Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl

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Reference

[[Oliver Bown]; Jon McCormack: Creative Agency: A Clearer Goal for Artificial Life in the Arts_Dagstuhl. In: Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach.

DOI

Abstract

One of the goals of artificial life in the arts is to develop systems that exhibit creativity. We argue that creativity {it per se} is a confusing goal for artificial life systems because of the complexity of the relationship between the system, its designers and users, and the creative domain. We analyse this confusion in terms of factors affecting individual human motivation in the arts, and the methods used to measure the success of artificial creative systems. We argue that an attempt to understand emph{creative agency} as a common thread in nature, human culture, human individuals and computational systems is a necessary step towards a better understanding of computational creativity. We define creative agency with respect to existing theories of creativity and consider human creative agency in terms of human evolution. We then propose how creative agency can be used to analyse the creativity of computational systems in artistic domains.

Extended Abstract

Bibtex

@InProceedings{bown_et_al:DSP:2009:2216,
 author =	{Oliver Bown and Jon McCormack},
 title =	{Creative Agency: A Clearer Goal for Artificial  Life in the Arts},
 booktitle =	{Computational Creativity: An Interdisciplinary Approach},
 year = 	{2009},
 editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
 number =	{09291},
 series =	{Dagstuhl Seminar Proceedings},
 ISSN = 	{1862-4405},
 publisher =	{Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany},
 address =	{Dagstuhl, Germany},
 URL =		{http://drops.dagstuhl.de/opus/volltexte/2009/2216, http://de.evo-art.org/index.php?title=Creative_Agency:_A_Clearer_Goal_for_Artificial_Life_in_the_Arts_Dagstuhl },
 annote =	{Keywords: Creativity, agency}
}

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