Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity

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Reference

Hideyuki Takagi: Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity. in Advances in Soft Computing, edited by L. Rutkowski and J. Kacprzyk, Heidelberg, Germany: Physica-Verlag, pp.120-127 (2003).

DOI

http://link.springer.com/chapter/10.1007%2F978-3-7908-1902-1_15

Abstract

We summarize the outline of Interactive Evolutionary Computation (IEC) and discuss its research directions. Then, we introduce four IEC-based educational systems for artistic creativity for CG beginners. They are for CG lighting design, virtual aquarium, figurative education, and fireworks animation.

Extended Abstract

Bibtex

Used References

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Aoki K. and Takagi H., (1997) “3-D CG lighting with an interactive GA,” in 1st Int. Conf. on Conventional and Knowledge-based Intelligent Electronic Systems (KES’97), Adelaide, Australia, 296–301.

Aoki K. and Takagi H., (1998) “Interactive GA-based design support system for lighting design in 3-D computer graphics,” Trans. of IEICE, J81-DII(7), 1601–1608, (in Japanese).

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Nishino, H., Takagi, H. and Utsumiya, K., (2001) “Implementation and Evaluation of an IEC-Based 3D Modeling System,” in IEEE Int. Conf. on Systems, Man, and Cybernetics Conference (SMC2001), Tucson, AZ, USA, 1047–1052.

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Takagi H., (2001) “Interactive Evolutionary Computation: Fusion of the Capacities of EC Optimization and Human Evaluation,” Proceedings of the IEEE, 89 (9), 1275–1296. http://dx.doi.org/10.1109/5.949485

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