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  1. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  2. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  3. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  4. 3D-Dithered Ortho-Pictures: 3D Models from Independent 2D Images‏‎ (2 Bearbeitungen)
  5. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  6. Art-directed Watercolor Rendered Animation‏‎ (2 Bearbeitungen)
  7. Evaluation of Creative Aesthetics‏‎ (2 Bearbeitungen)
  8. A Review of the Fractal Image Coding Literature‏‎ (2 Bearbeitungen)
  9. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  10. Computer Software for Measuring Creative Search‏‎ (2 Bearbeitungen)
  11. Suggestive Hatching‏‎ (2 Bearbeitungen)
  12. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  13. Evolving Families of Shapes‏‎ (2 Bearbeitungen)
  14. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  15. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Bearbeitungen)
  16. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  17. Collaborative Preference Learning‏‎ (2 Bearbeitungen)
  18. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  19. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  20. Representational Random Walks‏‎ (2 Bearbeitungen)
  21. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  22. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  23. Automated Collage Generation - With More Intent 2011‏‎ (2 Bearbeitungen)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  25. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Bearbeitungen)
  26. Automatic learning of multiple extended Boolean queries by multiobjective GA-P algorithms‏‎ (2 Bearbeitungen)
  27. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  28. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  29. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (2 Bearbeitungen)
  30. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  31. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  32. Real-World Tessellations‏‎ (2 Bearbeitungen)
  33. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Bearbeitungen)
  34. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  35. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  36. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  37. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  38. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  39. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  40. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  41. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  42. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  43. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  44. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  45. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  46. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  47. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  48. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  49. Fitness functions for ant colony paintings‏‎ (2 Bearbeitungen)
  50. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)

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