Designing the undesigned: Emergence as a tool for design

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Reference

Pontecorvo, M.S.: Designing the undesigned: Emergence as a tool for design. In: Proceedings of Generative Art 1998, Milan, Italy (1998).

DOI

Abstract

Design, as an act and a result, is a natural part of the larger biological context in which we live. It is both a behavior and a tangible side effect of the organic system from which it arises. A design can be characterized as a physical exemplar of the concept of memes, the 'genetic' building blocks of ideas or units of cultural transmission. In this capacity, design has served to extend humankind's reach and ensure and enrich humankind's survival in the full range and variability of conditions the Earth has to offer. In a very real sense, design has 'evolved' its own rich ecosystem, with a robust diversity of elements, dynamics, and interrelationships rivaling that of the organic system from which it derives. In the ecology of design, designs obey laws analogous to the laws of survival and selection that organisms in nature obey. Given the recent advances in understanding and modeling of the biological and physical systems, it is not surprising that artists and designers are now turning to these models as a 'new' resource for the conceptualization and design of structured artifacts and spaces. While there are many fundamental technical issues surrounding development and application of generative models and processes, the relationship of artist to the process of creation is a central issue in the scaling up and widespread accessibility/acceptance of the generative approach. This paper will present a set of observations from the perspective of a small company of artist/ technologists trying to bridge the commercial and artistic application of generative processes. Specifically, the paper will explore some approaches to the designer/system relationship and process control metaphor, the balancing of serendipity and design convergence, the definitions and representations of design spaces, and finally, present some ideas about the future prospects and promising new techniques for generative design.

Extended Abstract

Bibtex

Used References

[1] Dawkins, Richard, The Selfish Gene, Oxford University Press, 1976.

[2] Holland, John H., Emergence: From Chaos to Order, Addison Wesley Publishing, 1998.

[3] Koza, John R., Genetic Programming : On the Programming of Computers by Means of Natural Selection (Complex Adaptive Systems), MIT Press, 1992.

[4] Gero, John S., Adaptive systems In Design: New Analogies from Genetics and Developmental Biology, Adaptive Computing in Design and Manufacture, Springer, 1998.

[5] Sims, Karl, Artificial Evolution for Computer Graphics, SIGGRAPH ’91, Las Vegas, NV, 1991.

[6] Lakin, Fred, A Performing Medium for Work Group Graphics, Conference on Computer- Supported Cooperative Work, Austin, TX, 1986.

[7] Papert, Seymour A., Mindstorms: children, computers and powerful ideas, Basic Books, 1993.

[8] Tomlinson, Phil, John S. Gero, Emergent Shape Generation in design using the Boundary Contour System, located at http://www.arch.su.edu.au/~tomil_p/resume/BCS.html. 404

[9] Holland, John H., Hidden Order: How Adaptivity Builds Complexity, Addison Wesley Publishing, 1995.


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Full Text

http://www.generativeart.com/on/cic/ga98/book/14.pdf

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