The Virtual Ecosystem as Generative Electronic Art

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Reference

Dorin, Alan: The Virtual Ecosystem as Generative Electronic Art. In: EvoMUSART 2004, S. 467-476.

DOI

http://link.springer.com/10.1007/978-3-540-24653-4_48

Abstract

This paper proposes four desirable attributes of processes to be applied in generative electronic art. By example, it then demonstrates that the virtual ecosystem in its entirety is a process with many of these desirable attributes. The paper contrasts this process with the use of cellular automata. It outlines a number of generative artworks with which the author has been involved that utilize the virtual ecosystem, and discusses their pros and cons in the context of generative art. The paper suggests means by which the application of the four desirable attributes may extend the creative possibilities for these works.

Extended Abstract

Bibtex

@incollection{
year={2004},
isbn={978-3-540-21378-9},
booktitle={Applications of Evolutionary Computing},
volume={3005},
series={Lecture Notes in Computer Science},
editor={Raidl, GüntherR. and Cagnoni, Stefano and Branke, Jürgen and Corne, DavidWolfe and Drechsler, Rolf and Jin, Yaochu and Johnson, ColinG. and Machado, Penousal and Marchiori, Elena and Rothlauf, Franz and Smith, GeorgeD. and Squillero, Giovanni},
doi={10.1007/978-3-540-24653-4_48},
title={The Virtual Ecosystem as Generative Electronic Art},
url={http://dx.doi.org/10.1007/978-3-540-24653-4_48 http://de.evo-art.org/index.php?title=The_Virtual_Ecosystem_as_Generative_Electronic_Art },
publisher={Springer Berlin Heidelberg},
author={Dorin, Alan},
pages={467-476},
language={English}
}

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Links

Full Text

http://www.csse.monash.edu.au/~aland/PAPERS/evoMusArt2004preprint.pdf

intern file

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