THE CONCEPT OF EMERGENCE IN GENERATIVE ART

Aus de_evolutionary_art_org
Version vom 17. November 2014, 20:17 Uhr von Gbachelier (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „ == Reference == Monro, Gordon: THE CONCEPT OF EMERGENCE IN GENERATIVE ART. Master-Thesis, Sydney Conservatorium of Music, University of Sydney, 2007 == DOI…“)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche


Reference

Monro, Gordon: THE CONCEPT OF EMERGENCE IN GENERATIVE ART. Master-Thesis, Sydney Conservatorium of Music, University of Sydney, 2007

DOI

Abstract

Generative art is any art practice where the artist creates a process that in turn acts with some degree of autonomy to create all or part of an artwork. It represents a particularly intriguing interaction between art and science, as not only does the artist use technological means (typically computer programs), but also the art itself often relates to fundamental questions about life and what it is to be human in the face of rapid technical advance. Indeed much generative art is closely allied to the scientific discipline called Artificial Life, which asks similar questions from a scientific point of view. A concept underlying much generative art, and the science of Artificial Life, is that of emergence. Broadly speaking, a system exhibits emergent behaviour if something “extra” occurs; in some sense more comes out of it than was put in. The concept of emergence has links to several disciplines, and it has no clear definition; it appears that there are several concepts going under the same name. This essay aims to tease out a definition of emergence suitable for discussions of generative art. The first two chapters of the essay contain introductory remarks on definitions and on generative art. Chapter 3 considers examples of emergent phenomena in science; these examples are largely, but not exclusively, connected with Artificial Life. Chapter 4 discusses several definitions of emergence from the literature; again these are mostly connected with Artificial Life, and have some relation to discussions of generative art. In Chapter 5 a definition of “generative-art emergence” is proposed; this definition is specifically adapted to discussions of generative art. Chapter 6 applies the definition to a selection of generative artworks that are contenders for exhibiting emergence. The essay concludes with reflections on some of the issues raised.

Extended Abstract

Bibtex

Used References

ArtsConnect, 2004. “Gay Chapman: DECOMPOSE Exhibition @ Manly Art Gallery.” ArtsConnect, <http://artsconnect.com.au/artnews/archive/june_manlyartgallery.htm>. Accessed 30th December 2006.

Bak, Per, Chao Tang and Kurt Wiesenfeld, 1988. “Self-organized criticality.” Physical Review A vol. 38, no. 1, pp. 364-374.

Bedau, Mark A., 1997. “Weak emergence.” In Philosophical Perspectives 11, Mind, Causation and World, supplement to NOÛS, ed. James E. Tomberlin, Malden, MA: Blackwell Publishers, pp. 375–399.

Bedau, Mark A., 2003. “Downward causation and the autonomy of weak emergence” (draft). <http://people.reed.edu/~mab/publications/papers/principia.pdf>. Accessed 12th April 2007. (The paper has appeared in printed form as “Downward causation and autonomy in weak emergence”, Principia vol. 6 (2003), pp. 5–50, but I was unable to consult the printed version.)

Bentley, Peter J. and David W. Corne (eds), 2002. Creative Evolutionary Systems. San Diego: Academic Press.

Berlekamp, Elwyn R., John H. Conway and Richard K. Guy, 1982. Winning Ways for your Mathematical Plays: Vol. 2, Games in Particular. London: Academic Press.

Bird, Jon and Paul Layzell, 2002. “The evolved radio and its implications for modelling the evolution of novel sensors.” In Proceedings of the 2002 Congress on Evolutionary Computation (CEC2002), pp. 1836–1841. Available online at <http://www.hpl.hp.com/research/bicas/pubs/pub-10.pdf>.

Bonabeau, Eric, Marco Dorigo and Guy Theraulaz, 1999. Swarm Intelligence: From Natural to Artificial Systems. New York: Oxford University Press.

Boolos, George S., John P. Burgess and Richard C. Jeffrey, 2002. Computability and Logic, 4th edn. Cambridge University Press.

Brown, Paul, 2002. “Stepping stones in the mist.” In Creative Evolutionary Systems, eds Peter J. Bentley and David W. Corne, San Francisco: Morgan Kaufmann, pp. 387–407.

