&gt;
tic transformations. It is most appropriate for interactive applications which visualize&lt;br /&gt;
special relativistic effects on both geometry and illumination. Image-based relativistic&lt;br /&gt;
rendering closes the gap between well-known non-relativistic image-based techniques&lt;br /&gt;
and relativistic visualization. Image-based rendering does not require laborious three-&lt;br /&gt;
dimensional modeling and achieves photo-realism at high rendering speeds. Image-&lt;br /&gt;
based relativistic rendering allows to generate photo-realistic images of rapidly moving&lt;br /&gt;
real-world objects with great ease and is a powerful tool to produce movies and snap-&lt;br /&gt;
shots for both entertainment and educational purposes.&lt;br /&gt;
&lt;br /&gt;
Interactive virtual environments for the exploration of special relativity are intro-&lt;br /&gt;
duced. The first environment is a simple “relativistic flight simulator” which runs on&lt;br /&gt;
a standard PC or graphics workstation. The second system is a sophisticated immer-&lt;br /&gt;
sive virtual environment which exploits multi-pipe and multi-processor architectures.&lt;br /&gt;
Parallelization of the relativistic transformation results in the same frame rates for rel-&lt;br /&gt;
ativistic rendering as for standard non-relativistic rendering. The relativistic-vehicle-&lt;br /&gt;
control metaphor is introduced for navigating at high velocities. This metaphor contains&lt;br /&gt;
a physics-based camera control and provides both active and passive locomotion.&lt;br /&gt;
The second part of the thesis deals with curved four-dimensional spacetimes of gen-&lt;br /&gt;
eral relativity. Direct visualization of what an observer would see in a general relativistic&lt;br /&gt;
setting is achieved by means of non-linear ray tracing. A generic system is presented&lt;br /&gt;
for ray tracing in spacetimes described by a single chart. The suitability of ray tracing&lt;br /&gt;
as a visualization tool is demonstrated by means of two examples—the rigidly rotating&lt;br /&gt;
disk of dust and the warp metric. Extensions to single-chart ray tracing are proposed&lt;br /&gt;
to incorporate the differential-geometric concept of an atlas. In this way, spacetimes of&lt;br /&gt;
complex topologies can be considered. An example is included, showing the visualiza-&lt;br /&gt;
tion of a wormhole.&lt;br /&gt;
&lt;br /&gt;
Ray tracing is applied to the field of gravitational lensing. It is shown how the vi-&lt;br /&gt;
sualization of standard lensing can be included in a ray tracing system. Furthermore,&lt;br /&gt;
ray tracing allows to investigate deflecting objects beyond the approximations of stan-&lt;br /&gt;
dard lensing. For example, large angles of deflections can be considered. The caustic&lt;br /&gt;
finder is proposed as a numerical method to identify two-dimensional caustic structures&lt;br /&gt;
induced by a gravitational lens.&lt;br /&gt;
&lt;br /&gt;
The inner geometry of two-dimensional spatial hypersurfaces can be visualized by&lt;br /&gt;
isometric embedding in three-dimensional Euclidean space. A method is described&lt;br /&gt;
which can embed surfaces of spherical topology. This embedding scheme supports&lt;br /&gt;
sampled metric data which may originate from numerical simulations.&lt;br /&gt;
&lt;br /&gt;
Finally, a specific application in classical visualization is described. Classical visu-&lt;br /&gt;
alization means the visual representation of data from relativistic simulations without&lt;br /&gt;
taking into account the curvature of spacetime. An algorithm for the adaptive trian-&lt;br /&gt;
gulation of height fields is developed in order to achieve a good mesh quality, even in&lt;br /&gt;
areas where the underlying function has high gradients. Height field visualization is&lt;br /&gt;
exemplarily applied to data from neutron star simulations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extended Abstract ==&lt;br /&gt;
&lt;br /&gt;
== Bibtex == &lt;br /&gt;
&lt;br /&gt;
== Used References ==&lt;br /&gt;
exit because c&amp;amp;p problems&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Full Text === &lt;br /&gt;
https://publikationen.uni-tuebingen.de/xmlui/bitstream/handle/10900/48159/pdf/01dissertation.pdf?sequence=1&amp;amp;isAllowed=y&lt;br /&gt;
&lt;br /&gt;
[[intern file]]&lt;br /&gt;
&lt;br /&gt;
=== Sonstige Links ===&lt;br /&gt;
https://publikationen.uni-tuebingen.de/xmlui/handle/10900/48159&lt;br /&gt;
&lt;br /&gt;
http://www.vis.uni-stuttgart.de/~weiskopf/publications/index.html&lt;br /&gt;
&lt;br /&gt;
Link to: Daniel Weiskopf: Aesthetics and Relativity.  In: [[Computational Aesthetics 2006]].&lt;/div&gt;</summary>
		<author><name>Gbachelier</name></author>	</entry>

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