Procedural 3D Texture Synthesis Using Genetic Programming TR

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Reference

A. Hewgill and Brian J. Ross: Procedural 3D Texture Synthesis Using Genetic Programming. Brock COSC TR CS-03-06, April 2003.

DOI

Abstract

The automatic synthesis of procedural textures for 3D surfaces using genetic pro- gramming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural evolution. Genetic programming uses genetic algorithms on tree structures, which are interpretable as computer programs or mathematical formulae. We use a texture generation language as a target language for genetic programming, and then use it to evolve textures having particular characteristics of interest. The texture generation language used here includes operators useful for texture creation, for example, mathematical operators, and colour and noise functions. In order to be practical for 3D model rendering, the language includes primitives that access surface information for the point being rendered, such as coordinates values, normal vectors, and surface gradients. A variety of experiments successfully generated pro- cedural textures that displayed visual characteristics similar to the target textures used during training.

Extended Abstract

Bibtex

Used References

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