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== Bibtex ==  
 
== Bibtex ==  
 
+
@incollection{
 
+
year={2008},
 +
isbn={978-3-540-72876-4},
 +
booktitle={The Art of Artificial Evolution},
 +
series={Natural Computing Series},
 +
editor={Romero, Juan and Machado, Penousal},
 +
doi={10.1007/978-3-540-72877-1_19},
 +
title={Facing the Future: Evolutionary Possibilities for
 +
Human-Machine Creativity},
 +
url={http://dx.doi.org/10.1007/978-3-540-72877-1_19 http://de.evo-art.org/index.php?title=Facing_the_Future:_Evolutionary_Possibilities_for_Human-Machine_Creativity },
 +
publisher={Springer Berlin Heidelberg},
 +
author={McCormack, Jon},
 +
pages={417-451},
 +
language={English}
 +
}
  
 
== Used References ==
 
== Used References ==
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== Links ==
 
== Links ==
 
=== Full Text ===  
 
=== Full Text ===  
[http://www.csse.monash.edu.au/~jonmc/research/Papers/FacingTheFutureEXTRACT.pdf extern file]
+
http://www.csse.monash.edu.au/~jonmc/research/Papers/FacingTheFutureEXTRACT.pdf
  
 
[[intern file]]
 
[[intern file]]
  
 
=== Sonstige Links ===
 
=== Sonstige Links ===

Aktuelle Version vom 2. November 2015, 21:33 Uhr


Referenz

McCormack, Jon: Facing the Future: Evolutionary Possibilities for Human-Machine Creativity. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, S. 417-451.

DOI

http://link.springer.com/10.1007/978-3-540-72877-1_19

Abstract

This chapter examines the possibilities and challenges that lie ahead for evolutionary music and art. Evolutionary computing methods have enabled new modes of creative expression in the art made by humans. One day, it may be possible for computers to make art autonomously. The idea of machines making art leads to the question: what do we mean by ‘making art’ and how do we recognise and acknowledge artistic creativity in general? Two broad categories of human-machine creativity are defined: firstly, machines that make art like, and for, humans; and secondly, machines that make ‘art’ that is recognised as creative and novel by other machines or agents. Both these categories are examined from an evolutionary computing perspective. Finding ‘good’ art involves searching a phase-space of possibilities beyond astronomical proportions, which makes evolutionary algorithms potentially suitable candidates. However, the problem of developing artistically creative programs is not simply a search problem. The multiple roles of interaction, environment, physics and physicality are examined in the context of generating aesthetic output. A number of ‘open problems’ are proposed as grand challenges of investigation for evolutionary music and art. For each problem, the impetus and background are discussed. The paper also looks at theoretical issues that might limit prospects for art made by machines, in particular the role of embodiment, physicality and morphological computation in agent-based and evolutionary models. Finally, the paper looks at artistic challenges for evolutionary music and art systems.

Extended Abstract

Bibtex

@incollection{
year={2008},
isbn={978-3-540-72876-4},
booktitle={The Art of Artificial Evolution},
series={Natural Computing Series},
editor={Romero, Juan and Machado, Penousal},
doi={10.1007/978-3-540-72877-1_19},
title={Facing the Future: Evolutionary Possibilities for
Human-Machine Creativity},
url={http://dx.doi.org/10.1007/978-3-540-72877-1_19 http://de.evo-art.org/index.php?title=Facing_the_Future:_Evolutionary_Possibilities_for_Human-Machine_Creativity },
publisher={Springer Berlin Heidelberg},
author={McCormack, Jon},
pages={417-451},
language={English}
}

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Links

Full Text

http://www.csse.monash.edu.au/~jonmc/research/Papers/FacingTheFutureEXTRACT.pdf

intern file

Sonstige Links