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  1. Evolving Families of Shapes‏‎ (2 Bearbeitungen)
  2. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  3. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Bearbeitungen)
  4. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  5. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  6. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  7. Three Families of Mitered Borromean Ring Sculptures‏‎ (2 Bearbeitungen)
  8. Suggestive Hatching‏‎ (2 Bearbeitungen)
  9. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  10. Using Physiological Signals to Evolve Art‏‎ (2 Bearbeitungen)
  11. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  12. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  13. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  14. Evaluation of Creative Aesthetics‏‎ (2 Bearbeitungen)
  15. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  16. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  17. Computer Software for Measuring Creative Search‏‎ (2 Bearbeitungen)
  18. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  19. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  20. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  21. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  22. Tilings of Sequences of Co-evolved Images‏‎ (2 Bearbeitungen)
  23. Underlying Tiles in a 15th Century Mamluk Pattern‏‎ (2 Bearbeitungen)
  24. Viewpoint Quality: Measures and Applications‏‎ (2 Bearbeitungen)
  25. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  26. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  27. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  28. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  29. Representational Random Walks‏‎ (2 Bearbeitungen)
  30. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  31. Active learning in very large databases‏‎ (2 Bearbeitungen)
  32. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  33. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  34. Color Search and Replace‏‎ (2 Bearbeitungen)
  35. Towards MCTS for Creative Domains‏‎ (2 Bearbeitungen)
  36. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  37. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Bearbeitungen)
  38. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  39. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  40. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  41. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  42. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  43. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  44. Real-World Tessellations‏‎ (2 Bearbeitungen)
  45. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  46. Evolving Figurative Images Using Expression-Based Evolutionary Art‏‎ (2 Bearbeitungen)
  47. Creative Search Trajectories and their Implications‏‎ (2 Bearbeitungen)
  48. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  49. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  50. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)

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