Brown, Richard, 2001. Biotica, by Richard Brown with Igor Aleksander, Jonathan Mackenzie and Joe Faith and a preface by Mike King. London: Royal College of Art.

Burke, Tim, 2003. “Something to do with emergent art: Speaker’s notes.” <http://serendip.brynmawr.edu/local/scisoc/emergence/burke.html>. Accessed 22nd May 2007.

Burraston, Dave, 2005. “Composition at the edge of chaos.” In Generate + Test: Proceedings of the Australasian Computer Music Conference 2005, eds Timothy Opie and Andrew R. Brown, Brisbane: Creative Industries, Queensland University of Technology, pp. 27–35.

Burraston, Dave and Ernest Edmonds, 2005. “Cellular automata in generative electronic music and sonic art: A historical and technical review.” Digital Creativity vol. 16 no. 3, pp. 165–185.

Cariani, Peter, 1992. “Emergence and artificial life.” In Artificial Life II: Proceedings of the Workshop on Artificial Life Held February, 1990 in Santa Fe, New Mexico, ed. Christopher G. Langton, Charles Taylor, J. Doyne Farmer and Steen Rasmussen, Redwood City, CA: Addison- Wesley, pp. 775–797.

Chapman, Robert L. (ed.), 1994. The Concise Roget’s International Thesaurus, 5th edn. New York: HarperCollins. (The name “Roget” is now in the public domain, so this work need not be connected with any other “Roget’s Thesaurus”.)

Clark, Andy, 1996. “Happy couplings: Emergence and explanatory interlock.” In The Philosophy of Artificial Life, ed. Margaret A. Boden, Oxford University Press, 1996, pp. 262–281. Contingency Analysis, 2006. “Monte Carlo method.”

<http://www.riskglossary.com/link/monte_carlo_method.htm>. Accessed 30th December 2006. Cook, Stephen, 2007. “The P versus NP problem.”

<http://www.claymath.org/millennium/P_vs_NP/pvsnp.pdf>. Accessed 11th February 2007. Cope, David, 2001. Virtual Music: Computer Synthesis of Musical Style. Cambridge, MA: MIT Press.

Damper, R.I., 2000. “Emergence and levels of abstraction: Editorial for the special issue on ‘Emergent Properties of Complex Systems’.” International Journal of Systems Science vol. 31 no. 1, pp. 811–818.

Darley, Vince, 1994. “Emergent phenomena and complexity.” In Artificial Life IV, eds. Rodney A. Brooks and Pattie Maes, Cambridge, MA: MIT Press, pp. 411–416.

Deguet, Joris, Yves Demazeau and Laurent Magnin, 2005. “Elements about the emergence issue: A survey of emergence definitions.” Proceedings of ECCS’05, European Conference on Complex Systems Paris, 14-18 November 2005. eds Paul Bourgine, François Képès and Marc Schoenauer, <http://complexite.free.fr/ECCS05/proceedingsECCS05.pdf>, pp. 346–361. Accessed 24th May 2007.

Devlin, Keith, 2000. The Math Gene. Basic Books. (No place of publication given.)

Dewey, John, 1934. Art as Experience. Reprint edition by Perigee Books, The Berkley Publishing Group, New York, 1980. (Page references are to this reprint.)

Dickie, George, 1984. The Art Circle: A Theory of Art. New York: Haven Publications, 1984. Reprint edition by Chicago Spectrum Press, Evanston, IL, 1997. (Page references are to this reprint.)

D’Israeli, Isaac, 1838. Curiosities of Literature, 10th edn. London: Edward Moxon, 1838. Dorin, Alan, 2001. “Generative Processes and the Electronic Arts.” Organized Sound vol. 6, pp. 47– 54.

Dorin, Alan and Jon McCormack, 2001. “First iteration: A conference on generative systems in the electronic arts.” Leonardo vol 34 no. 3, pp. 239–242.

Driessens, Erwin and Maria Verstappen, 2007. “Ima algorithm.” <http://www.xs4all.nl/~notnot/ima/IMAcat.html>. Accessed 21st April 2007.

