Cycles - Blending Natural and Artificial Properties in a Generative Artwork

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche

Reference

Daniel Bisig and Tatsuo Unemi: Cycles - Blending Natural and Artificial Properties in a Generative Artwork. In: Generative Art 2010.

DOI

Abstract

Cycles is an interactive installation that establishes an intimate rela- tionship between the visitor's physical body and simulated organisms. It explores notions of transience and identity that draw inspiration from Buddhist philosophy. Cycles creates a situation that causes the visitor to experience his or her own body in a state of mutability and transience. Cycles merges the appearance of the visitor's hand with a visual representation of a swarm simulation. By bridging the gap between the virtual and physical, a hybrid entity comes into existence whose rapidly changing body blends artificial and natural properties. This hybrid entity progresses through a life cycle that reenacts the four Buddhist sufferings.

Extended Abstract

Bibtex

Used References

[1] Birringer J. Performance, Technology and Science, PAJ Publications, 2008.

[2] Obermaier K. Interactivity in Stage Performances, In Christa Sommerer, Laurent Mignonneau, Dorothée King (Eds.), Interface Cultures Artistic Aspects of Interaction, Transcript Verlag, 257-264, 2008.

[3] Ventura P. http://ventura-dance.com (November 2010), 2005.

[4] Vill S. Spielraume zwischen Medienkunst und virtueller Realitaet, Mediatisierung des Koerpers [in German]. In Henri Schoenmakers, Stefan Blaeske, Kay Kirchmann, Jens Ruchatz (Eds.), Theater und Medien / Theatre and the Media Grundlagen - Analysen - Perspektiven, Transcript Verlag, 468-470, 2008.

[5] Chunky Move. http://www.chunkymove.com.au/ (November 2010), 2008.

[6] Bisig D. and Unemi T. Swarms on Stage - Swarm Simulations for Dance Performance.In the Proceedings of the Generative Art Conference. Milano, Italy, 2009.

[7] Hayashi T., Agamanolis S., and Karau M. Mutsugoto. A Body-Drawing Communicator for Distant Partners, In the Proceedings of SIGGRAPH International Conference on Computer Graphics and Interactive Techniques, Los Angeles, USA, 2008.

[8] Mistry P. and Maes P. SixthSense – A Wearable Gestural Interface. In the Proceedings of SIGGRAPH Asia 2009, Yokohama, Japan. 2009.

[9] Yoko I., Keihiro O., and Suguru H. InformationRain : Information Falls Like a Rain [in Japanese]. In the Proceedings of the IEICE General Conference, Toyonaka, Japan, 2005.

[10] Sugrue C. http://csugrue.com/delicateboundaries (November 2010), 2007.

[11] OpenCV. http://opencv.willowgarage.com/wiki/Welcome (November 2010), 2010.

[12] Reynolds C. W. Flocks, herds, and schools: A distributed behavioral model, In the Proceedings of SIGGRAPH International Conference on Computer Graphics and Interactive Techniques, Anaheim, USA,1987.

[13] Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra - A Generic Programming Environment for Swarm Based Computer Music. In the Proceedings of the International Computer Music Conference. Belfast, Ireland, 2008.

[14] Bisig D., Neukom M., and Flury J. Interactive Swarm Orchestra. In the Proceedings of the Generative Art Conference. Milano, Italy, 2007.

[15] Gray P. and Scott S. K. Autocatalytic Reactions in the Isothermal Continuous Stirred Tank Reactor: Isolas and Other Forms of Multistability. Chem. Eng. Sci. 38, 29–43, 1983.

[16] OpenCL. http://www.khronos.org/opencl/ (November 2010), 2010.

[17] Ehrsson H. H. The experimental induction of out-of-body experiences. Science 317, 1048, 2007.


Links

Full Text

http://www.generativeart.com/on/cic/GA2010/2010_11.pdf

intern file

Sonstige Links