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===2004===
A. Hewgill and [[Brian J. Ross]]: [[Procedural 3D Texture Synthesis Using Genetic Programming]]. Computers and Graphics Journal, vol.28, n.4, 2004, pp.569-584. http://www.cosc.brocku.ca/~bross/research/gentropy_3d.pdf
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* A. Hewgill and [[Brian J. Ross]]: [[Procedural 3D Texture Synthesis Using Genetic Programming]]. Computers and Graphics Journal, vol.28, n.4, 2004, pp.569-584. DOI: http://dx.doi.org/10.1016/j.cag.2004.04.012 http://www.cosc.brocku.ca/~bross/research/gentropy_3d.pdf
  
[[Brian J. Ross]] and H. Zhu: [[Procedural Texture Evolution Using Multiobjective Optimization]]. New Generation Computing, vol. 22, n. 3, 2004, pp. 271-293. DOI: http://dx.doi.org/10.1007/BF03040964 http://www.cosc.brocku.ca/~bross/research/gentropy2.pdf
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* [[Brian J. Ross]], Zhu, H. (2004). [[Procedural Texture Evolution Using Multiobjective Optimization]]. New Generation Computing, 22(3): 271–293. DOI: http://link.springer.com/article/10.1007%2FBF03040964 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.59.1006 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.59.1006&rep=rep1&type=pdf http://www.cosc.brocku.ca/~bross/research/gentropy2.pdf
  
 
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Version vom 14. Januar 2015, 14:29 Uhr

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Brian J. Ross ist ein kanadischer Computerwissenschaftler, der u.a. in den Bereichen Evolutionary Computation, Genetic Programming (auch unter GPU Verwendung), Evolutionary Design, Evolutionary Art, Computational Aesthetics und Multi-Objective Optimierung forscht. Er hat am Department of Computer Science an der Brock University eine Professur inne.


Wissenschaftliche Tätigkeit

Die akademische Ausbildung von Brian J. Ross umfasst einen BCSc (Hon) am Department of Computer Science an der University of Manitoba (Winnipeg, Canada), einen MSc am Department of Computer Science (1988) an der University of British Columbia (Vancouver, Canada) und einen PhD am Department of Artificial Intelligence (1992) an der University of Edinburgh (Edinburgh, Scotland).

Im Breich Evolutionary Design, Computational Aesthetics und Computational Creativity hat Brian J. Ross die Evolution von Bildfiltern untersucht, wobei ein Ästhetikmaß entwickelt wurde, um gefällige Bildergebnisse zu erreichen. Diese Forschung wurde durch den Einbezug von Ideen aus dem Bereich Non-Photorealistic Rendering erweitert.

Ein weiterer Forschungsschwerpunkt ist das evolutionäre Design von 3D Modellen und deren Anwendung im Bereich Evolutionärer Architektur, Flurplanung, und 3D Modellevolution unter Verwendung von Ästhetikmaßen. Andere Ansätze verwenden Genetic Programming zur Evolution prozeduraler Texturen für 3D Oberflächen und Vektorgrafiken.

Brian J. Ross hat seit dem Beginn der 1990er Jahre ein Prolog-basiertes GP System mit dem Namen DCTG-GP (Definite Clause Translation Grammar for Genetic Programming) entwickelt, das er für die unterschiedlichen Bereiche seiner Forschung einsetzt. DCTG-GP erlaubt es, die GP Sprachgrammatik, Semantik und Constraints in einer einheitlichen Art zu definieren und zu verwenden.

Weitere Forschungsbereiche umfasst die automatische Synthese von Bio-Netzwerken z.B. im Kontext der Modellierung von Protein-Netzwerken und deren Dynamik.


Künstlerische Tätigkeit

Publikationen

2014

M. Maghoumi and Brian J. Ross: Feature Extraction Languages and Visual Pattern Recognition. IEEE SSCI 2014, Orlando, FL, Dec 2014.

M. Baniasadi and Brian J. Ross: Non-photorealistic rending using genetic programming. Winner of the GECCO 2014 Evolutionary Art, Design and Creativity Competition. Vancouver, BC, July 2014

2013

A. Harrington and Brian J. Ross: Generative Representations for Artificial Architecture and Passive Solar Performance. CEC 2013, Cancun, Mexico, June 2013.

2012

Brian J. Ross: Evolutionary Learning and Stochastic Process Algebra. In: N.M. Seel (ed.): Encyclopedia of the Sciences of Learning, Springer, 2012.

