Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche


Reference

Mor, Liraz; Liu, Chao; Von Mammen, Sebastian: Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture. In: EvoMUSART 2011, S. 364-373.

DOI

http://link.springer.com/10.1007/978-3-642-20520-0_37

Abstract

This paper describes a computer-based Interactive Biomimetic Space (IBS) installation. Through an interactive process, a user creates and relates new spaces. The simulation of a simplified ecosystem populates the created space with life. The installation attempts to inspire architectural design ideas by integrating biological principles. In particular, the biological concepts of stochastic motion, interaction and reproduction of artificial swarms have been explored and applied. Both the user and the swarm agents contribute to the design process, which results in interesting design outputs with a certain degree of unpredictability. We introduce the theoretical background of our work, outline its technical implementation, and present various interaction examples and scenarios.

Extended Abstract

Bibtex

@incollection{
year={2011},
isbn={978-3-642-20519-4},
booktitle={Applications of Evolutionary Computation},
volume={6625},
series={Lecture Notes in Computer Science},
editor={Di Chio, Cecilia and Brabazon, Anthony and Di Caro, GianniA. and Drechsler, Rolf and Farooq, Muddassar and Grahl, Jörn and Greenfield, Gary and Prins, Christian and Romero, Juan and Squillero, Giovanni and Tarantino, Ernesto and Tettamanzi, AndreaG.B. and Urquhart, Neil and Uyar, A.Şima},
doi={10.1007/978-3-642-20520-0_37},
title={Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture},
url={http://dx.doi.org/10.1007/978-3-642-20520-0_37 http://de.evo-art.org/index.php?title=Interactive_Biomimetic_Space:_An_Interactive_Installation_to_Explore_Living_Architecture },
publisher={Springer Berlin Heidelberg},
keywords={Interactive art; architectural design; swarm dynamics; computational development},
author={Mor, Liraz and Liu, Chao and von Mammen, Sebastian},
pages={364-373},
language={English}
}

Used References

Bonabeau, E., Dorigo, M., Theraulaz, G.: Swarm Intelligence: From Natural to Artificial Systems. Santa Fe Institute Studies in the Sciences of Complexity. Oxford University Press, New York (1999)

Jacob, C.J., Hushlak, G., Boyd, J.E., Nuytten, P., Sayles, M., Pilat, M.: Swarmart: Interactive Art from Swarm Intelligence. Leonardo 40(3), 248–258 (2007)

Laland, K., Brown, G.: Niche Construction, Human Behavior, and the Adaptive-Lag Hypothesis. Evolutionary Anthropology 15(3), 95 (2006)

McCormack, J., Bown, O.: Life’s What You Make: Niche Construction and Evolutionary Art. Applications of Evolutionary Computing, 528–537 (2009)

Reynolds, C.W.: Flocks, Herds, and Schools: A Distributed Behavioral Model. Computer Graphics 21(4), 25–34 (1987)

Unemi, T., Bisig, D.: Music by Interaction among Two Flocking Species and Human. In: Proceedings of the Third International Conference on Generative Systems in Electronic Arts, Melbourne, Australia, pp. 171–179 (2005)

von Mammen, S., Jacob, C.: Evolutionary Swarm Design of Architectural Idea Models. In: GECCO 2008: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Coputation, pp. 143–150. ACM, New York (2008)

Links

Full Text

[extern file]

intern file

Sonstige Links