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Version vom 9. November 2014, 11:26 Uhr


Reference

Tufte, Gunnar; Gangvik, Espen: Trans <-> former 13: exploration and adaptation of evolution expressed in a dynamic sculpture. In: EvoMUSART 2008, S. 509-514.

DOI

http://link.springer.com/10.1007/978-3-540-78761-7_56

Abstract

Trans<–>Former #13 is a dynamic sculpture with a set of equal sub-structures with a behaviour sought that continuously redraws its own positions in space. To achieve the artistic vision the sculpture is considered as a non-uniform 2D cellular automata. By including the adaptive and explorative properties of a Cellular Genetic Algorithm in the expression of the moving sculpture Trans<–>Former #13 is capable of generating a continuous emerging behaviour. The global behaviour is a result of a local EA and control system in each sub-structure. The principles of the work are demonstrated in two experimental approaches using 3D simulation.

Extended Abstract

Bibtex

Used References

Gangvik, E.: Trans<–>former#13, 2002-2008 (2007), http://www.gangvik.no/works/works.html

Sipper, M.: Evolution of Parallel Cellular Machines The Cellular Programming Approach. Springer, Heidelberg (1997)

Funes, P., Pollack, J.: Computer evolution of buildable objects. In: Bentley, P.J. (ed.) Evolutionary Design by Computers, pp. 387–403. Morgan Kaufmann Publishers, Inc., San Francisco (1999)

Tufte, G., Haddow, P.C.: Identification of functionality during development on a virtual sblock fpga. In: Congress on Evolutionary Computation(CEC 2003), pp. 731–738. IEEE, Los Alamitos (2003)

Klein, J.: Breve: A 3d simulation enviroment for multi-agent simulations and artificial life. Technical report, Complex Systems Group at Department of Physical Resource Theory, Goteborg Univeristy Sweeden and Cognitive Science, Hampshire College Amherst (2005), http://www.spiderland.org/breve/

Sims, K.: Evolving 3d morphology and behavioar by competition. In: Artificial Life IV, 1994, pp. 28–39. MIT Press, Cambridge (1994)


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