Electronic Arts, 2006. “About Spore.” <http://www.spore.com/about.php>. Accessed 19th May 2007.

Electronic Arts, 2007. “SimCity 4.” <http://simcity.ea.com/>. Accessed 22nd May 2007.

Esler, Robert W., 2005. “Performing algorithmic computer music: Creating an interpretative context for David Birchfield's ‘Community Art: Resonant Energy’.” In Generate + Test: Proceedings of the Australasian Computer Music Conference 2005, eds Timothy Opie and Andrew R.

Brown, Brisbane: Creative Industries, Queensland University of Technology, pp. 57–62.

Emmeche, Claus, 1992. “Modeling life: A note on the semiotics of emergence and computation in artificial and natural living systems.” In Biosemiotics: The Semiotic Web 1991, eds Thomas A. Sebeok & Jean Umiker-Sebeok, Berlin: Mouton de Gruyter, pp. 77–99.

Friedman, Batya, Peter H. Kahn, Jr and Jennifer Hagman, 2003. “Hardware companions? What online AIBO discussion forums reveal about the human-robotic relationship.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘03), New York: ACM Press, pp. 273–280. Available online at <http://projects.ischool.washington.edu/vsd/files/friedman03hardwarecompanions.pdf>.

Galanter, Philip, 2003. “What is generative art? Complexity theory as a context for art theory.” In 6th International Conference, Exhibition and Performances on Generative Art and Design (GA 2003), Milan. Available online at <http://www.generativedesign.com/> and at <http://www.philipgalanter.com/downloads/ga2003_paper.pdf>.

Gardner, Martin, 1970. “Mathematical games” (column). Scientific American, vol. 223 issue 4, October 1970, pp. 120–123.

Gardner, Martin, 1971. “Mathematical games” (column). Scientific American, vol. 223 issue 2, February 1971, pp. 112–117.

Gell-Mann, Murray, 1994. The Quark and the Jaguar: Adventures in the Simple and the Complex. New York: W. H. Freeman and Company. Paperback edition by Abacus, London, 1995. (Page references are to this paperback edition.)

Graham-Rowe, Duncan, 2002. “Radio emerges from the electronic soup.” New Scientist no. 2358, 31st August 2002, p. 19.

Goldman, Michael, 2005. “Bat au natural [sic].” <http://digitalcontentproducer.com/dcc/revfeat/video_bat_au_natural/>. Accessed 24th April 2007.

Grishchenko, Victor S., 2006. “Back to the basics: Zipf’s law.” <http://oc-co.org/?p=79>. Accessed 16th June 2007.

Gunew, Sneja, 1996. “Performing Australian Ethnicity: ‘Helen Demidenko’.” In From a Distance: Australian Writers and Cultural Displacement, eds. Wenche Ommundsen and Hazel Rowley,

Geelong, Victoria: Deakin University Press, 1996, pp. 159–171. Available online at <http://faculty.arts.ubc.ca/sgunew/HDDUP.HTM>. Accessed 28th December 2006.

Haacke, Hans, 2003. “Condensation Cube.” Leonardo vol. 36, p. 265.

Hancock, Oliver, 1999. “Music with the gestural qualities of environmental sounds: Using a nonlinear dynamic system as physical metaphor.” In Imaginary Space: Proceedings of the 1999 Australasian Computer Music Conference, Wellington: School of Music, Victoria University of Wellington, pp. 48–51.

Holland, John H, 1998. Emergence: From Chaos to Order. Cambridge, MA: Perseus Publishing.

Huws, Ursula, 2000. “Nature, Technology and Art: The Emergence of a New Relationship?” Leonardo vol. 33, pp. 33–40.

Jet Propulsion Laboratory, 2007. “Cassini-Huygens: Mission – Gravity Assists/Flybys.” <http://saturn.jpl.nasa.gov/mission/gravity-assists.cfm>. Accessed 28th April 2007.

Johnson, Steven, 2001. Emergence: The Connected Lives of Ants, Brains, Cities and Software. London: Penguin Books.

