MultiCam: A System for Interactive Rendering of Abstract Digital Images: Unterschied zwischen den Versionen

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche
(Die Seite wurde neu angelegt: „ == Reference == Jeffrey Smith, Ergun Akleman, Richard Davison and John Keyser: MultiCam: A System for Interactive Rendering of Abstract Digital Images. I…“)
 
(Abstract)
Zeile 7: Zeile 7:
  
 
== Abstract ==
 
== Abstract ==
In this paper, we present an artist's tool, MultiCam, to desi~ abstract paintings with a simple, interactive, and
+
In this paper, we present an artist's tool, MultiCam, to design abstract paintings with a simple, interactive, and
 
intuitive rendering technique. This interactive rendering system is inspired by multiple view ray-tracing techniques
 
intuitive rendering technique. This interactive rendering system is inspired by multiple view ray-tracing techniques
 
that are based on the cubist principle of multiple views and collage.
 
that are based on the cubist principle of multiple views and collage.

Version vom 31. Januar 2015, 21:13 Uhr


Reference

Jeffrey Smith, Ergun Akleman, Richard Davison and John Keyser: MultiCam: A System for Interactive Rendering of Abstract Digital Images. In: Bridges 2004. Pages 265–272

DOI

Abstract

In this paper, we present an artist's tool, MultiCam, to design abstract paintings with a simple, interactive, and intuitive rendering technique. This interactive rendering system is inspired by multiple view ray-tracing techniques that are based on the cubist principle of multiple views and collage.

Extended Abstract

Bibtex

Used References

[1] E. Akleman and S. Meadows, "Camera Painting", webpage: www-viz.tamu.edulfaculty/ergunlresearchlartisticdepiction/

[2] R. H. Bartels, J. C. Beatty, and B. A Barsky, An Introduction To Splines for Use in Computer Graphics & Geometric Modeling. Los Altos, Calif.: Morgan Kaufmann Publishers, Inc., 1987.

[3] D. Cooper, The Cubist Epoch. New York: Phaidon Publishers, Inc., 1971.

[4] P. Cooper, Interpreting Cezanne. London: Tate Publishing, 1996.

[5] C. Curtis, S. Anderson, K. Fleischer, and D. Salesin. "Computer-Generated Watercolor", Proc. SIGGRAPH '97, pp. 421-430, Aug., 1997.

[6] A Glassner, "Cubism and Cameras: Free-form Optics for Computer Graphics", Microsoft Technical Report, MSR-TR-20oo-05, http://www.glassner.comlandrew/cg/researchlcubismlcubism.htm

[7] A Gooch, B. Gooch, P. Shirley, and E. Cohen, "A Non-Photorealistic Lighting Model for Automatic Technical Illustration", Proc. SIGGRAPH '98, pp. 447-452, Aug., 1998. [Gooc2oo1] B. Gooch and A Gooch, Non-Photorealistic Rendering. Natick, Mass.: AK. Peters, Ltd., 2001.

[8] C. Goodman, Digital Visions Computers and Art. New York: Harry N. Abrams, Inc., 1988.

[9] P. Haeberli, "Paint by Numbers: Abstract Image Representations", Proc. SIGGRAPH '90, pp. 207- 214, Aug., 1990.

[10] C. Knight, "Composite Views: Themes and Motifs in Hockney's Art." David Hockney: A Retrospective. Organizers, M. Tuchman and S. Barron. New York: Harry N. Abrams, Inc., 1988.

[11] B. Meier, "Painterly Rendering for Animation", Proc. SIGGRAPH '96, pp. 477-484, Aug., 1996.

[12] S. Meadows and E. Akleman, "Abstract Digital Paintings Created with Painting Camera Technique", Proc. D'ART 2000lInformation Visualization 2000, London, United Kingdom, July, 2000.

[13] M. Mohr, Personal website, www.emohr.comlindex.shtml.

[14] OpenGL Architecture Review Board, M. Woo, J. Neider, T. Davis, D. Shreiner, OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2. Reading, Mass.: Addison- Wesley, 1999.

[15] H. Read, A Concise History of Modern Painting. London: Thames and Hudson, 1974.

[16] D. Rogers and J.A Adams, Mathematical Elements for Computer Graphics. New York: McGraw- Hill, Inc., 1976.

[17] K. Sims, "Artificial Evolution for Computer Graphics", Proc. SIGGRAPH '91, pp. 319-328, July, 1991.

[18] S. Snibbe, Personal website, www.snibbe.comlscottlindex.html.

[19] S. Snibbe and G. Levin E., "Interactive Dynamic Abstraction", Proc. NPAR 2000, pp. 21-29, June, 2000.

[20] C. Utterback. "Liquid Time: An Exploration of Video Cubism", SIGGRAPH 2000 Conference Abstracts and Applications, p. 223, July, 2000.


Links

Full Text

http://archive.bridgesmathart.org/2004/bridges2004-265.pdf

intern file

Sonstige Links

http://archive.bridgesmathart.org/2004/bridges2004-265.html