Extending the Range of Facial Types

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Steve DiPaola: Extending the Range of Facial Types. IEEE Journal of Visualization and Computer Animation, Vol 2, No 4, pp 129-131, 1991.



We describe, in case study form, techniques to extend the range of facial types and movement using a parametric facial animation system originally developed to model and control synthetic 3D faces limited to a normal range of human shape and motion. These techniques have allowed us to create a single authoring system that can create and animate a wide range of facial types that range from realistic, stylized, cartoon-like, or a combination thereof, all from the same control system. Additionally we describe image processing and 3D deformation tools that allow for a greater range of facial types and facial animation output.

Extended Abstract


Used References

Parke, “Parameterized model for facial animation’, IEEE Computer Graphics and Applications, 2, (9), 61-88, (1982).

T. Sederbergh and S. Parry, ‘Freeform deformation of solid geometric models’, SIGGRAPH ’86 Conference Proceedings, 20, (2), 151-160, (1986).

J. Lewis, ‘Algorithms for solid noise synthesis’, SIGGRAPH ’89 Conference Proceedings, 23, (3), 263-270, (1989).

D. Forsey and R. Bartels, ‘Hierarchical B-spline refinement’, SIGGRAPH ’88 Conference Proceedings, 22, (4), 205-212, (1988).


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