Kaneko, Kunihiko and Junji Suzuki, 1994. “Evolution to the edge of chaos in an imitation game.” Artificial Life III, ed. Christopher C. Langton, Santa Fe Institute Studies in the Sciences of Complexity Proceedings Volume XVII, Reading, MA: Addison-Wesley, pp. 43–54.

Knuth, Donald Ervin, 1973. The Art of Computer Programming: Vol. 1 Fundamental Algorithms, 2nd edn. Reading, MA: Addison-Wesley.

Kolve, Carsten, 2007. “Vfx work.” <http://www.kolve.com/vfxwork/vfxwork.htm>. Accessed 21st April 2007.

Langton, Christopher G., 1986. “Studying artificial life with cellular automata.” Physica D, vol. 22D, Oct–Nov 1986, pp. 120–149.

Langton, Christopher G., 1992. “Artificial Life.” In 1991 Lectures in Complex Systems, eds. L. Nadel and D. Stein, Santa Fe Institute Studies in the Science of Complexity, Reading, MA: Addison- Wesley, pp. 189–241. Reprinted in The Philosophy of Artificial Life, ed. Margaret A. Boden, Oxford University Press, 1996, pp. 39–93. (Page references are to this reprint.) This is a revised version of a paper that first appeared in 1989.

Lansing, J. Stephen and James N. Kremer, 1994. “Emergent properties of Balinese water networks: Coadaptation on a rugged fitness landscape.” Artificial Life III, ed. Christopher C. Langton, Santa Fe Institute Studies in the Sciences of Complexity Proceedings Volume XVII, Reading, MA: Addison-Wesley, pp. 201–223.

LeWitt, Sol., 1967. “Paragraphs on conceptual art.” Artforum, June 1967. Available online at <http://www.ic.sunysb.edu/Stu/kswenson/lewitt.htm>.

Li, Wentian, 1992. “Random texts exhibit Zipf’s-Law-like word frequency distribution.” IEEE Transactions on Information Theory vol. 38 no. 6, pp. 1842–1844.

Lippard, Lucy R., 1973. Six Years: The Dematerialization of the Art Object from 1996 to 1972. London: Studio Vista.

Marks, Laura U., 2006. “Infinity and accident: Strategies of enfoldment in Islamic art and computer art.” Leonardo vol. 39 no. 1, pp. 37–42.

Marter, Joan M., 1991. Alexander Calder. Cambridge University Press.

McCormack, Jon, 2003. “Evolving sonic ecosystems.” Kybernetes vol. 32, pp. 184–202.

McCormack, Jon, 2004. Impossible Nature: The Art of Jon McCormack. Melbourne: Australian Centre for the Moving Image.

McCormack, Jon, 2007. “Eden: an evolutionary sonic ecosystem.” <http://www.csse.monash.edu.au/~jonmc/projects/eden>. Accessed 26th May 2007.

McCormack, Jon and Alan Dorin, 2001. “Art, emergence and the computational sublime.” In Second Iteration: Second International Conference on Generative Systems in the Electronic Arts, (CD- ROM), Melbourne: Centre for Electronic Media Arts, Monash University, 15 pages. Available online at <http://www.csse.monash.edu.au/~jonmc/research/Papers/art-2it.pdf>.

McDonough, Richard, 2002. “Emergence and creativity: Five degrees of freedom.” In Creativity, Cognition and Knowledge: An Interaction, ed. Terry Dartnall, Westport, CT: Praeger, pp. 283– 302; discussion and references pp. 302–320.

Meyer, Ursula, 1972. Conceptual Art. New York: E. P. Dutton.

Milicevic, Mladen, 1996. “Computer music and the importance of fractals, chaos, and complexity theory.” 3emes Journées d'Informatique Musicale (JIM96), available at <http://recherche.ircam.fr/equipes/repmus/jim96/actes/milicevic.html>. Accessed 22nd May 2007.

Mitchell, Kerry, 1999. “The fractal art manifesto.” <http://www.fractalus.com/info/manifesto.htm>. Accessed 18th May 2007.

