SBEAT3: A tool for multi-part music composition by simulated breeding

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Reference

Tatsuo Unemi: SBEAT3: A tool for multi-part music composition by simulated breeding. Proceedings of the Eighth International Conference on Artificial Life (A-Life VIII), Sydney, Australia, pp. 410–413.

DOI

Abstract

This paper presents a design of support system for mu- sical composition based on Simulated Breeding. In our system named SBEAT3, each individual in the popula- tion is a short musical section of sixteen beats including 23 parts, thirteen solos, two chords and eight percus- sions.The melody and rhythm are generated by a type of recursive algorithm from genetic information. By select- ing favorite piece among scores displayed on the screen, the user listens to the sounds and decides which should be theparents to reproduce the offspring in the next gen- eration. The genetic codes of children are generated through mutation and crossover. Iterating this process, the user obtains better pieces gradually. Embedding some domain specific functions, such as changing tempo and selecting tones, we can build a useful tool to make it easier for a beginner to compose his/her favorite musical pieces.

Extended Abstract

Bibtex

Used References

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Links

Full Text

http://www.alife.org/alife8/proceedings/sub1607.pdf

intern file

Sonstige Links

http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.3.3104