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== Reference ==
 
== Reference ==
Simon Colton and Cameron Browne: Evolving Simple Art-based Games. In: Applications of Evolutionary Computing, EvoWorkshops2009. LNCS, Vol. 5484, Springer Verlag, 283-292.
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[[Simon Colton]] and [[Cameron Browne]]: Evolving Simple Art-based Games. In: Applications of Evolutionary Computing, EvoWorkshops2009. LNCS, Vol. 5484, Springer Verlag, 283-292.
  
 
== DOI ==
 
== DOI ==
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== Used References ==
 
== Used References ==
Gaver, W., Bowers, J., Boucher, A., Law, A., Pennington, S., Walker, B.: Electronic furniture for the curious home: Assessing ludic designs in the field. International Journal of Human-Computer Interaction 22(1/2), 119–152 (2007) http://dx.doi.org/10.1207/s15327590ijhc2201-02_7
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Gaver, W., Bowers, J., Boucher, A., Law, A., Pennington, S., Walker, B.: Electronic furniture for the curious home: Assessing ludic designs in the field. International Journal of Human-Computer Interaction 22(1/2), 119–152 (2007) http://dx.doi.org/10.1080/10447310709336958 https://www.researchgate.net/profile/William_Gaver/publication/220302227_Electronic_Furniture_for_the_Curious_Home_Assessing_Ludic_Designs_in_the_Field/links/00b49531dd1a9e46f5000000.pdf?ev=pub_int_doc_dl&origin=publication_detail&inViewer=true
 
      
 
      
 
Greenberg, I.: Processing: Creative Coding and Computational Art (Foundation). Friends of Ed. (2007)
 
Greenberg, I.: Processing: Creative Coding and Computational Art (Foundation). Friends of Ed. (2007)
 
      
 
      
Hull, M., Colton, S.: Towards a general framework for program generation in creative domains. In: Proceedings of the 4th International Joint Workshop on Computational Creativity (2007)
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Hull, M., [[Simon Colton]]: Towards a general framework for program generation in creative domains. In: Proceedings of the 4th International Joint Workshop on Computational Creativity (2007)
 
      
 
      
Machado, P., Cardoso, A.: NEvAr – the assessment of an evolutionary art tool. In: Proceedings of the AISB 2000 Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive Science (2000)
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* [[Penousal Machado]], [[Amílcar Cardoso]]: [[NEvAr – the assessment of an evolutionary art tool]]. In: Proceedings of the AISB 2000 Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive Science (2000). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.36.6858 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mc00.pdf
 
      
 
      
McCormack, J.: Impossible Nature. The Art of Jon McCormack. Australian Centre for the Moving Image (2004)
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* [[Jon McCormack]]: Impossible nature: the art of [[Jon McCormack]]. Australian Centre for the Moving Image, Melbourne (2004), ISBN 1 920805 08 7. http://diotima.infotech.monash.edu.au/~jonmc/sa/research/impossible-nature-the-art-of-jon-mccormack/ Review 1: http://www.gordonmonro.com/archive/McCormack_review.html Review 2: http://www.leonardo.info/reviews/dec2005/impossible_harle.html
 
      
 
      
 
Montana, D.: Strongly typed genetic programming. Journal of Evolutionary Computation 3, 199–230 (1995) http://dx.doi.org/10.1162/evco.1995.3.2.199
 
Montana, D.: Strongly typed genetic programming. Journal of Evolutionary Computation 3, 199–230 (1995) http://dx.doi.org/10.1162/evco.1995.3.2.199
 
      
 
      
Todd, S., Latham, W.: Evolutionary Art and Computers. Academic Press, London (1992)
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- {{LitBook |Autor = [[Stephen Todd]], [[William Latham]] |Titel = [[Evolutionary Art and Computers]] | Auflage = 1  | Verlag = Academic Press Inc | Ort =  Orlando | Jahr = 1992 | ISBN = 978-0124371859 | Seiten =  288}}
  
  

Version vom 11. Februar 2015, 18:41 Uhr


Reference

Simon Colton and Cameron Browne: Evolving Simple Art-based Games. In: Applications of Evolutionary Computing, EvoWorkshops2009. LNCS, Vol. 5484, Springer Verlag, 283-292.

DOI

http://link.springer.com/chapter/10.1007/978-3-642-01129-0_32

Abstract

Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A recent trend in so-called ‘new media’ art is to design online pieces which are dynamic and have an element of interaction and sometimes simple game-playing aspects. This defines the challenge addressed here: to automatically evolve dynamic, interactive art pieces with game elements. We do this by extending the Avera user-driven evolutionary art system to produce programs which generate spirograph-style images by repeatedly placing, scaling, rotating and colouring geometric objects such as squares and circles. Such images are produced in an inherently causal way which provides the dynamic element to the pieces. We further extend the system to produce programs which react to mouse clicks, and to evolve sequential patterns of clicks for the user to uncover. We wrap the programs in a simple front end which provides the user with feedback on how close they are to uncovering the pattern, adding a lightweight game-playing element to the pieces. The evolved interactive artworks are a preliminary step in the creation of more sophisticated multimedia pieces.

Extended Abstract

Bibtex

Used References

Gaver, W., Bowers, J., Boucher, A., Law, A., Pennington, S., Walker, B.: Electronic furniture for the curious home: Assessing ludic designs in the field. International Journal of Human-Computer Interaction 22(1/2), 119–152 (2007) http://dx.doi.org/10.1080/10447310709336958 https://www.researchgate.net/profile/William_Gaver/publication/220302227_Electronic_Furniture_for_the_Curious_Home_Assessing_Ludic_Designs_in_the_Field/links/00b49531dd1a9e46f5000000.pdf?ev=pub_int_doc_dl&origin=publication_detail&inViewer=true

Greenberg, I.: Processing: Creative Coding and Computational Art (Foundation). Friends of Ed. (2007)

Hull, M., Simon Colton: Towards a general framework for program generation in creative domains. In: Proceedings of the 4th International Joint Workshop on Computational Creativity (2007)

Montana, D.: Strongly typed genetic programming. Journal of Evolutionary Computation 3, 199–230 (1995) http://dx.doi.org/10.1162/evco.1995.3.2.199

- Stephen Todd, William Latham: Evolutionary Art and Computers. 1 Aufl., Academic Press Inc, Orlando, 1992, ISBN 978-0124371859, 288 Seiten.



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