Evolving for the Audience

Aus de_evolutionary_art_org
Version vom 13. November 2014, 21:49 Uhr von Gbachelier (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „ == Reference == McCormack, J.: Evolving for the Audience. International Journal of Design Computing, Special Issue on Designing Virtual Worlds, vol. 4 (2002).…“)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche

Reference

McCormack, J.: Evolving for the Audience. International Journal of Design Computing, Special Issue on Designing Virtual Worlds, vol. 4 (2002).

DOI

Abstract

This paper presents a novel type of artistic virtual environment, populated by evolving sonic agents. Particular attention is paid to the methodology employed as part of the agent’s evolu- tion in relation to the audience. Through a link between the real and virtual spaces, agents ev- olve implicitly to try to maintain the interest of the audience.

Extended Abstract

Bibtex

Used References

Ashby, WR: 1952, Design for a Brain, Chapman & Hall, London.

Bentley, PJ: 1999, Evolutionary design by computers, Morgan Kaufmann Publishers, San Francisco, Calif.

Bentley, PJ and Corne, DW (eds.): 2002, Creative Evolutionary Systems, Academic Press, London.

Bonabeau, EW and Theraulaz, G: 1994, Why Do We Need Artificial Life?, Artificial Life 1(3), 303-325.

Bowler, PJ: 1992, Lamarckism, in Keller, EF and Lloyd, EA (eds), Keywords in Evolutionary Biology, Harvard Uni- versity Press, Cambridge, MA, pp. 188-193.

Bulhak, A: 1999, Evolving Automata for Dynamic Rearrangement of Sampled Rhythm Loops in Dorin, A and McCormack, J (eds), First Iteration: a conference on generative systems in the electronic arts, CEMA, Mel- bourne, Australia, pp. 46-54.

Cariani, P: 1993, To evolve an ear: epistemological implications of Gordon Pask's electrochemical devices, Systems Research 10(3), 19-33.

Dawkins, R: 1982, The extended phenotype : the gene as the unit of selection, Freeman, Oxford [Oxfordshire] ; San Francisco.

Dawkins, R: 1986, The Blind Watchmaker, Longman Scientific & Technicial, Essex, UK.

Dorin, A and McCormack, J: 2001, First Iteration / Generative Systems (Guest Editor's Introduction), Leonardo 34(3), 335.

Dunne, A: 1999, Hertzian Tales: Electronic Products, Aesthetic Experience and Critical Design, Royal College of Art, London.

Grünbaum, B and Shephard, GC: 1993, Interlace Patterns in Islamic and Moorish Art, in Emmer, M (ed) The Visual Mind: Art and Mathematics, MIT Press, Cambridge, MA.

Holland, JH: 1992, Adaptation in natural and artificial systems : an introductory analysis with applications to biology, control, and artificial intelligence, MIT Press, Cambridge, Mass.

Holland, JH: 1995, Hidden order : how adaptation builds complexity, Addison-Wesley, Reading, Mass.

Langton, CG: 1995, Artificial life : an overview, MIT Press, Cambridge, Mass.

Manovich, L: 2001, The language of new media, MIT Press, Cambridge, Mass. ; London.

McCormack, J: 1993, Interactive Evolution of L-System Grammars for Computer Graphics Modelling, in Green, D and Bossomaier, T (eds), Complex Systems: from Biology to Computation, ISO Press, Amsterdam, pp. 118-130.

McCormack, J: 2001, Eden: An Evolutionary Sonic Ecosystem in Kelemen, J and Sosík, P (eds), Advances in Artificial Life, 6th European Conference, ECAL 2001, Springer, Prague, Czech Republic, pp. 133-142.

McCormack, J and Dorin, A: 2001, Art, Emergence and the Computational Sublime in Dorin, A (ed) Second Iteration: a conference on generative systems in the electronic arts, CEMA, Melbourne, Australia, pp. 67-81.

Mitchell, M: 1996, Introduction to Genetic Algorithms, MIT Press, Cambridge, MA.

Morris, R: 1999, Artificial worlds : computers, complexity, and the riddle of life, Plenum Trade, New York.

Norman, DA: 1990, The design of everyday things, Doubleday, New York.

Norman, DA: 1993, Things that make us smart : defending human attributes in the age of the machine, Addison- Wesley Pub. Co., Reading, Mass.

Raskin, J: 2000, The humane interface : new directions for designing interactive systems, Addison-Wesley, Reading, Mass. ; Harlow.

Reichardt, J: 1971, Cybernetics, art and ideas, New York Graphic Society, Greenwich, Conn.

Rooke, S: 2002, Eons of Genetically Evolved Algorithmic Images, in Bentley, PJ and Corne, DW (eds), Creative Evo- lutionary Systems, Academic Press, London, pp. 339-365.

Sims, K: 1991a, Artificial Evolution for Computer Graphics, Computer Graphics 25(4), 319-328.

Sims, K: 1991b, Interactive evolution of dynamical systems First European Conference on Artificial Life, MIT Press, Paris, pp. 171-178.

Sommerer, C and Mignonneau, L: 1998, Art as a Living System, in Sommerer, C and Mignonneau, L (eds), Art@Science, Springer, Wein, pp. 148-161.

Todd, S and Latham, W: 1992, Evolutionary Art and Computers, Academic Press, London.

Werner, GM and Dyer, MG: 1991, Evolution of Communication in Artificial Systems, in Langton, CG (ed) Artificial Life II, Addison-Wesley, Redwood City, CA, pp. 659-682.


Links

Full Text

http://web.mit.edu/lira/www/fall02_indStudy/Evolv_jonMcCormack.pdf


intern file

Sonstige Links