D. McCarney, S. Houghten, and Brian J. Ross: Evolutionary Approaches to the Generation of Optimal Error Correcting Codes. GECCO 2012, Philadelphia, PA, July 2012.

2011

J. Imada and Brian J. Ross: Evolutionary Synthesis of Stochastic Gene Network Models using Feature-based Search Spaces. New Generation Computing, v.29, n.4, Oct 2011, pp. 365-390.

2010

Steven Bergen, Brian J. Ross: Evolutionary Art Using Summed Multi-Objective Ranks. In: R. Riolo, T. McConaghy, E. Vladislavleva (eds.): Genetic Programming Theory and Practice VIII, Springer, 2010, pp. 227-244.

Brian J. Ross and J. Imada: Using Multi-objective Genetic Programming to Synthesize Stochastic Processes. In: R. Riolo, U.-M. O'Reilly and T. McConaghy (eds.): Genetic Programming Theory and Practice VII, Springer, 2010, pp.159-175.

Steven Bergen, Brian J. Ross: Evolutionary Art using Summed Multi-Objective Ranks. Genetic Programming Theory and Practice Workshop, Ann Arbor, MI, May 2010.

2008

Craig Neufeld; Brian J. Ross; William Ralph: The Evolution of Artistic Filters. In: Juan Romero; Penousal Machado: The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music. Springer, Berlin, 2007, S. 335-356. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_16

2007

Brian J. Ross and E. Zuviria: Evolving Dynamic Bayesian Networks using Multi-objective Genetic Algorithms. Applied Intelligence, v.26, n.1, Feb 2007, pp. 13-23. DOI: http://dx.doi.org/10.1007/s10489-006-0002-6

2006

C. Neufeld, Brian J. Ross and W. Ralph: The Evolution of Artistic Filters. (poster). Evolutionary Art competition, CEC 2006, Vancouver, BC, July 2006

2005

2004

2003

2002

2001

2000

1999

Brian J. Ross: The Evolution of Concurrent Systems. In: L.C. Jain (ed.): Evolution of Engineering and Information Systems and Their Applications, CRC Press, 1999, pp. 31-64.

1998

Brian J. Ross: The Evolution of Concurrent Programs. Applied Intelligence, v.8, n.1, Jan 1998, pp. 21-32. DOI: http://dx.doi.org/10.1023/A:1008264413708 http://www.cosc.brocku.ca/~bross/research/apin801.pdf

1997

Brian J. Ross: Running Programs Backwards: the Logical Inversion of Imperative Computation. Formal Aspects of Computing Journal, vol. 9, 1997, pp. 331-348. http://www.cosc.brocku.ca/~bross/research/inversion.pdf

1996

S. Brooks and Brian J. Ross: Automated Composition from Computer Models of Biological Behavior. Leonardo Music Journal, Volume 6, 1996, pp. 27-31.

Robert Pringle and Brian J. Ross: A Symbiosis of Animation and Music. ICMC 1996, Hong Kong, Aug 1996, pp. 316-319.

1995

Brian J. Ross: MWSCCS: A Concurrent Stochastic Music Language. Second Brazilian Symposium on Computer Music, Canela, Brazil, July 1995. http://www.cosc.brocku.ca/~bross/research/BrazilSCM95.pdf

Brian J. Ross: PAC Learning of Interleaved Melodies. 1995 IJCAI Workshop on Music and Artificial Intelligence, August 1995, pp. 96-100. http://www.cosc.brocku.ca/~bross/research/ijcai95.ps

Brian J. Ross: A Process Algebra for Stochastic Music Composition. ICMC 1995, ICMC 1995, pp. 448-451. http://www.cosc.brocku.ca/~bross/research/icmc95.pdf

Brian J. Ross: A Process Algebra for Stochastic Music Composition. Brock COSC TR CS-95-02, February 1995. http://www.cosc.brocku.ca/Department/Research/TR/cs9502.ps 404 !!!!

R. Pringle and Brian J. Ross: A Symbiosis of Animation and Music. Brock COSC TR CS-95-04, December 1995. http://www.cosc.brocku.ca/Department/Research/TR/cs9504.ps 404 !!!! http://www.cosc.brocku.ca/Department/Research/cs9504.zip addendum ZIP

1992

Brian J. Ross: An Algebraic Semantics of Prolog Control. PhD thesis, Dept. of Artificial Intelligence, U. of Edinburgh, 1992.


Externe Links

http://www.cosc.brocku.ca/~bross/ homepage

bross ät brocku punkt ca


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