Patch-Based Geometric Texture Synthesis

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Reference

Zainab AlMeraj, Craig S. Kaplan, Paul Asente: Patch-Based Geometric Texture Synthesis. In: Donald H. House, Cindy Grimm (Eds.): Workshop on Computational Aesthetics, 2013. 15-20

DOI

http://dl.acm.org/citation.cfm?doid=2487276.2487278

Abstract

Inspired by the results of recent studies on the perception of geometric textures, we present a patch-based geometric synthesis algorithm that mimics observed synthesis strategies. Our synthesis process first constructs an overlapping grid of copies of the exemplar, and then culls individual motifs based on overlaps and the enforcement of minimum distances.

Extended Abstract

Bibtex

@inproceedings{AlMeraj:2013:PGT:2487276.2487278,
author = {AlMeraj, Zainab and Kaplan, Craig S. and Asente, Paul},
title = {Patch-based Geometric Texture Synthesis},
booktitle = {Proceedings of the Symposium on Computational Aesthetics},
series = {CAE '13},
year = {2013},
isbn = {978-1-4503-2203-4},
location = {Anaheim, California},
pages = {15--19},
numpages = {5},
url = {http://doi.acm.org/10.1145/2487276.2487278 http://de.evo-art.org/index.php?title=Patch-Based_Geometric_Texture_Synthesis },
doi = {10.1145/2487276.2487278},
acmid = {2487278},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {non-photorealistic rendering, texture synthesis, vector graphics},
} 

Used References

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