Improvisational Media Space: Architecture and Strategies for Evolution

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Nemirovsky, Paul; Luger-Guillaume, Rebecca: Improvisational Media Space: Architecture and Strategies for Evolution. In: EvoMUSART 2004, S. 457-466.



This paper presents the current state in an ongoing development of the Emonic Environment (EE): a real-time improvisational system employing evolutionary principles for the mutation of media space. We position the associated problems in the context of user interaction, provide eight principles essential for creating an improvisational media environment, follow with a description of how the EE implements these principles, and conclude with a description of the evolutionary algorithms’ functionality.

Extended Abstract


booktitle={Applications of Evolutionary Computing},
series={Lecture Notes in Computer Science},
editor={Raidl, GüntherR. and Cagnoni, Stefano and Branke, Jürgen and Corne, DavidWolfe and Drechsler, Rolf and Jin, Yaochu and Johnson, ColinG. and Machado, Penousal and Marchiori, Elena and Rothlauf, Franz and Smith, GeorgeD. and Squillero, Giovanni},
title={Improvisational Media Space: Architecture and Strategies for Evolution},
url={ },
publisher={Springer Berlin Heidelberg},
author={Nemirovsky, Paul and Luger-Guillaume, Rebecca},

Used References

Nemirovsky, P., Watson, R.: Genetic Improvisation Model: a framework for real-time performance environments. In: Proceedings of EuroGP2003, Essex, UK (2003)

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Sims, K.: Galapagos. Information online at (1993),

Miranda, E.R.: On the Origins and Evolution of Music in Virtual Worlds. In: Bentley, P., Corne, D. (eds.) Creative Evolutionary Systems, Academic Press, San Francisco (2002)

Blackwell, T.M., Bentley, P.J.: Improvised Music with Swarms. In: Proceedings of Congress on Evolutionary Computation, CEC-2002 (2002)


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