Moura, Leonel and Henrique Garcia Pereira, 2004. “Symbiotic art manifesto: Making the artists that make the art.” <http://www.lxxl.pt/artsbot/index.html>. Accessed 31st December 2006. New Line Productions, 2007. “Helm’s Deep: Massive brains.”

<http://www.lordoftherings.net/effects/>. Accessed 21st April 2007 (click on “Enter Helm’s Deep”, then “Armies” and then “Massive Brains”).

Oxford English Dictionary, 1989. The Oxford English Dictionary, 2nd edn. Prepared by J.A. Simpson and E.S.C. Weiner. Oxford: Clarendon Press.

Pask, Gordon, 1960. “The natural history of networks.” In Self-organizing Systems: Proceedings of an Interdisciplinary Conference, 5 and 6 May, 1959, International Tracts in Computer Science and Technology and their Application, Oxford: Pergamon Press, pp. 232–263. Peitgen, Heinz-Otto, Hartmut Jürgens and Dietmar Saupe, 1992. Chaos and Fractals: New Frontiers of Science. New York: Springer-Verlag.

Peterson, Ivars, 2001. “Lava lamp randomness.” <http://www.maa.org/mathland/mathtrek_5_7_01.html>. Accessed 28th April 2007.

Pritchett, James, 2006. “Cage, John.” Grove Music Online, ed. L. Macy, <http://www.grovemusic.com>. Accessed 30th December 2006.

Quaranta, Domenico, 2006. “Generative Ars [sic].” <http://www.cstem.it/generative_ars_e.php>. Accessed 29th December 2006.

Rasmussen, Steen, Nils A. Baas, Bernd Mayer, Martin Nilsson and Michael W. Olesen, 2002. “Ansatz for dynamical hierarchies.” Artificial Life vol. 7, pp. 329–353.

Ray, Thomas S., 1992. “An approach to the synthesis of life.” In Artificial Life II, eds Christopher G. Langton, Charles Taylor, J. Doyne Farmer and Steen Rasmussen, Redwood City, CA: Addison- Wesley, pp. 371–408. Reprinted in The Philosophy of Artificial Life, ed. Margaret A. Boden, Oxford University Press, 1996, pp. 111–145. (Page references are to this reprint.)

Ray, Thomas S., 1994. “An evolutionary approach to synthetic biology: Zen and the art of creating life.” Artificial Life vol. 1, pp. 179–209.

Reynolds, Craig, 1987. “Flocks, herds, and schools: A distributed behavioral model.” Computer Graphics vol 21 no. 4 (ACM SIGGRAPH '87 Conference Proceedings, Anaheim, California, July 1987), pp. 25–34. Available online at <http://www.cs.toronto.edu/~dt/siggraph97-course/cwr87/>.

Reynolds, Craig, 2001. “Boids: Background and update.” <http://www.red3d.com/cwr/boids/>. Accessed 5th January 2007.

Rocha, Luis M., 1999. From Artificial Life to Semiotic Agent Models: Review and Research Directions. Technical Report LA-UR-99-5475, Los Alamos National Laboratory. Available online at <http://informatics.indiana.edu/rocha/sim/review.html>.

Ronald, Edmund M.A. and Moshe Sipper, 2000. “Engineering, emergent engineering, and Artificial Life: Unsurprise, unsurprising surprise, and surprising surprise.” In Artificial Life VII, eds Mark A. Bedau, John S. McCaskill, Norman H. Packard and Steen Rasmussen, Cambridge, MA: MIT Press, pp. 523–528.

Ronald, Edmund M.A., Moshe Sipper and Mathieu S. Capcarrère, 1999. “Design, observation, surprise! A test of emergence.” Artificial Life vol. 5, pp. 225–239.

Sheridan, Sonia Landy, 1983. “Generative systems versus copy art: A clarification of terms and ideas.” Leonardo vol. 16, pp. 103–108.

Sims, Karl, 1991. “Artificial evolution for computer graphics.” Computer Graphics, vol. 25, pp. 319– 328.

Sims, Karl, 1993. “Genetic Images.” <http://www.genarts.com/karl/genetic-images.html>. Accessed 23rd May 2007.

