Towards Adaptive Evolutionary Architecture

Aus de_evolutionary_art_org
Version vom 10. Juni 2016, 16:13 Uhr von Gubachelier (Diskussion | Beiträge) (Used References)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche

Referenz

Sebastian Hølt Bak, Nina Rask, Sebastian Risi: Towards Adaptive Evolutionary Architecture. In: EvoMUSART 2016, 47-62.

DOI

http://dx.doi.org/10.1007/978-3-319-16498-4_4

Abstract

This paper presents first results from an interdisciplinary project, in which the fields of architecture, philosophy and artificial life are combined to explore possible futures of architecture. Through an interactive evolutionary installation, called EvoCurtain, we investigate aspects of how living in the future could occur, if built spaces could evolve and adapt alongside inhabitants. As such, present study explores the interdisciplinary possibilities in utilizing computational power to co-create with users and generate designs based on human input. We argue that this could lead to the development of designs tailored to the individual preferences of inhabitants, changing the roles of architects and designers entirely. Architecture-as-it-could-be is a philosophical approach conducted through artistic methods to anticipate the technological futures of human-centered development within architect.

Extended Abstract

Bibtex

@incollection{Bak2016,
year={2016},
isbn={978-3-319-31007-7},
booktitle={Evolutionary and Biologically Inspired Music, Sound, Art and Design},
volume={9596},
series={Lecture Notes in Computer Science},
editor={Johnson, Colin and Ciesielski, Vic and Correia, João and Machado, Penousal},
doi={http://dx.doi.org/10.1007/978-3-319-16498-4_4},
title={Towards Adaptive Evolutionary Architecture},
url={http://link.springer.com/chapter/10.1007/978-3-319-31008-4_4 http://de.evo-art.org/index.php?title=Towards_Adaptive_Evolutionary_Architecture },
publisher={Springer International Publishing},
keywords={Evolutionary computation, Interactive evolution, Architecture, Artificial life},
author={Bak, Sebastian H{\o}lt and Rask, Nina and Risi, Sebastian},
pages={47-62},
language={English}
}

Used References

1. Bedau, M.A., McCaskill, J.S., Packard, N.H., Rasmussen, S., Adami, C., Green, D.G., Ikegami, T., Kaneko, K., Ray, T.S.: Open problems in artificial life. Artif. Life 6(4), 363–376 (2000) http://dx.doi.org/10.1162/106454600300103683

2. Langton, C.G.: Artificial Life: An Overview. MIT Press, Cambridge (1997)

3. * Hideyuki Takagi: Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation. Proceedings of the IEEE 89, 1275–1296 (2001) DOI: http://dx.doi.org/10.1109/5.949485 http://candy.yonsei.ac.kr/courses/2003/03TAI/ch02-3.pdf (Slides: http://www.design.kyushu-u.ac.jp/~takagi/TAKAGI/downloadable/IECtutorial.ppsx)

4. Kalay, Y.E.: Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design. MIT Press, Cambridge (2004)

5. Wiberg, M.: Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies: Digital Elements and Technologies. IGI Global, Hershey (2010)

6. Schumacher, P.: Parametricism: a new global style for architecture and urban design. Archit. Des. 79(4), 14–23 (2009)

7. Galanter, Philip: The Problem with Evolutionary Art Is. In: EvoMUSART 2010, 321-330. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_33 http://philipgalanter.com/downloads/evostar2010%20-%20galanter%20-%20the%20problem%20with%20evo%20art.pdf

8. Schnädelbach, H.: Adaptive architecture-a conceptual framework. In: Proceedings of Media City (2010)

9. Schnädelbach, H., Glover, K., Irune, A.A.: Exobuilding: breathing life into architecture. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, pp. 442–451. ACM (2010)

10. Farahi Bouzanjani, B., Leach, N., Huang, A., Fox, M.: Alloplastic architecture: The design of an interactive tensegrity structure. In: Adaptive Architecture, Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA). ACADIA, Cambridge, Ontario, Canada, pp. 129–136, October 2013

