Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture

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Mor, Liraz; Liu, Chao; Von Mammen, Sebastian: Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture. In: EvoMUSART 2011, S. 364-373.



This paper describes a computer-based Interactive Biomimetic Space (IBS) installation. Through an interactive process, a user creates and relates new spaces. The simulation of a simplified ecosystem populates the created space with life. The installation attempts to inspire architectural design ideas by integrating biological principles. In particular, the biological concepts of stochastic motion, interaction and reproduction of artificial swarms have been explored and applied. Both the user and the swarm agents contribute to the design process, which results in interesting design outputs with a certain degree of unpredictability. We introduce the theoretical background of our work, outline its technical implementation, and present various interaction examples and scenarios.

Extended Abstract


booktitle={Applications of Evolutionary Computation},
series={Lecture Notes in Computer Science},
editor={Di Chio, Cecilia and Brabazon, Anthony and Di Caro, GianniA. and Drechsler, Rolf and Farooq, Muddassar and Grahl, Jörn and Greenfield, Gary and Prins, Christian and Romero, Juan and Squillero, Giovanni and Tarantino, Ernesto and Tettamanzi, AndreaG.B. and Urquhart, Neil and Uyar, A.Şima},
title={Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture},
url={ },
publisher={Springer Berlin Heidelberg},
keywords={Interactive art; architectural design; swarm dynamics; computational development},
author={Mor, Liraz and Liu, Chao and von Mammen, Sebastian},

Used References

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Jacob, C.J., Hushlak, G., Boyd, J.E., Nuytten, P., Sayles, M., Pilat, M.: Swarmart: Interactive Art from Swarm Intelligence. Leonardo 40(3), 248–258 (2007)

Laland, K., Brown, G.: Niche Construction, Human Behavior, and the Adaptive-Lag Hypothesis. Evolutionary Anthropology 15(3), 95 (2006)

McCormack, J., Bown, O.: Life’s What You Make: Niche Construction and Evolutionary Art. Applications of Evolutionary Computing, 528–537 (2009)

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Unemi, T., Bisig, D.: Music by Interaction among Two Flocking Species and Human. In: Proceedings of the Third International Conference on Generative Systems in Electronic Arts, Melbourne, Australia, pp. 171–179 (2005)

von Mammen, S., Jacob, C.: Evolutionary Swarm Design of Architectural Idea Models. In: GECCO 2008: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Coputation, pp. 143–150. ACM, New York (2008)


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