Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design

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Reference

Oliver Bown: Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design. In: Computational Creativity 2014 ICCC 2014, 112-119.

DOI

Abstract

In this paper I argue that the evaluation of artificial cre- ative systems in the direct form currently practiced is not in itself empirically well-grounded, hindering the potential for incremental development in the field. I propose an approach to evaluation that is grounded in thinking about interaction design, and inspired by an anthropological understanding of human creative be- haviour. This requires looking at interactions between systems and humans using a richer cultural model of creativity, and the application of empirically better- grounded methodological tools that view artificial cre- ative systems as situated in cultural contexts. The ap- plicability of the concepts ‘usability’ and ‘user expe- rience’ are considered for creative systems evaluation, and existing evaluation frameworks including Colton’s creativity tripod and Ritchie’s 18 criteria are reviewed from this perspective.

Extended Abstract

Bibtex

@inproceedings{
author = {Oliver Bown},
title = {Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design},
booktitle = {Proceedings of the Fifth International Conference on Computational Creativity},
series = {ICCC2014},
year = {2014},
month = {Jun},
location = {Ljubljana, Slovenia},
pages = {112-119},
url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.1_Bown.pdf, http://de.evo-art.org/index.php?title=Empirically_Grounding_the_Evaluation_of_Creative_Systems:_Incorporating_Interaction_Design },
publisher = {International Association for Computational Creativity},
keywords = {computational, creativity},
}

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