Generative Art - Interactive Art: Delineations, Crossovers and Differences

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Oliver Gingrich, Alain Renaud: Generative Art - Interactive Art: Delineations, Crossovers and Differences. In: Generative Art 2012.

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Abstract

In digital art theory, the histories of generative art and interactive art are considered fundamentally interrelated, yet distinctively defined - mutually dependent, yet clearly separated by their respective discourse shaping definitions. Equally, in art practise, a multitude of hybrid art forms challenge these definitions - allowing for questions on the nature of the two currents. Both genres share a longstanding tradition in the practise of digital arts, while their theoretic concepts have been constantly refined by scholars over the last decades. Recently, their discussion has gained further momentum as both art forms received heightened attention in institutional discourse, curatorial display and theoretic reception. This paper focuses on the two neighbouring fields in the digital arts, their respective traditions, their conceptual demarcation lines and theoretic implications. We are singling out examples of hybrid nature, conceptual cross-overs between interactive art and generative art - that challenge their respective domineering definitions.

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Used References

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