11. Ross, P., Tomico, O.: The growth plan: An approach for considering social implications in ambient intelligent system design. In: Proceedings of the AISB 2009 Convention, pp. 6–9. Citeseer (2009)

12. Magielse, R., Ross, P., Rao, S., Ozcelebi, T., Jaramillo, P., Amft, O.: An interdisciplinary approach to designing adaptive lighting environments. In: 2011 7th International Conference on Intelligent Environments (IE), pp. 17–24. IEEE(2011)

13. Petersen, K.Y., Søndergaard, K.: Staging multi-modal explorative research using formalised techniques of performing arts. In: KSIG 2011: SkinDeep - Experiential Knowledge and Multi Sensory Communication (2011)

14. Merleau-Ponty, M., Smith, C.: Phenomenology of Perception. Motilal Banarsidass Publisherm, Delhi (1996)

15. Froese, T., Gallagher, S.: Phenomenology and artificial life: toward a technological supplementation of phenomenological methodology. Husserl Stud. 26(2), 83–106 (2010) http://dx.doi.org/10.1007/s10743-010-9071-9

16. Hoover, A.K., Szerlip, P.A., Stanley, K.O.: Functional scaffolding for composing additional musical voices. Comput. Music J. 38(4), 80–99 (2014) http://dx.doi.org/10.1162/COMJ_a_00269

17. Dahlstedt, P.: Creating and exploring huge parameter spaces: interactive evolution as a tool for sound generation. In: Proceedings of the 2001 International Computer Music Conference, pp. 235–242 (2001)

18. Johnson, C.G.: Exploring sound-space with interactive genetic algorithms. Leonardo 36(1), 51–54 (2003) http://dx.doi.org/10.1162/002409403321152310

19. Jónsson, B.T., Hoover, A.K., Risi, S.: Interactively evolving compositional sound synthesis networks. In: Proceedings of the 2015 Annual Conference on Genetic and Evolutionary Computation, GECCO 2015, pp. 321–328. ACM, New York (2015)

20. Secretan, J., Beato, N., D’Ambrosio, D.B., Rodriguez, A., Campbell, A., Folsom-Kovarik, J.T., Stanley, K.O.: Picbreeder: A case study in collaborative evolutionary exploration of design space. Evol. Comput. 19(3), 373–403 (2011). DOI: 10.1162/EVCO_a_00030 http://eplex.cs.ucf.edu/papers/secretan_ecj11.pdf

21. Risi, S., Lehman, J., D’Ambrosio, D.B., Hall, R., Stanley, K.O.: Combining search-based procedural content generation and social gaming in the petalz video game. In: Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2012), Menlo Park, CA. AAAI Press (2012)

22. Hastings, E.J., Guha, R.K., Stanley, K.O.: Evolving content in the galactic arms race video game. In: Proceedings of the IEEE Symposium on Computational Intelligence and Games (CIG 2009), pp. 241–248. IEEE (2009)

23. Hoover, A.K., Cachia, W., Liapis, A., Yannakakis, G.N.: Audioinspace: exploring the creative fusion of generative audio, visuals and gameplay. In: Johnson, C., Carballal, A., Correia, J. (eds.) EvoMUSART 2015. LNCS, vol. 9027, pp. 101–112. Springer, Heidelberg (2015)

24. Risi, S., Lehman, J., D’Ambrosio, D., Hall, R., Stanley, K.: Petalz: Search-based procedural content generation for the casual gamer. IEEE Trans. Comput. Intell. AI Games PP(99), 1 (2015)

25. Ihde, D.: Bodies in Technology, vol. 5. University of Minnesota Press, Minneapolis (2002)

26. Keeley, B.L.: Artificial life for philosophers. Philos. Psychol. 11(2), 251–260 (1998) http://dx.doi.org/10.1080/09515089808573260

27. Jaskiewicz, T.: Towards a methodology for complex adaptive interactive architecture. TU Delft, Delft University of Technology (2013)

28. Oliver, P.: Encyclopedia of Vernacular Architecture of the World. Cambridge University Press, Cambridge (1997)

Links

Full Text

internal file


Sonstige Links