The Escher evolver: evolution to the people

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Reference

A. E. Eiben, R. Nabuurs, I. Booij: The Escher evolver: evolution to the people. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 425 - 439


DOI

http://dx.doi.org/10.1016/B978-155860673-9/50056-2

Abstract

This chapter describes the Escher Evolver project. The objective of this project was to design and implement an evolutionary algorithm framework supporting the creation of images in the style of M. C. Escher based on subjective selection. The entire software environment has been deployed in the City Museum of the Hague as part of an Escher exhibition that ran from May to October 2000. The chapter observes the technical aspects of the implementation as well as the cognitive processes regarding the visitors of the exhibition. The Escher Evolver project had two origins. The first of these was the intention of the City Museum (Gemeentemuseum) in the Hague, the Netherlands, to organize a large exhibition devoted to the Dutch artist M. C. Escher. Although Escher had no background in mathematics, his insights and self-study led him to an art form that is based on the geometry of two- and three-dimensional spaces. Particularly popular Escher works are his pictures based on tiling in the two-dimensional plane. These images feature animal-like figures that complement each other, thus forming a complete coverage of the plane. The second origin of this project lies in the author's regular university course on evolutionary computation.

Extended Abstract

Bibtex

@incollection{Eiben2002425,
title = "Chapter 17 - The Escher Evolver: Evolution to the People ",
editor = "Corne, Peter J BentleyDavid W. ",
booktitle = "Creative Evolutionary Systems ",
publisher = "Morgan Kaufmann",
edition = "",
address = "San Francisco",
year = "2002",
pages = "425 - 439",
series = "The Morgan Kaufmann Series in Artificial Intelligence",
isbn = "978-1-55860-673-9",
doi = "http://dx.doi.org/10.1016/B978-155860673-9/50056-2",
url = "http://www.sciencedirect.com/science/article/pii/B9781558606739500562 http://de.evo-art.org/index.php?title=The_Escher_evolver:_evolution_to_the_people ",
author = "A.E. Eiben and R. Nabuurs and I. Booij"
}

Used References

Thomas Bäck, Evolutionary algorithms in theory and practice: evolution strategies, evolutionary programming, genetic algorithms, Oxford University Press, Oxford, 1996

Escher, M. C., and F. Bool (1986). Regular Divisions of the Plane at the Haags Gemeentemuseum. Haags Gemeentemuseum.

David B. Fogel, Evolutionary computation: toward a new philosophy of machine intelligence, IEEE Press, Piscataway, NJ, 1995

Fogel, L. J., A. J. Owens, and M. J. Walsh (1966). Artificial Intelligence through Simulated Evolution. Wiley.

David E. Goldberg, Genetic Algorithms in Search, Optimization and Machine Learning, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1989

Holland, J. H. (1973). Genetic Algorithms and the Optimal Allocations of Trials. SIAM Journal of Computing 2 (2):88-105.

John H. Holland, Adaptation in natural and artificial systems, MIT Press, Cambridge, MA, 1992

John R. Koza, Genetic programming: on the programming of computers by means of natural selection, MIT Press, Cambridge, MA, 1992

Rechenberg, I. (1973). Evolutionsstrategie: Optimierung Technisher Systeine nach Prinzspsen der Biologischtn Evolution. Fromman-Holzboog Verlag.

Schattschneider, D. (1990). Visions of Symmetry: Notebooks, Periodic Drawings, and Related Work of M. C. Escher. W. H. Freeman and Company.

vanHemert, J. I., and A. E. Eiben (1999). Mondriaan Art by Evolution. In E. Postma and M. Gyssens (eds.), Proceedings of the Eleventh Belgium-Netherlands Conference on Artifical Intelligence (BNAIC'99), pp. 291-293.


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