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== Publikationen ==
 
== Publikationen ==
 
===2014===
 
===2014===
 +
Jonathan Eisenmann, Matthew Lewis, Rick Parent: Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis. In: EvoMUSART 2014, S. 1-12. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_1
 +
 
===2013===
 
===2013===
 +
Jonathan Eisenmann, Matthew Lewis, Rick Parent: Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution. In: EvoMUSART 2013, S. 72-84. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_7
 +
 
===2012===
 
===2012===
 
===2011===
 
===2011===
 
===2010===
 
===2010===
 
===2009===
 
===2009===
 +
Jonathan Eisenmann, Matthew Lewis, Bryan Cline: Interactive Evolutionary Design of Motion Variants. IJCCI 2009: 127-134
 +
 
===2008===
 
===2008===
 
===2007===
 
===2007===
 +
Lewis, Matthew: Evolutionary Visual Art and Design. In: Romero & Machado: The Art of Artificial Evolution. S. 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1
 +
 +
Boris Georg Bezirtzis, Matthew Lewis, Cara Christeson: Interactive evolution for industrial design. Creativity & Cognition 2007: 183-192
 +
 
===2006===
 
===2006===
 
===2005===
 
===2005===
 +
Matthew Lewis, Keith Ruston: Aesthetic Geometry Evolution in a Generic Interactive Evolutionary Design Framework. New Generation Comput. 23(2): 171-179 (2005) DOI: http://dx.doi.org/10.1007/BF03037493
 +
 
===2004===
 
===2004===
 +
Lewis, Matthew: Aesthetic Video Filter Evolution in an Interactive Real-Time Framework. In: EvoMUSART 2004, S. 409-418. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_42
 +
 
===2003===
 
===2003===
 
===2002===
 
===2002===

Version vom 9. Oktober 2014, 12:24 Uhr

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Publikationen

2014

Jonathan Eisenmann, Matthew Lewis, Rick Parent: Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis. In: EvoMUSART 2014, S. 1-12. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_1

2013

Jonathan Eisenmann, Matthew Lewis, Rick Parent: Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution. In: EvoMUSART 2013, S. 72-84. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_7

2012

2011

2010

2009

Jonathan Eisenmann, Matthew Lewis, Bryan Cline: Interactive Evolutionary Design of Motion Variants. IJCCI 2009: 127-134

2008

2007

Lewis, Matthew: Evolutionary Visual Art and Design. In: Romero & Machado: The Art of Artificial Evolution. S. 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1

Boris Georg Bezirtzis, Matthew Lewis, Cara Christeson: Interactive evolution for industrial design. Creativity & Cognition 2007: 183-192

2006

2005

Matthew Lewis, Keith Ruston: Aesthetic Geometry Evolution in a Generic Interactive Evolutionary Design Framework. New Generation Comput. 23(2): 171-179 (2005) DOI: http://dx.doi.org/10.1007/BF03037493

2004

Lewis, Matthew: Aesthetic Video Filter Evolution in an Interactive Real-Time Framework. In: EvoMUSART 2004, S. 409-418. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_42

2003

2002

2001

2000

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