Sims, Karl, 1994a. “Evolving virtual creatures.” In Computer Graphics (Siggraph '94) Annual Conference Proceedings, Association for Computing Machinery Special Interest Group on Graphics, pp. 15–22. Available online at <http://www.genarts.com/karl/papers/siggraph94.pdf>.

Sims, Karl, 1994b. “Evolving 3D morphology and behavior by competition.” In Artificial Life IV: Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems, eds Rodney Brooks and Pattie Maes, Cambridge, MA: MIT Press, pp. 28–39. Available online at <http://www.genarts.com/karl/papers/alife94.pdf>.

Sims, Karl, 1994c. “Evolved virtual creatures.” Movie, duration 4 mins. Available online at <http://www.archive.org/details/sims_evolved_virtual_creatures_1994>.

Sims, Karl, 1997. “Galápagos.” <http://www.genarts.com/galapagos/index.html>. Accessed 24th April 2007.

Sipser, Michael, 1997. Introduction to the Theory of Computation. Boston: PWS Publishing Company.

Soban, Bogdan, 2006. “Generative art definitions, thoughts and views.” <http://www.soban- art.com/definitions.asp>. Accessed 29th December 2006.

Steels, Luc, 1995. “The artificial life roots of artificial intelligence.” In Artificial Life: An Overview, ed. Christopher G. Langton, Cambridge, MA: MIT Press, pp. 75–109.

Thompson, Adrian and Paul Layzell, 1999. “Analysis of unconventional evolved electronics.” Communications of the ACM vol. 42 no. 4, pp. 71–79. Available online at <http://www.informatics.sussex.ac.uk/users/adrianth/lazwebpag/web/Publications/index.htm>.

Turing, A.M., 1936. “On computable numbers, with an application to the Entscheidungsproblem.” Proceedings of the London Mathematical Society vol. 42 (ser. 2) pp. 230–265; corrections pp. 544–546.

Turing, A.M., 1950. “Computing machinery and intelligence.” Mind, vol. 59, pp. 433–460.

Unemi, Tatsuo and Daniel Bisig, 2005. “Music by interaction among two flocking species and human.” In Third Iteration: Third International Conference on Generative Systems in the Electronic Arts, ed. Troy Innocent, Melbourne: Centre for Electronic Media Art, Monash University, pp. 171–179.

Unemi, Tatsuo and Daniel Bisig, 2007. “Flocking Orchestra (aka DT1) WEB.” <http://www.intlab.soka.ac.jp/~unemi/1/DT1/>. Accessed 21st April 2007. (The Flocking Orchestra software is available here.)

Verostko, Roman, 2006. “The Algorists: Historical notes.” <http://www.verostko.com/algorist.html>. Accessed 29th December 2006.

Watz, Marius, 2005. “Generative art now: An interview with Marius Watz.” <http://www.artificial.dk/articles/watz.htm>. Accessed 30th December 2006.

Weitz, Morris, 1956. “The role of theory in aesthetics.” Journal of Aesthetics and Art Criticism vol. 15 (n.s.), pp. 27–35. Reprinted in Philosophy Looks at the Arts, ed. Joseph Margolis, Philadelphia: Temple University Press, 1978, pp. 121–131. (Page references are to this reprint.)

Whitelaw, Mitchell, 2004. Metacreation: Art and Artificial Life. Cambridge, MA: MIT Press.

Wisdom, Jack, 1987. “Urey Prize lecture: Chaotic dynamics in the solar system.” Icarus vol. 72, pp. 241–275.

Witham, Steve, 2001. “Langton's Ant Applet.” <http://www.tiac.net/~sw/LangtonsAnt/LangtonsAnt.html>. Accessed 2nd January 2007.

Wolfram, Stephen, 1984. “University and complexity in cellular automata.” Physica D vol. 10, pp. 1–35.

Zipf, George Kingsley, 1949. Human Behavior and the Principle of Least Effort: An Introduction to Human Ecology, Cambridge, MA: Addison-Wesley, 1949. Reprint edition by Hafner, New York, 1972. (Page references are to this reprint.)


Links

Full Text

http://www.gommog.com/archive/docs/MMus_Essay.pdf

intern file

Sonstige Links