Visual Liquidizer or Virtual Merge

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Reference

Tatsuo Unemi and Daniel Bisig: Visual Liquidizer or Virtual Merge #1 (Installation). In: Generative Art 2014.

DOI

Abstract

This article describes a detail of the authors’ artwork entitled Visual Liquidizer or Virtual Merge, an interactive audio-visual installation inspired by an imaginary drug in a science fiction entitled Wetware by Rudy Rucker. This drug temporarily liquidizes the taker's body, which causes a type of tripping experience by mixing bodies of a couple of lovers. To provide the virtual experience of such kind to visitors, we designed a system that displays dynamic deformed figure of visitors using two types of swarm simulations for the image processing on the camera image and rendering on the display screen. Sounds are also generated to provide more impressive experience for visitors.

Extended Abstract

Bibtex

Used References

[1] Rudy Rucker, “Wetware”, Avon Books, New York, US, 1988.

[2] T. Unemi, SBART 2.4: an IEC Tool for Creating 2D Images, Movies, and Collage, Leonardo, Vol. 35, No. 2, pp. 171, 189-191, MIT Press, 2002.

[3] Tatsuo Unemi and Daniel Bisig, “Flocking Orchestra - to play a type of generative music by interaction between human and flocking agents.” in C. Soddu ed. Proceedings of the eighth Generative Art Conference, Milan, Italy, December 15- 17, pp. 19-21, 2005.

[4] Daniel Bisig and Tatsuo Unemi: MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media, Proceedings of the 19th International FLAIRS Conference, Melbourne, FL, USA, 2006.

[5] Tatsuo Unemi and Daniel Bisig: Flocking Messengers. in C. Soddu ed. Proceedings of the 9th Generative Art Conference, Milan, Italy, pp. 272-280, 2006.

[6] Tatsuo Unemi and Daniel Bisig, “Identity SA - an interactive swarm-based animation with a deformed reflection.” in C. Soddu ed. Proceedings of the 10th Generative Art Conference, Milan, Italy, pp. 269-279, 2007.

[7] Daniel Bisig and Tatsuo Unemi, "Cycles - Blending Natural and Artificial Properties in a Generative Artwork." in C. Soddu ed. Proceedings of the 13th Generative Art Conference, Milan, Italy, pp. 140-154, 2010.

[8] Chris Langton ed., "Artificial Life." Addison-Wesley, 1989.

[9] Tatsuo Unemi and Daniel Bisig, “Visual Deformation by Swarm – a Technique for Virtual Liquidizer of Objects.” in C. Soddu ed. Proceedings of the 17th Generative Art Conference, Rome, Italy, 2014.

[10] Microsoft, "Skeletal Tracking," Natural User Interface, Microsoft Developer Network, http://msdn.microsoft.com/en-us/library/hh973074.aspx#ID4ENB

[11] OpenKinect, http://openkinect.org , 2011-2013.


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http://www.generativeart.com/GA2014_proceedings.pdf#page=384

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