Evolutionary game design

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Referenz

C. Browne and F. Maire: Evolutionary game design. Computational Intelligence and AI in Games, IEEE Transactions on, vol. 2, no. 1, pp. 1-16, mar. 2010.

DOI

http://dx.doi.org/10.1109/TCIAIG.2010.2041928

Abstract

It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesize and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting, and publishable games.

Extended Abstract

Bibtex

@ARTICLE{5404867,
author={C. Browne and F. Maire},
journal={IEEE Transactions on Computational Intelligence and AI in Games},
title={Evolutionary Game Design},
year={2010},
volume={2},
number={1},
pages={1-16},
keywords={combinatorial mathematics;evolutionary computation;game theory;games of skill;Ludi system;combinatorial game;evolutionary game design;evolutionary search;game quality concept;general game system;high quality games;publishable games;self play simulation;Aesthetics;artificial intelligence (AI);combinatorial game;evolutionary search;game design},
doi={10.1109/TCIAIG.2010.2041928},
url={http://dx.doi.org/10.1109/TCIAIG.2010.2041928 http://www.doc.ic.ac.uk/~sgc/papers/browne_cig11.pdf http://de.evo-art.org/index.php?title=Evolutionary_game_design },
ISSN={1943-068X},
month={March},
}

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Links

Full Text

http://www.doc.ic.ac.uk/~sgc/papers/browne_cig11.pdf

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